They had a full working system from Wrath before. It was LFD, looking for dungeon, the basic forerunner to what is now in retail. Worked the same, if someone left mid dungeon you would just re queue and get a replacement.
And if they built the new classics with retail build, than there would be no reason they can’t pull RDF from retail in.
Devs have said things like keeping the role option open to encourage social interaction, and the entire driving force behind LFG is to force and push social interaction.
Humans are all not the same, some are quiet, some don’t want forced interaction. They have their small tight knit guilds to satisfy what they require from the game in their form of social interaction.
A lot of people even seem to forget that classic vanilla was almost always quiet in dungeons, TBC, people just go to the dungeon as a means to an end to get gear.
If I want social hour, I’ll be in disc talking to people, and I’m sure I’m not alone in that aspect.
I just don’t see any legitimate reasons from anyone on why it shouldn’t be here, when it was.
And humans being humans, could care less about anyone elses concerns unless it is also affecting them. Go play retail, when Wrath was the start of everything that retail is.
I don’t buy the social interaction bs, if that was the case, it would be this way in retail as well, as the only difference between the two are M+, RDF and raid finder.
Retail is not the reason humans have a piss poor attitude and treat each other like garbage. It’s been that way since launch and a forced social experiment is not going to magically fix that.