Nobody should be telling someone what talents they should or shouldn’t be playing in a normal raid. People ask? Sure.
Debatable.
As not everyone agrees on your definition of casual.
The thing that gets brought up is world content sets such as the time rift ones should have set bonuses that provide open world benefit. They tried this with primal storms set in 10.0 but didn’t go far enough with it and then seemingly gave up when they added suffusion gear in 10.1.
It’s not.
Anyone that argues against a word’s definition isn’t intelligent enough to debate me.
What is considered casual for participating in WoW relies heavily on the beholder.
No one beholders view of casual defines all others.
It quite clearly is given there isn’t an agreed definition in the context of gaming and the definition given for the word in a dictionary is also vague enough to be up to interpretation.
In fact the only thing the definition mentions regarding activities is regularity. Which would amusingly make anyone who raids with a guild not a casual because they have a regular commitment within the game they make time to fulfill.
Incorrect.
Words have meanings and definitions. You don’t get to change the definition. If a word based on your feelings.
Hence.
Incorrect as the definition also talks about state of mind in the content.
Either way
The guy raiding for 6 hours a week is more of a casual than the world content guy playing 20 hours a week.
Casual according to OED in the context of activities.
[usually before noun] not permanent; not done regularly; not doing something regularly.
The term casual gaming refers to video games which do not require a major time investment to play, win, and enjoy. A casual gamer is a player who enjoys any video game without investing significant time to it,
Citation? /Char
Academia moves slow. Real slow. Definitions for casual in the context of specifically gaming have not been formalised. The closest we have to an official definition is casual in relation to work / activities, which is focused on frequency and regularity.
Some games do. I did a lot of competitive sports growing up, and then moved on to martial arts which has its own tournaments… I definitely knew what the object was there.
But when I sit down to play a fantasy RPG (online or otherwise), or fire up Harvest Moon on the old Game Cube, or maybe decide to do a 3D puzzle… it’s just me and a while lot of fun. No winners. No losers. Just fun.
I think WoW has both competitive content, and non competitive content. You can “win” by downing the end boss of the current expansion (and why not do with style while you are there? ) but there is no winning or losing in the RP aspects of the open world… Some people do one or the other or both. It all belongs. It all matters.
I used to always be in a guild, back when I used to play a lot more and the game was more popular but even the strongest group of friends eventually falls apart when people leave for other games, or real life issues, or some nutter starts stirring drama for attention. Then you have to start over from scratch. That’s exhausting.
I just don’t play enough anymore to bother with the hassle of finding an active, casual guild. I did try many times over the years between cata and legion but they were always inactive and quickly died and ultimately I realized I’d be better off spending my time lone wolfing it. Afterall, I only play a few hours a week.
WoW has changed a lot over the years and unfortunately some quality of life changes (LFG, LFR, CRZ, etc.) came at the cost of the guild scene. It’s really only a bare spectre of its former self now.
It’s not missing out if you don’t care about or enjoy it.
I don’t watch every movie that comes out and I’m not missing out on a large portion of hollywood, I’m just sticking to what I like and doing my own thing.
Right but not everyone has the time, or a lose enough schedule to run with a guild. And as I said, good guilds are pretty hard to find. Especially alliance side.
I’m not sure if this is directed at me, but no, the entire OP is specifically about NOT wanting raid gear for solo content and that you do NOT need raid gear to “feel powerful” in solo content.
You’re right. That’s exactly what happened and I think it was a mistake, and the baby got thrown out with the bathwater.
A puzzle is a long shot from this game.
Such is life, move on.
So is life.
And these people do not need additional gear if they are simply doing world content. Want more world content? Fine. But not at tje expense of getting more powerful gear simply by runinng around the dragon isles.
This is a borrowed power system, like legion legos etc… it gives artificial power to the player.
Except that’s a fair concern to make. What even is casual anymore? Back in the day a casual was the person who played a handful of hours a week, maybe did 1-2 UBRS runs a day and called it good. Or the things they chose to do didn’t take a heavy emotional or mental investment, hence the term “casual” as in “I casually play the game instead of instrumentally playing the game.” Intrumental Play being a term well in the past that described the phenomenon for people to see entertainment activities as a task to be bested, games to be beaten, dodgeball wasn’t about just playing, it was about winning. Those people.
Problem is now you have people that clock 40 hours a week on this damn game, can’t play it for crap but scream “I’m a casual!” Meanwhile people who genuinely are casuals in terms of time are all over the place. Brewa seldom plays, they’re casual, but they’re still progging Mythic and I wouldn’t call them bad by any means.
So let the self proclaimed casual players of these forums settle it, what does “casual” mean? Are casuals the people who play pretty flippantly and just kind of enjoy themselves as they kill time, or are casuals players who play about as much as a job but still manage to just outright be bad at the game?
Because I really do not like this idea people have of “I’m bad at the game so that makes me a casual.”
I think players like you are afraid that if non-group content activities gave raid level gear, that group content would see less participation.
This idea that MMOs need to be approached like they are job has been hurting the genre since EQ. There wer always grindy elements to MMOs and content that required more dedication, but modern WoW has taken this to an entire new level. The amount of commitment, time and player skill in order to stay competitive now is just exhausting for a lot of casual MMO players.
I don’t think Blizzard did this in order to cater to hardcore players, but it was a tactic to keep the whales and WoW addicts engaged with the game once the content was tackled. The endless scaling of the group activities has padded their MAUs and played time by quite a bit in recent years, which looks excellent on investor reports., and this is the crux of the issue. Modern WoW, is being designed now to basically pad metrics, and trying to do it as cheaply as possible. Hence, the recycling of content by adding extra difficulties.
Solo players and players that don’t care about heroic/mythic raiding or M+ are kind of left without any progression fairly early on if they don’t engage with the competitive difficulties, this is why WoW has been bleeding players to the other big MMOs that are providing great story content, player housing, interesting crafting and other casual activities.
I love archeology in ESO, I wish WoW would copy this system. Perfect example of a cool solo activity that rewards players with cool gear, cosmetics and housing items. This is what WoW needs more than ever, or it is going to really die for real in the next few years.
Thats the entire point. Casual is based on play time and not level of content played.
You can play a couple hours and be a mythic raider. You can play a couple hours and be a heroic raider. You can be a casual and only do mplus or only pvp or only WQ.
The term casual is not tied to any game mode, just time played.
If thats how they choose to play the game thats fine, however they cant get mad they chose a multiplayer game to play solo.
WoW isnt a primary solo game, and no wow isnt going to die, that lie has been pushed since Wrath. The game is more casual friendly now than ever
Not afraid, by ANY means of psrticipation dropping.
Regardless of a game or employment opportunity, you have to WORK at something to be good at it. IE guitar, golf, guitar hero, penmanship, computer programming. The thing your type of player can’t get over is systemic laziness.
I log roughly 10-12 hours a week including weekends. That less than 1.5 hours a day. Abberus takes 1 hour to clear. If you cant commit that, then why play? Play something else
Hmm, so you don’t have time, but want progression content… hmmm. Still wrapping my head sround that one.
Then let em go. I don’t want em in my.raid anyway. And when the game dies, it dies. All good things come to an end.
Then play ESO.
If you want solo content play god of war, rachet and clank, etc… the is a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME. MULTIPLAYER. FFS.
Good.
But your comment wasn’t specific to this game. You said the point of any game is to win, so I was pointing at that this isn’t true of all games. As well that this isn’t even true of all content in WoW.
Games aren’t life, lol. They are a break from life.
Right, which is why I play WoW. To get away from tedium, not to have more of it!
Well that depends on the type of gear. I do think there should be a world set (separate from competitive pvp and pve sets) that has it’s own open world bonuses and unique transmog. Having a few recolours of it, is technically “more gear” to chase, but not raid equivalent gear…
And once again, with regards to your not wanted to see raid equivalent gear drop in the open world, your quarrel is not with me. I do not disagree.
Yes, it is. Like gear and levels and a bunch of other stuff that because outdated as we go too.
At the end of the day it doesn’t really matter though does it? There exists people who do high level content, but not with a particularly large time investment attached to it, and people who spend varying levels of time in lower level content… all these people exist and matter to the health of the games population regardless of what we call them.
Someone else brought up earlier (maybe it was you, I think it was a dwarf…) that some people are so against more solo content because they sell carries and don’t want to lose business. I’m sure that’s not everyone who argues against it, but it makes pretty good sense. I’m sure there is some resistance coming from those communities as well.
That is certainly part of it. Non-group aspects of the game suffer this padding too, like the way professions were so heavily time-gated this time around, or how in Shadowlands you had to go thru the zoomie tunnels between zones. What a time wasting pain that was!!!
I think I remember hearing once too (someone who watches all the dev interviews can feel free to correct me if I’m remembering wrong) that relative to the general population, raid participation was so low for a while that they created LFR and other incentives to encourage people into raids in order to justify the amount of development resources they take.
I think a lot of high end players really don’t appreciate how much the “filthy casuals” help keep their game and their raids alive. They might be less resentful of our content if they understood.
The scrying and antiquities system is pretty neat. It’s too bad WoW got rid of archeology (like first aid) instead of just expanding it into something cooler. We desperately need more stuff like that, not less!
I just burned out on the systems for pvp gear in WoD and since then haven’t bothered to research any new systems.
RNG sucks.
no vale la pena…
A puzzle. Is not. A game.
Common misconception. You dont get breaks from life.
Irrelevant. They dont.
You are missing the point. Borrowed power is not the same as a tier set bonus. Theres no extra ability, theres typically no combat effect, it simply modifies your ability damage. You fundamentally still need to know how to play the class. Either way, i’d rather get rid of tier sets than see leggies or azeroth power come back.
But it does. Thats the basis of this argument.
Incorrect. It was implemented to alow solo players the SEE the endgame.