'' YoU hAvE tO bUy BOoks to UnDeRstand the lore ''

Basically.

See Games workshop makes you buy books. BUt…its tabletop. The books serve a function. It has the lore fluff. and your new rules to run your army lol. then you get other army books so that way come game day…you fact check your opponent. in case gm misses something lol. Oh no no no orc player. You have an illegal army set up here. GM…how’d you miss that?

This however…needs to be in game.

If not cutscenes…ye old fallout 4/skyrim style. Not all is acted out.

In fallout 4 nd the others we have ye olde data terminals. the terminal has text. text on lore. and thus…we have fallout canon.

Data terminal X says this happened. Thus…it is lore law. Bethesda can make new lore as current owners. But they can’t retcon the old stuff. Interplay lore in 1 and 2…is set in stone.

As is even obsidian’s lore in New vegas. Bethesda learned the hard way when you contract out your IP if lazy…well you get new lores not intended. Lore some players like even.

Books should help story nerds like me do a deep dive on the story. They shouldn’t be required to understand the game.

If the game did a better job at getting people interested in the story, they might actually sell a lot more books.

Yeah, I agree with this statement. I’ll just watch YouTube videos for like… theories, cut content, and strategies and stuff (and now I’m setting up a Zelda 64 randomizer because of thaaat). Zelda fan theories are my thing, there’s some crazy dookie in that rabbithole.
I’ll just kinda take accounts of things with a grain of salt, especially with how WoW fans can act when something they don’t like comes up. I’ll go to WoWPedia first, then look at posts seen while cruising the Information Superhighway (and laugh at the weird narrative spins and finger-pointing on both sides of HEATED DEBATES OVER VIDJA GEHM STORIES), and then if I’m REALLY invested in something I’ll check out the book.

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Yep. Like games workshop. I have a library of their books. Even the fluff ones no rules from black library. Not cheap some of these…but good reads and worth it.

Meanwhile in wowville…story is off to me I am not going to spend more money to have it go oh…now I see the light.

Yes…1000 dead worlds to legion, several defeats on azeroth lead to this. Only Anduin could be do this… thank you 19.95 book (or whatever it is) for making it all clear

No, jsut no. We get extrapolations like every failure ever…lead to anduin.

Even legion’s failings long ago at the height of the night elf empire 10,000 years ago. Fantasy has some messianic tropes, yes. SL jsut took this way too far.

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Could just make an “archive” where optional content gives story as a reward alongside whatever else. Torghast would have been perfect to implement something like that by the way and would’ve added some flavor to it other than just burn down enemies until your done.

This is why I love FFXIV’s form of storytelling. Nothing to the MSQ is outside the game. The only lore you can’t experience is 1.0’s because that game was discontinued and reborn into FFXIV 2.0+ but you can still find all the story information on that all over the internet. Being expected to buy multiple books that eventually get retconned by new devs at anytime feels bad.

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You shouldn’t need to find out of game material in order to understand the story. Doing so is the hallmark of bad writing.

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Pretty much. Books (and other out-of-game mediums) should be for expanding the universe or telling other stories that aren’t directly related.

A book to give background on Arthas as a person before the events of Warcraft 3? :+1:

A book to actually make the main story of an expansion not incoherent gibberish? :-1:

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I thought out of all the books that one was the worst. The writer is terrible at writing lore based books. Instead the book was written with a trashy romance novel tone to it. Made me sad because I’ve always enjoyed the books.

o myogd this so much

Like, you don’t need to read the Drizzt and Elminster books to understand what’s going on the Forgotten Realms and they don’t go doing things players did (lol Varian killing Onyxia), you just need like… a campaign book and that’s it If you have more context on Drizzt from the novels, or you’ve read the DC Comics tie-in with the crew of the Realms Master, that… probably only benefits you as a player, but you at least know cool stuff about, like, Menzoberranzan, the Ten-Towns, Labelas Enoreth, Vaprak, halfling addictions to cheeses, and Mithral Hall.

Meanwhile in WoW, it’s like… yeah, you can get some context from quest fluff, but you might as well be playing The Legend of Zelda for as insightful as some of that franchise’s in-game text is.
also I liked the WoW Legends comics, they were fun

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this dude straight said “don’t read books for lore, go watch youtube!”

lol get outta here.

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What did Fan Fiction ever do to you?

FFXIV actually did this once I recall. They did a story elsewhere outside of the game not relating or anyway involving the warrior of light(your character). The story also wasn’t impactful towards anything WOL did, was just a cool chill side story from the daily lives of normal people.

Yeah, there’s a million and one different examples. Personally? I’m a big fan of the Runeterra (League of Legends) universe.

Recently they released Ruined King, an actual game set in the universe with the story set between three distinct stories of “Burning Tide”, “Kin of the Stained Blade” (which in itself is a continuation of ANOTHER story) and “The Ruination”.

I knew those stories, but it was unnecessary to do so to understand the story itself since all the characters and the necessary background information to make the story work was given to you directly, either through exposition or cutscenes. At no point were you confused on what any of the characters motivations or methodology was.

Or you didn’t have to read the dozens of short stories related to the characters in Arcane to understand what was going on in that show.

I’m sure there’s other companies out there that also have the same shortcoming, but it feels like Blizzard simply do not understand how the relationships between the tools you use to expand the universe and how the tools you actually use to tell in-game stories should actually work.

Books, stories, animated movies, etc, that aren’t directly in the game should not be necessary to understanding the core of how your story actually works.

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I just enjoy reading.

that’s all

Here’s my idea. ^

To solve said issue.

(Different, retired forum character, just ignore that.)

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I. Yeah, actually, that’d be really cool. And make more of those things, too, I really liked them when WoD came out, because while I knew who all those chieftains were I didn’t know what their alternate timeline counterparts were like!

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i do but i feel like they cut out a lot of other stuff and just explain the major stuff. it’s kind of like when people watch anime and they skip the fillers then don’t understand certain parts of the main story because they skipped the fillers. they only get the overall major parts.

i have a few books but i haven’t read them. im not much of a reader in that sense when it comes to books and im also a very slow reader in general. this is why i like to read things like short articles or like GD stuff because it’s something different im not just hit with a huge wall of text. would of gotten the audio books but yea i think im better off reading them personally to understand better. eventually i will read them though.

For real lmao. Yeah, let me go watch the two most avid WoW lore nuts (Pyromancer and Nobbel) on YouTube… oh wait… they both quit and are playing FF14.

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I agree on this. If you pay attention, what is told within game is enough to understand what is going on.
If course, we are not speaking of Shakespeare, but the story is rather simplistic really. It’s content creators on Youtube that muddy the waters with lots of mostly unfounded speculation.