You just couldn't resist it, could you Blizzard? Torghast was too good to be true, so you had to add a timer

I know that the doomsday people in this thread won’t care but I’m copy and pasting this response to show that this is nothing freaking out over:

Why do people insist that because it’s fine for them its fine for everyone? It is not. It doesnt matter if theres a safe zone at the beginning of a level, it changes nothing.

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THERE

WAS

ALWAYS

A

TIMER

Take too long and the indestructible and unavoidable Taragrue comes to kill you.

Again, it is not being copy-pasted.

The timers in Visions are what game developers consider a ‘hard timer’. With hard timers you have x amount of time to complete the activity and there’s a fail or success state attached to it. Most of the time if you don’t manage to meet the goal before the hard timer runs out, you fail and you have to start again.

The timers in Torghast are soft timers. Soft timers have no fail or success state attached to them. They may however change things by either making things harder, or easier the longer you’re in a particular area. They’re extremely common in game development and you normally don’t notice them (because there’s rarely any obvious clues that they’re there. No UI elements or anything like that) unless you’re told they exist.

If Blizzard did not tell anyone that the soft timer existed, but still implemented it anyway. No one would be complaining right now, because the soft timers don’t actually ruin the gameplay experience. But because folks were told that timers were a thing, and now they know they’re there. Many of them, like you, are associating them with the Vision timers and how bad they are.

I’m sorry you can’t spend 24 hours clearing a single floor in Torghast like you thought you would be able to.

This is why I never preorder the stuff they plan on releasing. Blizzard have become objective failures, that answer to Corp rather then what fans want.

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Wrong.

DIE TOO MUCH and Taragrue came. Not a timer.

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Except that isn’t true at all… Taragrue only appears when you exhaust/run low on your lives and exists for the purpose of pushing you to leave instead of just porting you out. You are literally spreading factually wrong information with that statement, even the Wikis data shows what you said to be wrong.

https://wow.gamepedia.com/The_Tarragrue

The Tarragrue is a huge, extremely powerful mawsworn who can spawn in Torghast, Tower of the Damned. If the player or the group reach a certain amount of deaths (three plus two for each other character) in a single level, the Tarragrue will appear at the entrance of the level and begin slowly moving towards its end. If he spots any players, he will hunt them down and kill them. Depending on how far into the current level the third death falls, the exit may still be reached in time. If the Tarragrue reaches the end of the level or kills all players in the level, the run will end and the players will get thrown out of Torghast.[1] While exceedingly powerful, certain anima powers may allow for its defeat. Upon death, it will turn into a steak.

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A soft timer in the form of debuffs after reaching floor 10 doesn’t sound too bad from the sound of it. Plus they reset after doing a single floor, also a save/rest zone at the start of each floor where you’re allowed to afk and let your CDs reset.

I’m sorry you are incapable of realizing other people may feel differently than you do.

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Well, their current plan is to have these debuffs start appearing after floor 10, because that’s what they’re balancing around for most people doing their weekly rewards. They’re expecting most players to only go 10 floors and stop after getting the mats there, so they’ll never even SEE this mechanic, and giving those who want to push the tower a little extra challenge.

If Floor 10 is a good “breakpoint” or not is debatable, but they are trying to plan it so the person whose “only cares for the mats” will never deal with it.

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It changes everything.

You can stay in Torghast as long as you want. You can’t stand at the feet of a dangerous mob and wait for bloodlust to come off cooldown.

The timers you are describing are timers in name only, not in function. In function, they stop waiting for cooldowns from being the most defining aspect of success in Torghast.

The balancing so that they perform this function appropriately may or may not be off at the moment, I’m not sure. But that is neither here nor there; their PURPOSE is to stop cooldown camping and they do that, without capping your time in torghast, or adding any significant time pressure, which they will do perfectly well.

I’m plenty capable. In my first response I said that I know most people in this thread wouldn’t care about what they were actually doing with Torghast. Maybe l2read?

You’re right. Best part is all these people saying “streamers cheesed this”. Yet you mean people who play WoW for a living 24/7. I’m not going to sit on the PC for 10 hours a day while simps slam donates at me. People will love this change though, and probably beg for more grind systems stacked and layered so anything less than several hours a day means you will suck.

What is wrong in ppl in spending 4 hrs , 6 hrs or even a day in a dungeon ? Especially if it is solo.

Don’t bring da foolish competition argument because you have already lost that before you have started.

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What is wrong with people drinking Bleach? Even the president said it was ok!

Sometimes people have to be protected from themselves.

It will kill you duh !!!, some disinfectants are too potent maybe even in seconds

Staying 4 to 6 hours or even a day in dungeon won’t do that …zzzz

Again, as I have said multiple times.

The Torghast timer is a soft timer. There is no fail state attached to the timer, you will not get ‘booted out’ of the tower. You will not find that suddenly the level is impossible to complete because there are too many mobs. You will not suddenly have the Tarragrue chasing you before you’ve reached the maximum number of deaths.

The level will become harder, so the incentive is for you to move through at a decent pace, if you don’t want to deal with extra monsters. But if you’re fine with dealing with that and don’t care, which will be possible, then take as long as you want.

So what’s the difference between a person spending a theoretical 4 hours in Torghast vs 4 hours doing multiple things in WoW? Is one healthier than the other, if so then how? They are still playing for X hours just different priority of events.

Your argument is so flawed from the start that it makes no sense. Do you think that if Torghast is limited that they will just get off WoW once they are done? No, if they are going to spend 4 hours playing WoW they are going to spend 4 hours playing WoW. How is this “protecting people from themselves” as you state it is?

Also, how on earth do you compare it to something like drinking bleach??? There are so many holes in this argument.

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If there is a timer at all it’s a timer. There is no such thing as a Soft timer. Soft Enrage? Sure that’s a thing. But a clock is a clock is a clock. You have (as of this typing) a hard limit of 200 minutes. That is the definition of a Hard timer. Is it a loose timer? Maybe, but that all depends entirely on how significant X% less damage becomes. In reality it’s probably closer to 90 minutes since that’s 45% less outgoing damage, and I am hard pressed to think that when you’re doing around half your normal DPS you will be able to keep up with the floor you’re on.