XP From Dungeons

Blizz, you screwed up on this one. Just admit it and fix it. Or don't admit it but fix it. Either way, just fix it. Correct the invasion bug or whatever the deal was but put dungeons back. You've jumped the shark on this one and it's going to hurt you.
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02/14/2018 06:32 PMPosted by Dylana
I'm not sure if it was hotfixed in at all or if it requires servers to restart. But nothing changed for me when i random qued with people of my level. It is indeed still VERY slow. Can someone else confirm?

It's meant to be that slow. The buff was minimal and only added to deflect.
02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.


What a joke. Why not just say we have to pay $66 for a boost & get it over with? This is all a ploy to make money.
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02/14/2018 06:36 PMPosted by Surfy
02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.


What a joke. Why not just say we have to pay $66 for a boost & get it over with? This is all a ploy to make money.


66$ doesnt give what most of the people want with the new allied races.. the armor.. so they are getting little from the adversiting.. so basically they are slowing everything down to gain more sub time which ends in more time played in the game.. (logic not found there)
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...At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content...

Thats great except I decided to level a voidelf mage for the heritage armor, said mage was getting 1 level every 2-3 hours questing. A day and a half into running it through ZF, ramparts (ran ramparts 34 times) I got past the worst part of the leveling experience, aka outdated as hell BC and wrath (I leveled from 44 to 80). Now, this is a great great buff to dungeon exp rewarded... except now I have to wait a 36 minute queue whereas just grinding out dungeons until instance lockout before was 10 dungeons per hour. Thanks for *fixing* (killing) my motivation to level any other alts. As for productive feedback, I would say that updating/consolidating 1-80 questing zones would help, and/or removing a minimum level requirement for the draenor xp potions
Until you fix enemies having a disgusting amount of health, none of these changes matter. Because you still can't dungeon chain to level. They go too slow. What part of that don't you people understand? All of it? Is the answer just 'all of it'? Because that's how it feels from out here.

"Oh, dungeon runs are taking over half an hour and people are mad because the XP and time required aren't worth it."
"Eh, give a little more XP. That'll shut 'em up."

Failure to understand the underlying point. Failure to understand why people dungeon chained. Failure to understand that the reason people are boosting and were using invasions to level quickly is because you took away their other methods. RAF is worthless for fast leveling. Dungeon chaining is dead because it takes too long due to enemies having too much health and players doing too little damage post-heirloom nerf. And hey, maybe if you hadn't made the amount of XP required to level jump by up to 60% in some spots, people wouldn't be complaining quite as much.

You should be giving us more options, not taking them away. You should be all about making leveling faster, not forcing everyone to zone quest and only zone quest if they want to level. You tell us to quest in the world, ramp up enemy HP so it takes forever to kill things, then ramp up how much XP is needed per level so your damned /played metrics go up. You don't care about feedback. You don't care about player happiness. You clearly don't understand why so many people are trying to find exploits to level faster. So let me spell it out, in nice bolded text, so everyone understands the problem.

You have made leveling take too long. You have given enemies too much health. You have slowed the leveling process to a crawl and no one should be getting punished by using exploits to try and get around that. People want to dungeon chain. People want their heirlooms to be strong so they can level quickly. It is the explicit god damn purpose of them - so you can blow through old content. We paid for them. We paid to upgrade them. We want to be able to quickly level. We want to be able to dungeon chain. And we will not be able to dungeon chain - it will not be viable again - until enemy health is reduced and the pointless heirloom nerf is reverted.

But again, clearly, none of this matters and I'm screaming into the void like so many others. That said, the forums are the place we're told to leave feedback. And for what little time I plan to remain subbed (I plan to get this monk to 110 just to see how long it takes. I am doing my Monk training and while Love is in the Air was active, doing the daily dungeon for little bursts of XP.) I plan to do just that.

If people like the new leveling, that's fine for them. Don't force the rest of us to be shackled to it. The zone scaling, for the most part, is fine. End of questline enemies often need a hard second pass as far as numbers go, though. That dude Saurfang helps you drop in Borean Tundra was nearly impossible for me to kill because he had too much health and I may as well be hitting him with a rolled-up newspaper). But zone questing, and I'm gonna bold this again so everyone in the back can read it too, ZONE QUESTING SHOULD NOT BE THE ONLY VIABLE METHOD TO LEVEL UP.

Giving more XP for dungeons isn't fixing the core problem of dungeon runs taking too long. You can still get far more XP zone questing in the time it takes to slog through a dungeon. I've done these zones to death. I put the time and gold into acquiring and upgrading heirlooms to 110. I should be allowed to level faster. Old dungeons should be trivial. They are there as a remnant of days gone by, barely related to anything happening in the game anymore, and existed as a method for altoholics to quickly level their alts while maybe also learning how to tank and heal in the progress.

#RevertTheChanges or the sub count will continue going down and the forums will continue to be almost nothing but people screaming at each other about leveling being slow.
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02/14/2018 06:17 PMPosted by Hurim
Yea... great.

XP buff from random queuing... wait for half hour and slog through a crappily scaled dungeon for 1/2 an hour.

Gnomergan pops for the 5th time...
02/14/2018 04:30 PMPosted by Kek
You "appreciate our feedback" lmao

You're "going to keep a close eye on pacing"

Why start now?

How about you start taking responsibilty for the fact this entire patch was a rushed untested mess instead of making comically terrible attempts to make it out like these are just things that "fell through the cracks"


Yeah, leveling has been painful, considering it still feels like it is in beta.
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This nerf hurts, though how much it hurts, I haven't a clue. I did a single deadmines while an alt sat for the bonus exp at the end about 3 hours ago. I don't know if the hotfix was already in at that point. But without heirlooms, the alt got half a level. Half a level didn't feel great, but it was quick.

During the invasion event pre-Legion, I and many others, used that time to level up alts massively faster. This was a popular event, so much so that, I and likely many others, are hoping another such event happens pre-BfA. I think I'd rather wait for another pre-xpac event if its as good as the last one, instead of more power leveling, or seemingly worse, regular leveling through random queue or questing.
02/14/2018 06:32 PMPosted by Dylana
I'm not sure if it was hotfixed in at all or if it requires servers to restart. But nothing changed for me when i random qued with people of my level. It is indeed still VERY slow. Can someone else confirm?


Yep. Still crap.
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Is that game called Final Fantasy XIV:Legion?
This is pretty rough. Im keen to test actual numbers but i really enjoyed multiboxing my velf and I was looking forward to doing the other allied races that way and ignoring my ps4, switch and other games for a while to do so. If this change is too significant I'll cancel my sub and shift focus for a while until it's fixed or the expansion arrives.
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This is the problem with Blizz putting out paid services like boosts and race changes. It gives themselves incentive to purposely skew the options that don't lead down either of those routes.

Heritage Armor is now starting to feel more like a diversion from the true intention of the system. A form of pre-implemented defense tactic to wanting to increase sales of those services. Not everyone cares about heritage armor after all.
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Thanks for all your hard work Blizzard!
02/14/2018 07:03 PMPosted by Thorimar
Heritage Armor is now starting to feel more like a diversion from the true intention of the system. A form of pre-implemented defense tactic to wanting to increase sales of those services. Not everyone cares about heritage armor after all.

thing is if it was boost sale they would have quickly allowed the heritage armors from the start and still leaving the leveling option for those that wanted..

but it's still not the case.. there's something way worse going on, how do you explain so many nerfs to leveling but most of the new people target is to get the heritage armor yet boosting doesnt give it?

there's no logic in what blizzard is doing to leveling.. not a reasonable one at least
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02/14/2018 04:19 PMPosted by Ornyx
At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content.


How significant? The exp bonus after finishing is still crap.
Lol yea I’m soo not buying BFA I’m done with WoW, I haven’t even been able to make myself get on these past few weeks I try but I open battle net and just remember all the bs blizzard is doing and shut it off.
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02/14/2018 07:14 PMPosted by Taímaq
Lol yea I’m soo not buying BFA I’m done with WoW, I haven’t even been able to make myself get on these past few weeks I try but I open battle net and just remember all the bs blizzard is doing and shut it off.


See you in BfA!
02/14/2018 07:14 PMPosted by Elystia
02/14/2018 04:19 PMPosted by Ornyx
At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content.


How significant? The exp bonus after finishing is still crap.
Doesn't seem like its much more on my alts. Looks like "extra xp" got pushed into the random dungeon bonus but if you get a dungeon without quests you're still wasting your time.
Just a note on the current super-duper increase to experience on Random Dungeons:

56,950 experience for completing a dungeon,

Or

71,200 experience for completing a quick "bonus" area in Draenor.

Still no reason whatsoever to complete dungeons.

Thank god I'm done with Wrathgate. As many know by now, that 60-80 quest grind was the WORST.

And yeah, the named mobs in Draenor are brokenly overtuned still.

Why only implement nerfs, and not at least address other issues going on at the same time? It becomes so, incredibly frustrating to see this.