XP From Dungeons

02/14/2018 06:03 PMPosted by Draugrim
I look at my now level 40 Nightborne mage and I can't help but think how little fun I've had so far and how tempting that 110 boost from my pre-order looks even though I want the heritage armor.

Want to make leveling more fun and engaging? I'm all for that, but simply slowing the process down and calling it a day is not engaging. This is tedious.


I'm in the same boat. My Lightforged Draenei is the 2nd Allied Race I'm working on. Just hit 91 today.

I dunno if I could do this again for the other 2 so soon. Scaling is really cool, but it put this game in a weird boat for me. Before, I was just mindlessly grinding to 110 on alts. That was fine.

Now I'm actually engaged and enjoying the process a little, but it dies off quicker each time. Because now I have to pay attention to how this part of the game is significantly inferior to the current expansion's quality. There are few voiced lines, the zone art is outdated, there aren't many teasures or any bonus objectives to stumble into, there's nothing like the artifact to put AP into... It's difficult to get immersed in.
Yea... great.

XP buff from random queuing... wait for half hour and slog through a crappily scaled dungeon for 1/2 an hour.
02/14/2018 06:14 PMPosted by Sylqentes
So, seems like the bonus XP from completing a random dungeons is around 4x? My 75 Priest was getting around 11-12k bonus, now it's 46k. Probably;y different numbers in different brackets though.


I just ran a 28 through the dungeon finder. End of dungeon bonus for a level of around 70k was 16k dungeon completion plus 32k for the dungeon finder bonus.

From a post earlier someone essentially cited the same numbers for a 43 or so dungeon.
...

In the old discussions where players asked about powerleveling, there's descriptions of how it works.

The greater the disparity in levels, the less XP the low-level character will receive. For example, a level 100 running a level 20 in Deadmines would mean the level 20 received say 20 XP per kill. If that level 100 ran a level 50 in Maraudon, they'd receive 45 XP per mob.

With everything getting level scaled, I could see how it would be easy for a bug to get introduced that messed with an level old formula.


I will repeat for the people confused about this issue. The XP penalty was small in the past because as I and many others will tell you, power leveling has been viable for YEARS. With max level characters power leveling characters as low as can get in a dungeon.

There was no sudden bump in experience from power levelling that happened with 7.3.5 ergo THERE WAS NO BUG. Prior to 7.3.5 you could level a level 20 in a dungeon with a 110 and get reasonably good XP this held true AFTER 7.3.5 as well and it didn't suddenly become a huge amount of XP.

This is a dramatic hit to dungeon XP with a higher level character compared to pre 7.3.5 for years and even post 7.3.5.

TLDR: Power leveling was in fact a thing for YEARS and this is nerfing something that has been in the game forever and was in no way the result of people getting too much XP after 7.3.5 hit. It was basically the same before and after until now.


Exactly THIS^^ When i was running two accounts(just dropped one totally after this stealth nerf hit) and i was running level appropriate dungeons with my low level alts on follow with ANY higher level character i wanted to use, SINCE VANILLA! I was able to go to higher level zones(about 5 levels higher) since vanilla with my other account with a level capped character and get good XP.

It is now gone in dungeons for NO REASON. There was NO BUG, because sorry , that fish will not swim because i was getting 90% MORE XP running my low levels through ALL dungeons in the game if it was with my level 100 or my level 110 character.

ALL DUNGEONS Blizz, there was no bug!

Welp that one account gone, now just waiting to pull the trigger on this one.
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What the actual crap blizzard! Power Leveling has been in the game since 2004 and NOW you suddenly have problems with it? Get real. It already locked you out to 10 runs an hour and leveling in dungeons still took over 15 hours IRL time before you could even hit 90, thats not even max level. The entire leveling experience from 1-80 has been the same for 8+ years. Hopefully you realize this and revert this retarded change, but something tells me you wont.
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02/14/2018 05:43 PMPosted by Deadlyomen
Nice Its nice to know you guys nerfed the only way to level quickly. Gotta sell those boost huh? Not getting them bonuses? Quarterlys looking sad? No need answer is painfully obvouis.


Alot of likes Here. I just hate when company's do things and preteen millions of users are stupid.
So will Blizz revert the xp changes to pre patch 7.3.5 seeing as how they have pissed off 90% of the player base and realizing they are going to lose alot of long time players who enjoyed leveling alts? Hopefully but they have done dumber things in the past i dont care about this dungeon xp nerf i care about the exp nerfs they did in the patch i want to level alts but gonna wait and see if they come to there damn senses.
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At this point Blizzard is like a movie theater using dogs to sniff out people sneaking food in because they want customers buying their overpriced candy, popcorn, and drinks.
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God forbid people level with friends, in a dungeon where literally nothing hurts other players. God forbid people be able to make alts in a non disturbingly long length of time Through the same !@#$ing content that has been around for 13 %^-*ing years. Your level scaling was fun the first couple zones. Now it's bull!@#$, it's slow, it's tedious and it's obvious that you're %^-*ing over everyone so you can make more boost sales. Otherwise you !@# hats would have removed level boosts at the same time you cut the balls off of RaF.
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02/14/2018 06:21 PMPosted by Brawlia
So will Blizz revert the xp changes to pre patch 7.3.5 seeing as how they have pissed off 90% of the player base and realizing they are going to lose alot of long time players who enjoyed leveling alts? Hopefully but they have done dumber things in the past i dont care about this dungeon xp nerf i care about the exp nerfs they did in the patch i want to level alts but gonna wait and see if they come to there damn senses.


They won't. Quarterly sales are low. Bonuses aren't flowing. Gotta push that boost.
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02/14/2018 04:19 PMPosted by Ornyx
At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.


If I get into a dungeon I have already done quests for I abandon it, its simply not worth the XP to time ratio.

Any chance you can make the dungeon quests repeatable so if I do get unlucky and get previously completed dungeons, it doesn't mess it up for the tank to leave the group on entry?
02/14/2018 05:25 PMPosted by Sheza
02/14/2018 05:22 PMPosted by Xyona
...
afk in dalaran yeah playing the game already done my raids this week.

yeah "complaining" what's next "entitlement,lazy,nobody is forcing you"?


Yep, you missed the point of their post. They were "pointing out" how the people who actually like the system are becoming less present in the thread, of which I pointed out the obvious, or at least I thought it was obvious til you quoted me.

The people that don't actually mind it aren't in the thread because they are, gasp, actually playing the game.

And yes, complaining, just, complaining.


02/14/2018 05:28 PMPosted by Sheza
02/14/2018 05:26 PMPosted by Kek
I was wondering how long it'd take for a white knight to show up in this thread.

Congrats guys we made it to 5 pages this time!


So people who don't grab a pitchfork are considered white knights? Gotcha, but hey we made it to 5 pages before white knight was thrown out there!

Bringing up legitimate concerns about the direction they are taking the game we all play, is grabbing a pitchfork? I don't dismiss the other side of the argument I am certain people are playing the patch instead of reading forums, however the amount of people defending the patch a few weeks ago compared to now is much less then it was. I find it very unlikely that everyone who were adamant about praising this patch has decided to throw in the towel instead of trying to show blizzard support for the direction they wish the game to keep going in. Everyone voicing their concerns in this thread isn't doing so out of some sense of entitlement, they are doing it out of a concern that blizzard is taking this game in a bad direction.
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02/14/2018 06:24 PMPosted by Deadlyomen
02/14/2018 06:21 PMPosted by Brawlia
So will Blizz revert the xp changes to pre patch 7.3.5 seeing as how they have pissed off 90% of the player base and realizing they are going to lose alot of long time players who enjoyed leveling alts? Hopefully but they have done dumber things in the past i dont care about this dungeon xp nerf i care about the exp nerfs they did in the patch i want to level alts but gonna wait and see if they come to there damn senses.


They won't. Quarterly sales are low. Bonuses aren't flowing. Gotta push that boost.
Boosts aren't going to save this game.
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There is a reason a stopped playing FF14, and this garbage slow leveling was the main reason.

On here i could play 6 hours + looms pre 7.3.5 and get like 50 levels.

On FF14 i could play like 6 hours and get maybe 1-2 levels. It was Horrendously slow and made questing the most boring thing ever.

When i make an alt after having a bunch of stuff at max, i dont want to spend the same amount of time on that alt as i did my very first capped character.

The scaling was a garbage choice that very few people were probably asking for.
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02/14/2018 06:06 PMPosted by Kheradin
"a higher level character running a lower level character through dungeons actually hurts the xp gain for the lower level."


No kidding Sherlock. Everyone and their mother knows this.

Its what they did TODAY by cutting even THAT amount of xp down 90% is the problem. Of course we were getting deminished XP since vanilla running our alts through with a level 60/70/80/85/90/100/110. We already knew that. But what they did was total bs and i for one can not forgive this one. Just like breaking looms and then adding XP to each level, making the looms even more useless. That right there was them peeing on our heads and telling us it is rain!

Not buying a bit of it.
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I have been a supporter of Blizzard's stance on no flying in newly released zones because I agreed that experiencing the game on the ground the first time adds a level of immersion you can't get in the air. Suramar, for instance, was an amazing experience in Legion that might have lost its unique appeal if we simply flew from quest objective to quest objective. Most of us do not mind spending additional time leveling in brand new zones and embarking on a new adventure when an expansion releases. That's the appeal about new content.

As a player that has been around since classic, however, there is little magic in leveling an alt. I have completed these quests and zones countless times. While the level scaling was a great idea to implement, increasing the experience required to level in previous expansions is downright frustrating.

As WoW grows older and and more expansions are released, alts should become easier to level to accommodate for the additional levels added through each expansion. Up until 7.3.5, Blizzard seemed to patch the game accordingly.

The additional time to level introduced in 7.3.5 makes leveling alts unappealing. If players are running their friends through dungeons to power level their characters, its speaks volumes regarding the changes to leveling in 7.3.5. Prior to this patch, players were content to grind dungeons using the LFG tool to level.

Worse yet, Blizzard, is the fact that you tried to sneak this patch through. You guys are better than that. I still love this game and company, but I hope this does not become a trend.

In summary, I would ask that you consider scaling experience boosts from heirloom armor or scale down the experience required to level new alts. I understand trying to provide a content rich environment for new players, but perhaps there is a way this can be achieved without compromising the expectations of veteran players leveling alts.
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I'm not sure if it was hotfixed in at all or if it requires servers to restart. But nothing changed for me when i random qued with people of my level. It is indeed still VERY slow. Can someone else confirm?
Honestly, I do not feel it would not be hard to find a middle ground between those who wish to have a longer, more quest driven experience and those who wish to have a leveling experience resembling pre 7.3.5. I meant to post something like this earlier, but since I like many of you have been enjoying the dungeon carries until now and never felt the need to find a quick fix as I had already found one.

The easiest solution that comes to mind is to make it so that heirloom gear is significantly boosted from its current state, and brings a players dps/kill time per mob closer to how it was pre 7.3.5. For those who enjoy the current leveling experience they could simply not use the heirloom gear and use all of the standard forms of gear available to them while they level.

Some issues I could see with this are those with heirloom gear could easily bully/over power other players not using the gear in PvP situations. Luckily, with the new PvP flagging system one could simply choose to never be in the position to have such an issue ever arise.

Just an idea, I am sure one of many, but I honestly feel it could work out and allow players to make the decision as to how they enjoy leveling instead of it simply being made for everyone.
$$$$
So a 10+ years bug is now fixed... yay. Now remove the Boost from the store pls.

You dont like Powerleveling, understandable, but then don't be hypocrital and remove that powerlevel boo$t
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