What fight begins at max range that a Paladin in era cannot adjust and recover from? As a Paladin main, the answer is “none”. Even frost mage that opens at full range cannot stop a Paladin from getting away if the Paladin is semi-decent.
If a fight begins at max range, the answer is almost never to run at the target. You run away. The Shaman has no answer for this; the mage can blink in, but that is when the fight ends - You turn, HoJ and either force block (consuming two of their CDS), or you completely recover from the initial shot at max range. You are then free to smack away since blink will be down.
Most Paladins will be running PoJ. That + cleanse spam is such an easy reset for Paladin in era.
I mean, the mage doesnt need to blink, he just mirrors your movements while remaining at 20-25 yards and just spams ice lance infinitely until you die.
Poj is completely matched by speed on boots, so thats a moot point
Also if you mean specifically current phase, not all paladin are gonna have it, if they want to heal or tank theyre probably down holy and have consecrate, but no poj
But i dont see the point of limiting discussions to the current level bracket, so my point remains, everyone will have speed on boots
Yeah, but ice lance is so cheap and instant cast its basically a filler spell like it is in retail. They will be able to spam it all day long and probably never oom just from their 15% passive mana regen
There is zero indication that a mage will be able to ice lance a paladin to death. If you don’t think there will be opportunity to counter/engage in that space, that is what im talking about.
I mean, the paladin can do what exactly too stop the mage? Just outheal them? Well while you hard cast a heal, they can hard cast their own actually damaging spell, so it just ends up as tit for tat in that regard
Ive literally already told you mutliple times about my experiences in era, so i thought you were being rhetorical.
My point, however, was that you’re making assumptions about how things will play out on a very limited scope, from your paladin perspective. You’ve never had to counterplay a mage with icelance, or arcane blast for that matter, or a feral druid spamming sunfire at 36 yards infinitely ever 4 seconds, or a whole slew of other things that may cause a paladin issues without a gap closer
Having to decide between a 30s cooldown dispellable (likely by a lot of stuff very soon) slow, or your interrupt is a very poor choice to have given paladins.
Yeah, just can tell you don’t PvP really. If you sent me clips of you engaged in these scenarios, I could tell you with great ease how to win each of these situations with movement alone.
Your read on the runes is thus inherently and dramatically flawed.
Look, im not one for bringing up logs, but youve only cleared MC on that character, so your statements about being fully bis are starting to look a fair bit dubious, which then also starts to bring into question your other achievements and claims
That is not even halfway to bis (if we are to assume the full set is itself bis, which is questionable), and hell, the r14 weapon isnt even bis itself, might of menethil is
And look, not to rag on era pvpers, but with the ranking changes, you can afk AV to r14 now, so being r14 is really not as big of a deal as it used to be
Who said I was full BiS? I said I was R14. Paladin doesn’t need anything more than that to completely dominate. Again, your focus is completely indicative of someone who doesn’t PvP.
You think Pally needs MoM to be effective in Era?
I did GM in original Vanilla as well. I have been playing this game since the Beta of Vanilla. Ive done Glad on every class. I even picked up DF and did top 100 on Evoker before quitting.