Yall need to chill in these normal dungeons

It’s like you’re arguing something I’m not even saying.

I’m like “bad tanks who make terrible pulls is a bad experience”,

and you’re like “dps is the reason all pulls in existence are bad”.

I just don’t have the will to continue after that. It’s so nonsensical.

Dps can be bad, yea, it’s a separate issue, and is NOT related to bad tanks.

I’ve said it three times now, I agree that when you make a few pulls that are easy, start pulling more. Just don’t overdo it where the intended mechanics are just being completely ignored and the group is taking big hits and everyone is at 10% health. Big pulls to an extent I’m fine with. As long as they’re clean enough. It’s the bad big pulls that suck, and no, it’s completely insane to act like all big pulls that go bad are because of solely the dps. That’s certifiable.

If you’re a perfect tank, which is what you’re making yourself out to be, then fine it’s “all on the dps” in your experience, but for the other millions of sub-skilled non omniscient players playing the tank role in looking for group. There’s a lot of incompetent ones making big pulls

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One would say if you that stress on time, mmo might not be the best game to play.

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Incorrect, but OK whatever.

They are to be used as a learning experience to learn how to play.

I don’t join LFG content to sit around babysitting players who have this terrible attitude of “It’s only normal”, I see that too many times with the “It’s only LFR” crowd when we wipe multiple times, you are supposed to still be trying to learn and get better.

Or what was it, go and do follower dungeons instead?

The long weekend seems to clarify who should be /ignored

People want to level fast, which is a mindset that was only reinforced by remix. I see a lot of healers filling their shorts trying to keep the pace with some of these nutty dps and tanks. It’s just gotten out of hand. As a tank I’m really grateful for lore pauses these days, but I’m worried that Blizz will eventually implement more of them to slow things down. A healthy balance will be challenging to find.

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OH no I am wrong and cannot win an argument, better ignore the dude instead.

not another one of these topics.
m0 is not even out yet
m+ not even out yet

normal and heroic content is a joke and trivial, so yes some people want to go fast.

ignoring all the above though, the community and devs, by their design of the game, push tanks to go fast.

you want to change that? change how the community pushes tanks to go fast. change how the devs design the game.

and if u dont believe that is the case then go make a tank and level them to 80 and do dungeons. you gonna find out real quick. only pull one pack? healer/dps pulls more mobs on top of your aoe so u aggro some but not all of the new mobs causing chaos to erupt. argue with them to not pull for you? votekicked.

it may be cliche but it is still true, u want something done right then do it yourself. so yea, go become the tank you wish u had tanking for you.

Disagree with you completely. Tired of Seeing DH’s run far ahead and clear a whole dungeon while leaving the group behind. There is a reason the player base is at an all time low. Zoomers. We recently tried to get some RL friends to come play wow they saw this example and said nope peace out this isn’t an rpg its a seasonal e-sport, if you want to go zoom zoom go play overwatch or Call of Duty. Alot of people want Blizz to bring back the rpg element of the game. Heck id even prefer sap and trap over this speed run garbo. Todays folks have no concept of an RPG like Ultima, DAoC, Everquest. Maybe the solution is to reward players for Achievement points.

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So exactly how does a follower dungeon prep a Healer with healing a wall-wall pulling tank?

What about teaching a tank to adjust their pace based on the healers abilities?

Both of these can never be learned in a follower dugeon because the AI run almost exactly the same every time. Sure you can force them to be a little different, but it is still not prepping you for running with random groups. You’ll learn to do things one certain way and when a real group doesnt follow that certain way (which they won’t), you’re back where you started and not being ready for the content because people don’t play like AI.

Thats why this

Is the better advice. You can learn to tank and heal many different ways with others than AI.

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Simple fix?

You get gear drops in a maximum of two LFG instances per hour, Battle.Net account-wide.

“What’s the rush” no more. All the “play with your frenz” people, time to round up those frenz.

If you had expended 10 seconds of imagination you would have said, “Oh I see. Healer pull more trash.”

All done here, my work is finished.

i think this also wont prep them for pugs. pugs are chaos incarnate. especially in trivial content. m+ pug is slightly different, controlled chaos i guess.

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how would that fix people rushing in dungeons exactly? if anything that would make them rush even more to get those two hourly dungeons done so they can do other things. lmfao.

Oh they absolutely are lol. It’s about the best way to prep though, or get as prepared as you realistically can be.

Very true. By that point though, I’d hope the average person in that content knows their roles well enough from PUGs to be prepped for most scenarios.

There also is definitely pressure on tanks to go quick. I’ve seen that end of it too.

In random groups, I think it works out best when the tank and healer communicate. Sometimes a healer likes big crazy pulls too. A quick ask,. “I’m going to pull big, let me know if it’s too much”, or, “Do you mind if I pull big, let me know if it’s too much” goes a long way.

I just don’t understand the breakdown of the the “group” aspect. Just some common courtesy and not putting your personal needs completely over the groups needs.

I mean, nobody wants to crawl like a turtle through a dungeon. Just sometimes is too fast for some players. What if there’s a new person trying the dungeon out that may not know the mechanics? It’s the first week and everyone has to be a pro already?

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Sure you can do that, but the same AI is going to react the same every time (more or less)… why do you not get this?

The AI tanks also arent incorporating all the diff tank specs and their defensive cooldowns. Some tanks are vastly easier to heal than others. Some are naturally harder to heal. BDK for example, since you don’t heal by their health but instead their runic power (in most cases).

Follower dungeons will give you the bare minimum basics of learning to heal. It’s a good starting point, but vastly inferior to getting a pre-made.

Awfully cocky for being wrong.

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Maybe just play the game properly instead of like a maniac ADHD kid on crack.

wishful thinking.

a lot of people have this really weird tendency to romanticize old games, like vanilla wow for example. people will say they love how slow and methodical the game was and how you have to really be careful and cc mobs or you whole party will end up dead!

but then classic was released. did players continue their slow methodical style of gaming from 20 years ago? surprise! no they dont! the irony is classic players play classic just like how they play retail. the only difference in classic and retail now is that in classic u can pull 20 mobs and just aoe in one spot never having to move. in retail u actually have to move a little to dodge swirlys.

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At least back then when you grinded out something in the end it felt like an accomplishment, not like today where everything is easy to achieve and even gold can get you what you want. Example the Frostsaber mount in Winterspring on a PvP server. Now for AToC or Mythic mounts all you need is gold… yay

Not the same people tbh. Some of them may be. Issue is when the mass majority want to do something you have to follow the lead of that majority. A bunch of retailer went to play classic to experience the classic experience but they also tainted it cause they put a bunch of stuff there that just wasn’t available during classic. Or asked blizzard to change. so tbh classic isnt even classic. Too many addons, too many changes, and too much information floating around.