You act like because Blizzard doesn’t release the data to you that there is none.
Laughable.
Blizzard knows well when people join/leave and in what numbers. You can bet that’s why they made their decision as well.
Stop being obtuse.
You act like because Blizzard doesn’t release the data to you that there is none.
Laughable.
Blizzard knows well when people join/leave and in what numbers. You can bet that’s why they made their decision as well.
Stop being obtuse.
Indeed, if someone is simply sharing their point of view about RFD LFG it is valuable.
No, its easier than tanking and DPS. Its just boring. You stand next to or behind the ranged and just heal/decurse/depoison/blah blah blah.
Hate to derail, but healing is a bit harder than you give credit for. You have to correct other’s mistakes for them
.
By healing them… which is easy. You make a couple of mouse over macros and you literally just press like 3 or 4 buttons unless its an oh sh*t moment and then you press a different button.
Sounds like the other 2 roles.
Sure does!
Clearly not, which is why Benediction is a garbage server full of wannabe pretenders.
But, you can chat with that ONE person. SO SOCIAL!
I think a lot of pro-RDF people on the forums are (maybe intentionally?) missing the “social” argument.
It’s not about chatting it up with folks while you are doing the dungeon, necessarily.
It’s about adding adversity to the process of forming a group. When there is adversity, players look to mitigate it. Making friends and cultivating a friends list of people over time by gasp socializing allows you to bypass the adversity presented by manually forming groups. If you have enough friends, you can just invite people from your friends and have a group in seconds.
It’s okay to not value this. I see a lot of people saying “I don’t want to make friends with random people in a video game.” That’s fine, but you need to understand that WoW (and MMO’s overall) were originally designed with that very thing in mind as a defining feature.
Blizzard saw that RDF removing the adversity of forming a group also eroded the social bonds that were the entire basis of the game up until that point. That is why they chose to exclude RDF. You can disagree with it, but let’s stop with the disingenuous arguments about chatting it up during the dungeon runs, or talking to people in LFG chat channels. That’s not what Blizzard means by socialization, and it’s not what most anti-RDFers mean either.
The objective of socializing is so that you don’t even need to use tools or chat channels to get the job done. You do some networking, and then you don’t have to care about any of that.
Like I said…it’s okay if you don’t value that. But I do and Blizzard does apparently also. So I think maybe if that’s not something you want to do, then WoW is not (and originally never was) the game for you. Sorry.
This process is not social. RDF doesn’t change any social aspect of the game.
People don’t get social over dungeons. They get social over things like Roleplay, Raids, PvP. Things that actually matter, not farm content.
I’ve never seen someone make a “friend” out questing and then stick around for longer than maybe 4-5 quests.
The pro “Social” people also miss a point.
We aren’t 14-15 year old social butterflies with fresh eyes running through the world for the first time ever.
Most of the classic community is likely nearly 30 or older, having done this content before, and just wanting to revisit it, then form social bonds over their end game content like Raids, arenas, or battlegrounds/ pvp in general.
I’m not look to “Instant” friend anyone I just bump into for 5 minutes. I’m not a tween trying to have 5,000 friends on facebook so I look popular to everyone in highschool.
People have limits as adults to their social circle. outside of a few fringe cases of extremely extroverted people, most people do not care to have a large social circle because people just do not have the time or energy for it.
There is nothing wrong with having a small handful of friends that you enjoy your time with that might not be available 100% of the time to fulfill your needs in an MMORPG. Everyone has their own lives, and IRL > WoW every single time.
That’s the whole point of the RDF system, to make non-end game content easy to get into, and let you be able to interact with the world, not sitting in a major city to spam trade and LFG looking for people (Because surprise not everyone has LFG open)
The “Muh community” people are either purposely obtuse about the state of the game, or just actively trolls trying to stirr the pot in my mind.
We clearly have very different outlooks on the game.
No shade at you, keep fighting your fight. But I don’t think we’re ever going to agree.
I don’t think I’m being obtuse, but thank you for the thoughtful reply.
You act like Blizzard is psychic and knows why people actually quit. They don’t, the survey you take when leaving has very little value in its current form.
Of course Blizzard is aware people are quitting or joining but knowing why is something they are VERY VERY VERY bad at.
I do not need to see the data nor have I requested it.
My comment had nothing to do with data. I was simply informing you that, JUST LIKE FUTURE HYPOTHETICAL YOU (see your own words), people are not subscribing, they are unsubscribing and will unsubscribe because they are unhappy with the state of the game.
You are not special and I am not either, I was merely pointing out to you that the possible future you despise is already here for others. You accused me of being obtuse…
Look, we do agree on somethings.
That is what healers do (correcting mistakes) and I enjoy it.
Healing is a harder role because of the blame you sometimes get (and sometimes place on yourself) for others mistakes.
Tanking is a harder role because of the responsibility it comes with.
I did not mean to come off obtuse, a lot is lost in typed words.
Have a nice day.
This what most toxic anti-RDFers think like.
More people would come back to the game than quit, I don’t think that’s a worry at all.
Hana is a multicultural name. Shao is a common Chinese surname. Pandas are endemic to China, so Pandaria is obviously inspired by China. How is any of that Japanese?
VC, Stocks, Gnomer, Uldaman, ZF are all close to flight paths. These dungeons are not hard to get to for Alliance. SM is a cake walk for Horde.
Mara is out the way for Alliance but it is what it is. Mount up. Its cake for Horde. Same for Horde and ST. Alliance from Netherguard keep to ST isnt too bad.
UBRS and LBRS arent too bad either.
THE WORLD IS THE MAIN CHARACTER!
Maybe if you were more social in your party chat then they wouldn’t have left?
Believing that it will be any different for dps , with or without
what does any of that have to do with finding 4 other players of necessary tank/heal/dps ratio? it’s nearly impossible to do lower/mid level range dungeons right now and it will only get exponentially worse as wotlk continues. It is not fun for new players/ casuals to spend literally upwards of 2 to 4 hours just getting a group together, not even counting doing the actual dungeon. It sucks. And this is why literally every modern game has some form of casual content that you can que into. The harder/max level dungeons can stay how they are.
If youre not able to find four other players willing to join for a run, this may have happened with RDF too - because of the pace of leveling, out-leveling an instance is very common.
RDF needs people to sign up too - just as LFG does.