I mean, I get that things are dying kinda easily right now in dungeons, but if the tank is mass pulling too much and attempting to speed run a normal dungeon like his house is on fire, then I’d be concerned also personally.
I think the general playstyle has shifted in the game pretty dramatically, which is why follower dungeons exist now. But hey, what do I know? I just push keys and have fun with frens.
To be fair, having run a ton of dungeons so far I have not seen anyone actually get mad at the healer for not being able to keep up with things when they go absolutely doggo insane.
I did this with a tank pulled like three to four packs at a time if I could I got called a bot and kicked at last boss. Despite healer keeping up with me and nobody dying but dps did fail to line of sight to bring casters in instead of letting them free cast.
So was like ok let me try with a healer toon got a tank who did same thing but smaller went two to three and some into boss I got kicked cause somehow the first boss in priory bugged out and had his captains right next to him. I only said can you try to taunt one of the captains out it’s a lot of damage going out and nobody is using defensive.
Now I just play a warlock, waiting for that kick because I didn’t drop health stones mid dungeon like how I saw this mage get kicked for not dropping a table in a normal.
Likewise your time isn’t more valuable than the other four members of the dungeon, and they’ve all got five more alts to level after this one so chop-chop, make it snappy and keep up!
Fast pulls aren’t the issue. Huge disorganized chaotic pulls with half the enemies not aggro’d to the tank are. A good tank will peel, right at the correct moment maybe 4-5 seconds before a mob is about to die, then he has the aggro of the next group already by the time the dps shows up, rinse and repeat.
What tanks are doing now is tapping 15 enemies, then parking at one and that’s it. They don’t know what they’re doing, and it PROLONGS the dungeon.
Everyone wants to do dungeons fast and efficient, it’s just the efficient part that is sorely lackin.
I believe I said I consider leveling a chore, and play the game for end-game content. If Blizzard ever releases a ‘no leveling, all end-game’ version of the game, I’ll play that instead.
I never said it doesn’t happen, but it’s not happened to me, our experiences are different, no need to act like a jerk… I’m sorry the tanks and/or healers you’ve had aren’t able to keep up?
I just go with it, while telling myself in my mind there is no timer to beat. The only thing that would make things better, a kill all script that the tank could just use once entering the dungeon. We all collect our loot and /leave. Because that’s sometimes how I feel, with the race taking place as soon as feet hit the dungeon floor.
They’re just factually bad selfish tanks. They wouldn’t even know what a good tank is if it was staring them in the face. It’d be nice if the culture of the game could condemn this, but right now it’s weird where tanks have all this leverage that they take advantage of.
Tanks were held to a standard for many years. Lately it’s just gone.
When I tank, and I tank everything, I like to pull big and LoS the enemies, get all the casters around the corner and group them up, or skip certain packs that are not needed and just waste time.
I can’t recall already the amount of times some DPS have butt pulled mobs or are going HAM on one mob way back at the start and die from it, DPS need to learn to read the room and watch what tanks are doing, if a tank runs off don’t just stand there doing DPS on one single individual enemy and then complain and whine when you die, DPS need to be following the tank.
And I do the same when I DPS, if the tank swaps targets and runs off, I follow them and I can’t tell you the last time I died in a dungeon while the tank was still alive. Same goes for aggro, if you aggro mobs, stand on top of the tank, or behind them so the mobs walk into the path of the tank. I once had a DPS pop their CD’s on pull, ended up pulling aggro and they didn’t come to me, they popped a speed boost and ran off, in the opposite direction, only to end up dying and blaming me for it.
Sure the tank needs to hold aggro, but the DPS need to learn their place too.
Normally I wouldn’t say this, but for learning purposes try to get a pre-made going. Follower dungeons are useless to learn in as a healer/tank (idk why people recommend these for learning those 2 roles). Really only useful for pathing as a tank. (Also, always check the journal and look at abilities of everything in a dungeon. Like no matter what role you’re playing)
With the way the game has shifted, this was a long time ago at that, LFG normals is not a learning place. You can get good tanks that adjust to healers performance or tanks that default to thinking every healer is experienced. It’s a roll of the dice.
Shouldn’t be that way, but it is since Blizzard locks the M+ group into content they’re forced to do to get geared to get to Heroics… to get geared more to wait for season to come out.
You believe there’s no tanks that can execute that terribly? Also, there’s some mobs that will aggro other players besides the tank in these dungeons, even when the tank has aggro. They also have a lot of aoe.
If I’m playing dps, and I see a tank pulling big, I will not dps anything, and I’ll still get aggro’d sometimes. I’ll usually bring them to the tank, but it’s not as clean as some tanks think it is, but I have had a few tanks execute this good.
I don’t understand why people have a mental block here.
Some tanks make good big pulls, some tanks make bad big pulls. Some dps don’t know what to do in big pulls, some dps do know what to do and still get caught it the crossfire to much.
Again, most of this falls on the healers shoulder if the big pulls go wrong in one way or another, but to suggest all tanks who pull huge groups do it effectively is disingenuous. LOSing I’ve only seen a few times in 2 dozen heroics,
This is unfortunately true. I would suggest Blizzard makes a mode that plays how most players play – which is huge pulling. I doubt they’ll do that, but they should. Otherwise not much is actually learned other than tank pathing, like you said. In fact, you can’t even learn mechanics because bosses die so fast in normal dungeons.
AI dungeons are a great direction for the game, but Blizzard needs to replicate how their content is actually played (mostly) in order for anyone to get any training from them. I would actually suggest raising AI dungeons to mythic if they won’t make a “fast pulls” mode.