Yeah, this buff to Lightsmith kinda highlighted the mana issues Prot is having

It’s actually insane, before I would avoid using my WoG until I had 2 shining lights since it was barely worth anything so I wasn’t dealing with too many mana issues, even on Lightsmith, but now that it actually heals again… I am having to drink every few packs dude, this is insanity.

Everything they give to prot comes with terms and conditions lmao.

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Not sure how you are going oom with lightsmith. I’ve mained lightsmith from the start and even slammed wog over 110 times in one run without having to drink or go oom.

Wait what we got a BUFF?

Have you played this patch, after the LM buffs? I ran out of mana like 3 times on a 9 NW. 249 uses.

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Why are you spamming it 249 times with Lightsmith? There’s no way you are holding SoTR by doing that.

agreed… from my 10 siege vault key i just ran with all pugs, i pressed WoG 62 times.

You’re right, that was a bad example, we wiped on the 3rd boss twice and it inflated the uses by a lot. 118 uses on +8 Siege, ran out of mana once before 3rd boss.

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I was ooming as LS until I stopped trying to game the shining light procs. It’s just not worth it in the end. Minimal dps/shield increase at the cost of being oom. I now just play like I used to - wog at low HP only. Feels a lot better rotationally and I don’t oom. As Templar wog during shake the heavens is pew pew though…

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Going OOM is 100% a problem, there’s nothing more frustrating than being 80% through an M+ boss and not being able to heal yourself…

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Yeah, maybe that’s why I wasn’t having mana issues. I pretty much stuck to the same exact game play as DF with adding the new LS button. WoG for low hp to maximize the heal or to use on a party member if they are low and a boss mechanic is coming.

If you are OOM when the boss is 80% HP then you are doing something very wrong with Lightsmith.

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We’ve been bring this up since day one.

80% through… in other words, when the boss is at 20% health. :man_facepalming:.

I’m also speaking in regards to the M+ environment, where you have little out of combat time to generate mana.

But regardless, going OOM isn’t caused by “doing something very wrong” ha, have you even considered that maybe you’re doing something wrong? As a lightsmith you’re able to generate LOADS of free shining lights, it’s ridiculous that we have a hero talent providing a perk we can’t use without depleting a core resource.

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80 - 20 doesn’t matter. You shouldn’t be going oom as Lightsmith.

So am I. I only do M+.

Considering I’m 2400+ and working on +10s, no I’m not.

Ha, in the same boat brother, Grif-Proudmoore if ya need proof.

Your playing experience is not more meaningful or correct than mine.

I and other players are running out of mana while playing lightsmith, that’s a mechanic problem not a play/skill issue.

Could I cast less WoGs, absolutely, but when I’m constantly getting “free” WoGs why wouldn’t I use them to relieve my healer of some stress?

Not to mention the fact that lightsmith is incentivized to cast WoG as it reduces the cooldown of our armaments…

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It kind of is if we are “in the same boat”, but you are going oom and I’m not. It means you spamming WoG away more than you need to isn’t doing you any favors.

It’s like healers having extremely high HPS, but all of it is in overheals.

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I agree with you. Why make a talent we can’t utilise. That being said Sosari is right the ooming is due to poor play with what we have available. You can’t utilise the hero talents to max unless they make some changes…sucks.

I would agree that, in terms of mana, you need to save your WoG’s for when they’re most impactful. In terms of cooldown reduction and mitigation though, it makes sense to use the free WoG procs to avoid wasting shining light procs, and therefore avoid wasting cd reduction and free block chance (if you’re running faith in the light).

I wouldn’t mind a talent that increases the cost of WoG’s on party members in exchange for a mana reduction when WoG’ing yourself.

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I’ve mained prot for a very long time including several expansions. I will just list the WoG LS problem regarding high end m+. Before (previous expansions) we did not need to worry about this at all, the problem lies with having the talent (Faith in the Light) that WoG gives you 30% block for 6 seconds after casting. WHICH in a high end key gives the gameplay of “If i have SotR already up, I use WoG to create maximum survivability” Well you simply can’t do that anymore because you will indeed go OOM very quickly. You’re forced to kind of use WoG only in dire situations to heal yourself and that’s it, so to speak.

IMO gameplay should not consist of “If I want to maximize my tanking survivability, o wait jk I cant because I go OOM if I try that”.

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Our block chance is so high baseline, in addition to other talents, that the extra 30% chance isn’t as impactful as you think it is.

Block scales very poorly in high keys and is why we heavily rely on proper defensive CD usage because they offer flat % damage reductions. Parry and Dodge is far superior in terms of mitigation. That’s why the tier set bonus during DF was so great.

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You seemed to be confused. I never said it was insane gameplay or revolutionary gameplay and to use that instead of cds. I said if you want to increase survivability. Also you are correct however you can argue that SotR doesnt have much of the impact you think either especially dealing with magical mobs which is a quite a few mobs in this expansion and SotR doesnt help with that at all. So you could argue spamming WoG is better than spamming SotR.

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