guess some of ya forgot about all them sales going on in wrath the biggest expansion. you remember when susanexpress got so big they eventually came up with the token. you wanted devs who played the game well you got it. go away with these embarrassing posts or quit plz so they go away.
The content is trivial anyways. World content has always been a total joke. Normal and heroic dungeons have always been a total joke. LFR has ways been a joke. Farming and gathering mats are inherently trivial tasks.
It certainly does. I will tell you that overwhelming difficulty is not the problem. To me, the biggest problem is frequent content elongation and eventually drought. A lot of those changes you suggested sound cool, maybe knew day we can get them.
it means a story that you can connect with, the most successful RPGs have always stood out for this; Not all games with good stories are RPGs, but all good RPGs have good stories.
You lost the important point, if there is no gear power progress on the last difficulty and you adjust the fight so that it is so difficult that you cannot complete it without all the members of the raid being competent, you cannot carry.
what I want to say is that it does not interfere with the other 2, I donât know, give it its own category of equipment that loses power in pvp and raid.
perhaps, but the new levels of mediocrity they have reached are surprising, which is why I no longer play
I mean again WoW isnât a good game.
Itâs showing itâs age and when compared to another MMO whoâs devs donât just think of raiding and sweaty group content you actually get a lot more players
SHOCKING!
So what, if a single player dies after the battle rezzes are out then itâs a wipe?
Mythic raids are already so difficult that most players donât even enter the difficulty at all.
You can progress your fear to the same level of heroic raiders by doing trivial daily quests.
Sounds pretty good to me if you donât want to group
if by difficult you mean gear gated with some precision mechanics. its not like the boss thinks.
Yes, they need to restructure the way they do the fights completely. wow need a turn of the rudder to correct many of its problems, clearly the current direction is not good enough, and that implies rethinking how many things are done.
Then say you want a good story. Donât say âME WANT MORE RPGâ.
Designing content that 19 of the best players in the world canât carry a 20th through means designing content that no-one but maybe the top 100 or so guilds could do.
Designing content that even the average âskilledâ player can do (remember, in Castle Nathria there were 1000 cutting edge guilds) means that youâre designing content that can be carried.
Challenge Modes are the perfect example of that.
Thousands of guilds of guilds spend months wiping on mythic and never end up clearing it because itâs so difficult.
Mythic is hard. Very hard.
You have no clue what youâre talking about.
What server is he on so I can sign up? Iâll pay the $60 to boost, then buy tokens so I can pay for his service!
true, thatâs why I say they have to throw everything and start to rebalance
Rebalance what? What youâre suggesting isnât feasible
play other games and you will see that there are those who already do everything that I have suggested, do you think I am coming to suggest something that I have not seen elsewhere?
Can you provide some examples then?
What games do this?
Heâs a WoW player just as anyone else is
He didnât break any TOS as it always been around since vanilla
The fact that youâre getting too worked up over a man that doesnât even know you exist on these forums is pointless
Get over it
I miss seeing Susan Express whispering me during those days
Iâm shocked, SHOCKED at the insinuation that people who donât get AotC most tiers donât understand the difficulty of raiding and just think itâs gear while they do less DPS than people did in Nathria.
BuT iTs ScRiPtEd CoNtEnT ! ! ! 1
For example the Savage and Ultimate content of the FFXIV, if you are curious by the way you can search for their casual content as well.