Yep. These guys have so many people convinced their version of raids and M+ are the best in the industry. Meanwhile casuals flee this game like the plague and those goobers are confused as to why people leave.
This is why no one takes casuals seriously.
You can get 233 gear from a daily hub. Thatâs better than heroic raid gear. Relax.
What else do you want?
Stoppit, youâre making too much sense
A better game. I mean is that so hard to grasp? WoW being a competitive MMORPG is awful.
GD is a meme forum.
Only here can they see a dev streaming a normal ingame activity and then make themselves mad about it.
In another thread, I saw a dude deadass arguing that him saying he was streaming a run is advertising the run so he should be banned.
Like come on.
Better how?
Better for who?
What do you actually want?
âFix itâ is not feedback
- More RPG
- Less P2W dungeon crawling
- More balance in the game, especially if you can break carry activities (An example could be that the gear power progression goes up to heroic and that mythical raids only give cosmetics, achievements and mounts, not gear power, so that the carrys are unviable)
- M+ dungeons for me is not relevant content so I donât care what they make of it as long as it doesnât interfere with raids and pvp
- Quality storytelling, this is a mmorpg, not a mmo-dungeon-crawling
Chromie Timewalking Leveling from 1-60
LFD for M+
Crafting system thatâs actually worth something
Player housing
Armor Dyes
Better Class/Spec Balancing
More Quests over instances
More exploration rewards
Rewards from Torg
Ya know some of the items the casual players have been asking for.
But but this isnât insane mechanics for dungeons or raidsâŚWHO WILL PLAY THIS
Nothing about dungeons are pay to win. Boosting isnât pay to win. Dungeons arenât going anywhere.
The game is very balanced right now. Even in mythic thereâs only like a 10% difference between classes.
This is how you lose literally all mythic raiders. And if it didnât this might actually increase boosts. Iâd wager that people care way more about cosmetics and titles and mounts and stuff than gear.
iâve been thinking about this lately and as fun as they are, i think the raid mechanics are why wow has been dying, they are too hard for the average player:
Thereâs a saying in sales which is to keep presentations âStupid, simpleâ. Meaning thereâs no room for questions on a product because you laid it out.
Know why games like Minecraft, and League are basically like rocket fuel for gamers? Theyâre games that anyone can pick up but are very difficult to master. WoW on the other hand clearly sees the Dark Souls market and wants to make a MMORPG around that gameplay concept.
If you think wow is the dark souls of MMOs I donât know what to tell you. WoW was the MMO that moved away from the super punishing MMOs.
Wow is like hello kitty Island adventure
This means nothing. RPGâs are a broad spectrum of games that cover everything from isometric CRPGâs like Baldurs Gate to ARPGâs like Diablo.
Meaningless buzzwords. Even when thereâs no token, like in Classic, carries still exist.
Having sold carries for many years, long before the token existed.
This would make carries worse. The vast, vast, vast, vast majority of carries Iâve sold are for cosmetic rewards like mounts or titles.
Youâre gunna be disappointed when M+ remains relevant because itâs just as popular as PvPing or Raiding.
When has WoW ever had quality storytelling? Story in WoW has never been anything more than a vessel for gameplay. Weâre starving, go fetch 10 boar livers, this guy is evil, go kill him in his secret lair, and so on.
blizzard is in no way close to FromSoft, for example, armored core featured progression without power gains, both theorycrafting and skill based gameplay, and its probably the only game that has pvp magic like wowâs, but better. and that was back on PS1/PS2. Blizz has had 24 years and still canât make armor dyes, meanwhile i had custom RGB settings for my AC back in 1997.
WoW used to be the casual MMO. Then once they had that massive drop off in WoD the only comparable MMOs with regard to diffculty are
Mortal
EvE.
Both are brutal sandboxes. The other theme park MMOs are infinitely more casual friendly than WoW is currently and thatâs a shame considering WoW was offered as the Casual alternative to EQ and UO.
Are we even playing the same game?
Wow is absolutely not some super hardcore game. There is such a wild range of content to do. Iâd wager the only truly punishing content is mythic raiding or very high keys.
Let me rephrase what theyâre trying to say.
âWoW is a hardcore game because you donât get handed BiS gear for doing WQâs or buying it off the AHâ.
And the craziest thing is they can outgear heroic raiders by doing daily quest content.
I literally just donât understand.
When 2 content forms make all other content trival and when the game makes all other content prior to those 2 content forms irrelevant this is what you get.
If you think WoWâs current design is good, more power to you. But look around the web from GD, Youtube, Twitch, MMORPG Forums/News Sites, and reddit.
Thereâs a reverberating cry about how bad WoW is and how making the endgame the only thing they develop is killing their game. WoW has a problem and honestly if you want to bury your head in the sand, thatâs cool. The rest of the world will just continue to move past the game.