XP From Dungeons

This is one of the most sketch things Blizz has ever done to WoW players! This isn't even in the hotfix patch notes for today. It was hidden on the forums and will be unpinned by the morning! #pissed
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Blizzard's created a new meme. Before, it was soon (TM). Now it's slight (TM). Slight really meaning huge nerf that makes something worse to do than other methods.

i'm leveling a Lightforged Draenei right now with my brother doing a Void Elf. We just hit 61 and have evaded dungeons the entire time. It's been painfully slow to level as it is without dungeons. Just leveling with quests, we were getting anywhere from 1-6 levels per zones. Westfall gave us a whopping 1 level! Made me think we missed a lot of quests, but we got the achievement so we must not have. Now dungeons are something like 20% of a level? This entire scaling zones/dungeons thing has been terrible. While it's nice to pick and choose what zones we do when, doing an entire zone and getting 1 level when you used to get 5-10 is pathetic and discouraging. Dungeons used to give 1-3 levels a run easy depending if you have the quests or not. Now they're significantly lower AND you have to deal with queues? Blizzard just killed my motivation to level future alts. It's been slow and tedious just leveling with my brother right now and we're powering through everything. But doing this again with the Highmountain Tauren and Nightborne? Ugh. Not even sure I can tolerate finishing leveling some of my alts from 100-110 at this point and I still have a number in the 80s and 90s.

This whole thing screams money grab to sell boosts and play off some people not knowing how you get the heritage armor. But hey, BfA will fix it, right? ... Right? Maybe there are some more heirlooms they're implementing in BfA and maybe the level 120 upgrade for them increases the xp gained to 20%. Or maybe they're implementing new xp potions in BfA that are 300-500% xp boosts. But that's a bit late if they're doing that at all (and the likelihood is slim to nil). That's putting the cart before the horse. If you break something, you should fix it quickly, not wait several months to fix it. My family decided we're redoing one of our bathrooms. We tore up the floor, had a contractor come in, and it was done in two days. You know how pissed I'd be if we tore up the floor and just sat on it for months until we finally decided to finish it? DON'T DO STUFF HALF BAKED!

Funny Blizzard's priorities, too. I noticed my lightforged draenei CONSTANTLY runs around with her weapons unsheathed which makes her look stupid as she uses objects or runs around on a mount. I have to manually unsheath and resheath them to get them to sit right and it does it again next time I fight something. Blizzard can break powerleveling but can't fix a graphical glitch? Yet they can fix a store dog mount. That once again screams money. They'll fix a store mount because people just spent $25 to buy it. They won't fix another graphical glitch because it's not a priority. And then they'll break powerleveling to sell more boosts but refuse to increase xp gains via other means such as increase quest reward xp.
blizzard hope your reading these posts because what you did was "DUMB".
02/14/2018 04:19 PMPosted by Ornyx
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
Lol? A bug? really? You guys saw a easy leveling route and wanted to nerf it, this is total crap.
02/14/2018 08:03 PMPosted by Thrakin
blizzard hope your reading these posts because what you did was "DUMB".

They read them, they just don't care.
Thes is some total bs. I have all the classes maxed . Even a couple duplicates maxed. I bought anther account so i could lvl my allied race to 110 . A character that I am not even going to touch after I get the heritage armor . So you have to make it take longer for us to lvl them? For what . So a couple of people that want to complete a zone can do it . Nobody cares about the old zones . We get through them and never set foot in them again . I work 16 hours a day . I come home and run my alt so that I can unlock the set. 30 mins to an hour a day . Get maybe 5 levels . No way am i going to quest and take 30 minutes for 1 level if I'm lucky . Screw that. I've been playing this game since 2006 . Wasted so much of my life on it . Maybe this will be the thing that finally makes me say enough is enough . Good day.

I said Good day!
02/14/2018 04:19 PMPosted by Ornyx
At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.


So what about for people who queue into dungeons but don't use the random queue? I feel like this leaves people out. I like to run a dungeon to get the quests done, but now I'm being punished even more for not pressing random queue and risking getting a dungeon I already completed all because there was some bug in the code?
interesting to see that pretty much everyone was arguing for and against rep last week, but now since leveling through dungeon carrys was touched and everyone generally agrees doing years old and poorly aged quests as the main means of leveling is boring and tedious , and everyones like "nope screw that why would you do this blizz please revert"
02/14/2018 04:47 PMPosted by Zanebusby
I love questing and running dungeons. But I absolutely DESPISE levelling. Because it's clunky, broken, unfun, and unrewarding. Nothing screams "this is a !@#$ty experience" more than giving you 1/4 of your end-game toolkit and forcing you to suffer your way up til you actually unlock the entire toolkit, and see the REAL experience that class/spec has to offer.

That sounds more like a problem with class design than with leveling content.

If it's the shoddy way classes "progress" while you level up that has you bothered, try starting a thread on that topic.

Personally I'm enjoying leveling far more right now than I have in years but the broken class design thanks to the way they stripped everything meaningful from class abilities and passives and shoved them on the artifacts as traits has bothered me with every alt I've leveled this expansion. Getting that fixed so classes are actually fun to play mechanically as we level is a project I would support.

But the leveling content itself? I'm fine with it. The back and forth travel between the same two points can get slightly annoying at times but that's the only complaint I'd make.
02/14/2018 07:34 PMPosted by Poisonberry
Honestly it is impossible to make these people happy anymore. Seems they want more and more and more til they are able to level 0-110 in 1 day. Completely ruins the leveling mmo aspect.

Even with free 110 boosts....

And to think when I first started playing wow it took months to get to 60.

A lot has indeed changed.

02/14/2018 07:24 PMPosted by Taímaq
... Trust me u won’t, I’ll be shipped out soon anyways idiot nice try though. Man I love when people respond like that, makes them look majorly retarded poor white knights loool.


02/14/2018 07:24 PMPosted by Taímaq
... Trust me u won’t, I’ll be shipped out soon anyways idiot nice try though. Man I love when people respond like that, makes them look majorly retarded poor white knights loool.


Good thing you removed what said the first time. Would have been a ban for sure.
Yea I realized I went a little over board, wasn’t needed.
I will never understand the theory behind forcing people to level only a certain way in a game that promotes itself as all about "player choice". Ive seen the early content for a decade now, I dont need for the experience to be forcibly made longer, slower, and more difficult then stamped with the label of being "Fun".

I want to level my alt quickly through old content that holds no meaning anymore, why are you trying to slow me down? Whats to be gained from making my individual experience pointlessly arduous?

As far as I can see, its just to make Boosting seem more appealing.
02/14/2018 08:12 PMPosted by Joynal
02/14/2018 04:47 PMPosted by Zanebusby
I love questing and running dungeons. But I absolutely DESPISE levelling. Because it's clunky, broken, unfun, and unrewarding. Nothing screams "this is a !@#$ty experience" more than giving you 1/4 of your end-game toolkit and forcing you to suffer your way up til you actually unlock the entire toolkit, and see the REAL experience that class/spec has to offer.

That sounds more like a problem with class design than with leveling content.

If it's the shoddy way classes "progress" while you level up that has you bothered, try starting a thread on that topic.

Personally I'm enjoying leveling far more right now than I have in years but the broken class design thanks to the way they stripped everything meaningful from class abilities and passives and shoved them on the artifacts as traits has bothered me with every alt I've leveled this expansion. Getting that fixed so classes are actually fun to play mechanically as we level is a project I would support.

But the leveling content itself? I'm fine with it. The back and forth travel between the same two points can get slightly annoying at times but that's the only complaint I'd make.


Started one a few weeks back. Crickets.
02/14/2018 04:19 PMPosted by Ornyx
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
How nice it is you'll screw over players by REDUCING experience gain so you can fluff your numbers of time online players are playing for, then when they find a work around for your system instead of being REASONABLE you just !@#$ it over and don't bother opening a discussion.

Seriously would you %^-*ing learn? Open dialogue with your customers this new leveling experience isn't enjoyable for so many of us there needs to be a better option the fact people are willing to do something SO MIND NUMBINGLY BORING to avoid leveling the way you designed it, shows a massive problem.

the numbers of people outside hellfire ramps RFC and Stockades was half the population of some of the servers i visited.

Buff the god damn heirlooms by another 30% and up the dungeon experience based on which dungeons so the longer ones are worth doing, ideally buff the dungeon mob experience so people can clear more mobs for more exp.
02/14/2018 04:19 PMPosted by Ornyx
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.

Ever get tired of being the bearer of bad news?
Feedback note after running some of the new improved random dungeon ques. The dungeon xp is still absolutely abysmal and you feel like you are doing this for no point at all. The silver lining is just the Xp for completion was buffed to feel like your turning in 3 quests instead of one quest. With a good group on random que this might feel good, but most groups are okay at best.
Good change.

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Edited by moderator for harassment. Calling out other players is considered harassment and will result in the suspension of posting privileges. Please adhere to the code of conduct when posting.
I don't want to ask my friends to run my low level alts through dungeons. But I also don't like waiting 45 minutes to an hour for a single que. Bonus points when the que pops but someone is afk and it puts you back "in the front of the que" for another ten minutes. Even when I get into a dungeon or a raid, I barely enjoy my time in them. The que takes too long, the experience takes too long. I would like to spend my time questing, and usually I do, but some quests are just not worth experiencing more than once. Damned if you do, damned if you don't. My current alt is leveling through Draenor content right now and I've been spending my time flying around killing rares and collecting treasure.
This change doesn't even effect me, im just sick and tired of leveling through stuff i did 10 times again already.
02/14/2018 08:36 PMPosted by Karzerus
Good change.

If only because it upsets the perennial whiners.


This is literally the first time I've ever cared enough about anything enough to take my grievances to the forums. Moreover, I don't think upsetting people should be a reason to do anything, nor is it an appropriate business practice. What purpose are you serving by saying something like this?
02/14/2018 07:25 PMPosted by Poisonberry
Honestly it is impossible to make these people happy anymore. Seems they want more and more and more til they are able to level 0-110 in 1 day. Completely ruins the leveling mmo aspect.


Many players just want to be able to have a lot of characters at max level.

There are many good reasons for that.

Most of the meaningful activities in the game are max level, for one thing. In addition, anything that you want to do in old content can be done much more quickly once your character is at max level.

It's fun to have many different classes to play, it's convenient to be able to switch to a better-performing spec in raids, it's natural to want to play many race/class combinations, even if just for the aesthetics.

Having lots of alts is the best way to make gold, and it's nice to be able to have geared characters on multiple servers... the list goes on and on.

The heritage armor is now another thing that people want... wait for it... at max level.

What makes the situation worse is that Blizzard has built many extra revenue streams into the game that easy alt-leveling essentially allows players to bypass.

And, while there are some legitimate reasons not to be thrilled with the idea of alts as gold and reward-generators, Blizzard has encouraged players to value gold a lot by allowing us to turn it into real money for the subscription, or other Blizzard products.

Considering all of the above, is it any wonder that people are upset that fast leveling is being removed?

Having lots of max level characters not only makes the game more fun, it can make it significantly cheaper also.

More fun, less expensive. Those are basically the two main things that players care about lol.

So, anyway. I really disliked the broken mess that leveling content had devolved into, but this issue is unlikely to disappear, because it is simply too important to players.

I actually do believe that the scaling changes improve the leveling experience substantially, in certain ways, but it's hard not to be cynical when there are so many revenue streams circumvented by expeditious leveling.

The developer can't sincerely claim that they are trying to make the experience better, when they are building revenue streams around leveling being inconvenient.