Im certainly no collector, and i do care about my item level. (Item level relative to the content i do)
But it is also fun to try and work towards cosmetics.
Like right now my item level is 428 so gearwise, im completely set. But im still doing the time rifts because i want the rep and the cosmetics. (And because theyre fun).
What i dont like is hard/challenging content.
I play because its fun to just chill out, relax, and work towards something over time.
So cosmetic or gear, i wouldnt do solo content it if it was hard
I obviously dont speak for all solo world players, but in my opinion at least, that type of content would only be done by group content players who like a challenge.
Which kinda defeats the point.
Iâm very happy with Dragonflight. This is the first expansion that has managed the âopen world max level gapâ, when quest gear stops being meaningful in the open world (which continues to increase as patches roll out). Thatâs just not a problem in DF, I am able to participate on at least some level in current content, which is super cool. Having solo options to get up to 420ish works really well, and thereâs nothing I do that requires more than that. My experience is they balanced this very well without requiring group content (and you really donât want bad players like me in your groups, so weâre all winners here!)
This comment harkens back to all the discussions of whether mob scaling was actually a good thing for the game. Without getting into all that, however, I put in the work. I far surpass open-world content. And, I think part of the reward is that I donât need to strugglebus and waste time when Iâm farming open-world quests, reagent drops, rares, mogs, etc.
I also enjoy being able to carry friends. Skill only takes a carry so far. Normalized open-world power would simply inhibit our ability to actually carry, to feel powerful, to feel like weâve accomplished something, to feel like weâve progressed. The normalization path, much like mob scaling, is one that leads to this game feeling even more like a hamster wheel.
Personally I wouldnât want to see solo dgâs. I did like the old way of doing it, before the scaling, when we could go in to older content by ourselves and just slam them down for the old gear for cosmetics and gold but I think thatâs changed.
Either way, I donât play an MMO to not have people around. I like having lots of people around, itâs why Iâm on Area 52 and the open world events are perfect for me because not only can you get something through a quest to do them so rng isnât an issue, you also have a blast.
Itâs like a huge brawl. I just love them. I still do the soup one even though sometimes thereâs hardly anyone there.
I guess Iâm just thinking of myself and what Iâd like to see. I wouldnât bother with player housing unless I could have it flagged for wpvp as I think thatâd be both exciting and hilarious to have it razed to the ground.
Not sure what that says about me but thatâs the only way I personally would bother with player housing.
We got âplayer housingâ in WoD. Itâs a Garrison. Customizable components, including building, guards, decorations, music. Adventure tables and solo invasions. Fishing, pet battles, AH, bank, void storage, transmog, and guild bank all in one place.
I still use my garrison to this day, particularly when I need to organize gear and bags or post auctions.
i would like to see way more puzzle quests that make you think , quests that take time to complete and no hand holding by Blizzard, and new ones every season, donât even care about the reward, just want more open world entertainment.
Well, the devs never said it was impossible (not like they did with an expanded back pack or classic servers mind you!) and in fact they have many times over the years said it something they would like to do at some point.
If it werenât instanced, wouldnât you need space for every character, every player and every alt to have their own unique housing location? Thatâs a lot of real estate. And, how would you deal with cross-server interactions? Would all the servers cross at the continent-sized city limits of Megablizzardopolis?
Personally, I like instancing. I like my garrison. I donât want zombies on my lawn.
There is zero gatekeeping in this game. Gatekeeping is literally an excuse players that donât put any effort into it use to validate their lack of success.
And yes solo players are trying to invalidate harder content by getting the same rewards as top end players.
Descriptions are not subjective.
If youâre a solo player you refuse to do group content hence the word solo.
And no peopleâs feelings donât change definitins.
There are quite a few, some massively time-consuming, âsecretsâ already in the game. Check out the Hivemind, for one. Or, open your adventure guide until you find one. With 10.1.5, Blizzard introduced the Scholomance and Naxxramas âsecrets,â which would likely be rather challenging and take some exploration without a guide. Also coming in August is a new event, entitled âSecrets of Azeroth.â
What I mean by one playstyle trying to gatekeep another, would be for example, a raider saying there shouldnât be player housing because they donât personally like it, or would not personally use it.
I think its better that all playstyles support there being lots of content for everyone so the population stays healthy.
Of course descriptions can be subjective. âBeautifulâ is a description and as we all know, beauty is in the eye of the beholder.
Also, how do you explain the concept of a âsolo queueâ ? Should we rename it to âgrouping aloneâ ? It really doesnât matter what you call it in the end. Nitpicking word choices doesnât really advance the conversation about the thing they are meant to refer to.
I think some kind of side progression system would be nice. Like Torghast with perks and unlocks, or Withered training. Something thatâs not going to help in raid, but you can still work on on your own time. Something where you can see changes visually, like in Suramar in Legion. Something that is expansion long, and not just one tier long, so that you donât feel like not doing it, because thereâs new system coming next season.