So your problem is that paladins are only available to alliance?
As far as I know you have shamans to fawn over.
Grass isn’t always greener on the other side.
Paladin didn’t need much of anything to become S tier in PvP, though. They were already there. The kick and instant DMG abilities alone make it supremely powerful
Yeah, but SOD is raising the bar across the board now, so what might have been s tier in classic may be a or even b tier now, unmodified.
Just look at a bunch of other classes that have runes that are actually affected by talents for example. Literally nothing paladin gets scales at all, except with AP, and even then, its the barest bones of scaling.
Brosif…Paladin had the best phase 1 of all the classes. Paladin power gains are/were greater than all other classes.
In this phase, sure, im kinda talking long term here
I dunno, i guess im just kinda dubious of their design choices, effectively pushing for ap if you want your damage to scale, and putting all the important rune choices on legs, so you’re basically locked out of SOMETHING that Is practically essential in pvp. You can only have one of: tremor totem (dispellable, so BASICALLY useless in group pvp content), an interrupt, a ranged attack, or a dispellable slow with a 30s cooldown
Honestly, rebuke should have been on hands, i would take rebuke and shield of the avenger/exorcism over crusader strike any day for pvp
As it stands though, unless youre tanking, cs is almost universally the go-to, even when healing, for some mana regen, and beacon just being too expensive
And then like, for chest? Its basically a nobrainer to go divine storm in like 99.9999% of situations.
You essentially just said you have so many good choices it is unfortunate you can’t have them all.
Pretty much every class cannot say the same.
Be happy my dude
Factually false to the point of being laughable. You have some weird agenda against Paladins like they’re some boogeyman that you just continue to post misinformation in every thread you can about the topic.
Nearly all classes have the things already in their kit that Paladins are having to choose between.
I am a Pally main. I am sorry you are new to the class, but I am not.
GM Pally in Era. Glad Paladin in original Wrath.
Phase 1 Paladin essentially filled every single shortcoming of the era kit. Paladin got everything it needed.
You say that every time but you’ve never posted on your Paladin, and regardless of whether you were or weren’t, it doesn’t give you a free pass to post bs on the forums that isn’t true.
Here I am.
No BS, at all. Paladin is going to be god-tier with the changes in P1. They literally don’t need a single addition moving forward.
No real paladin main would have a single complaint with P1. It is incredible what Paladin got; it was our entire wishlist, all by 25.
Thats actually not what i said at all.
I said that all the ESSENTIAL runes to round out your kit are mutually exclusive due to being locked behind the same rune, while the other two rune slots are basically an auto pick for 99% of situations.
Thats not a good balance of choice
You don’t need kick, fear protection (most PvP paladins will be walking around with +10% fear protection from talents), and shield to round out the kit. Literally any of them solo is incredibly strong. Also, calling the ranged slow that also does dmg “dispellable” doesn’t do anything to improve the argument. Most classes you will fight will have no answer for the slow.
Era paladin is already S tier in PvP. We didn’t need much. The Kick + instant dmg abilities when coupled with reckoning of any kind is gonna be game over for every other class.
Good on you if that’s actually your character for at least posting on it.
Ret still has counters and weaknesses, as well as not being able to take everything they would want because of shared Rune slots. Paladin is also straight up hard countered by Shaman. I’d like to post more but I have to leave for work.
The tremor totem is entirely a cherry on top, thats for certain, however the kick is essential, otherwise people will literally just be able to outheal you until help arrives, which is a big rip, and a ranged slow is also essential, because out of all the melee, paladin is the only one that completely lacks a gap closer.
Rogues and druids have both stealth and sprint, warriors and druids have charge (now both with runes that let them use their charges in combat), shamans have frost shock, and paladins have… nothing.
Also, i fully expect shield of the avenger to be nerfed into a player daze effect, not an npc back hit daze effect, which means trinkets and faps and druid shifting, and rogue vanishing and what have you will remove it
With the addition of the kick, this is no longer the case. I am supremely confident that Paladin will do very well against Shaman
Bro, both of those are not essential. Again, Paladin was/is S tier already in Era. I never felt any of the sentiments you are expressing.
In Era, you can already kill pretty much every druid and rogue in single stun, without ANY of the instant-cast dmg spells we now have in SoD. It is gonna be over with at level 60 in HoJ.
And Shield should be nerfed to bring it in line with every other slow in the game.
Except shaman can infinitely kite paladin, frost shock, dispel freedom, frost shock, and just keep at range indefinitely
No, no they can’t. Have you played Era paladin before? How do you think that fight plays out in reality?
Paladin can dispel the slow from frost shock.
Against ele shaman? Just keep at max range, kite until slow is up for full duration, and pump damage? Stun is only 10 yard range, good luck covering that 20 yards
Edit: oh yeah, forgot cleanse dispels, been so cucked in the 25 bracket i got used to it and forgot