WoW's endgame is too hard

This is the only game like this. I do not want it “more accessible”, if that scares off casuals then forget them

LOL.

There is no place in entertainment for coercion. If you really like the idea of other people being forced to play some way you know they don’t want to, that’s you showing your sadistic side. If you expect them to continue paying for development of your content even though the game has been designed not to be fun for them, that’s a you problem. Nobody owes it to you to be your marionette. The world will not be a better place if you make other wow players unhappy.

How much more are you willing to pay for the content you think you deserve if the casuals leave and take their entertainment dollars elsewhere? There aren’t enough elites in videogaming to keep this game profitable.

I think retail WoW being too easy is actually a far bigger problem.

A father recently responding to one of my posts and he was saying his 7 year old daughter didn’t like WoW because nothing was threatening or engaging. So she wanted to play Terraria instead.

Literal 7 year olds find this game overly easy.

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If you wanna have a decent lfr run, do it Tuesday. Other than that, I disagree with your points. The game isn’t as hard as you make it out to be.

This is factually incorrect.

If you look at week 1 stats, you can see that less than zero point two five (0.25%) percent of players could clear a 10 key for their myth vault.

NOW, yes NOW… people can get “carried” by those with gear. But no, a full group of ungeared people are not clearing content… sorry to burst your bubble.

Further more, we have the Steepest drop in subs in a long time… which I think speaks for its self…

Good job for you if you’re happy with it… but the stats speak for themselves. You can’t argue with the majority of people having alraedy cancelled. More people have cancelled, than are still playing tww.

(To be clear, as Im absolutely certain troll 1% players will come try to argue that “some” groups can clear with less gear than others… Im obviously talking about the majority.)

With the above said… yes I agree with you personally. It’s not that hard. But stats of players unsubbing would disagree with us.

But then again, in my opinion its not about being hard at all. It’s about being unrewarding. Most people are totally okay with no rewards over 10, as 11+ is all about just climbing for the rating… but up to 10 most people expect rewards. And if you’re not getting any then it feels pretty crappy to grind for hours on in, for little to no rewards.

Blizz has undoubtedly gotten greedy with the timegating/intentionally slowing people down as much as they possibly can. They literally are trying their best to balance slowing people down as much as possible without losing too many subs at the same time.

Climbing above 10… feels like a grind but your reward is a respectable rating… the problem is it feels the same to climb from 4-10 as it does to climb from 10-16. (speaking from previous expansion experience, as I’ve not climbed beyond 10 yet this xpac due to how incredibly grindy and unrewarding it feels.

I’m capped on runecrests, and i’d just assume work on an alt instead of wasting time redoing 8’s at the moment.

Lmao…as a long time pvp player I always wondered this…“hey we beat the boss” let’s go do it again and faster this time. And Everytime we do it, it’s the same and it’s easier. Like…huh? How is that fun?

Honestly…it’s weird. To me… Apparently I’m the weird one though cause millions of people enjoy repeating the same process 100s if not thousands of times…

Every expansion i do the dungeons a few times, do some lfr stuff and pvp gear a toon…I’ve had three accounts over the years this is my third. My son’s are on my other accounts now. In the first ten or so years that I played i did run a lot of content in a normal way. The thought of doing it today just…no. lol.

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Source?

/10char

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if something is too easy it is boring.

having something to do that is a bit of challenge is much more entertaining.

i have plenty to do yet. i havent done a t9 yet or beaten zekvir. they are on my to do list. i will want to do it on multiple characters too.

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I play way too much wow and as a result have a max level of each class. For T8 the toughest classes IMO are Rogue and Feral, the easiest being BM Hunter, Lock and WW monk. Once you get to a tipping point of 575 every class can do T8s, you just have to use your full kit.
One of my favorite classes to go through Delves with is my shadow priest as you can Dominate mind every mob except for the boss in the delves. As a result waterworks is a breeze when you dominate mind one of the big kobolds. They WRECK the other mobs.

This is the easiest gearing expac we’ve ever had, all of my characters even the ones I dont raid with are at ilvl 595 or above, all from Delves.

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Its really saddening that it continues on this path to increase difficulty to the point that many people are quitting over. Soon it will only be the elite playing and the game wont have enough $ to continue. All these posts saying its fine and it should be hard are just helping the game to die.

There is trivial content, do those? lol.

You don’t have to do the hardest content in the game to have fun.

It’s the people who make the endgame hard!

your opinion doesnt matter. all that matters is that blizzard makes more money off of casuals then they do you.

you really really do not need to play an mmo game.
it is your choice, no one is forcing you to take such an action.

I was nonjudgemental until I saw "lfr in tww is hard "
Plants vs zombies is calling your name.

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Don’t you agree there should be scaling difficulty? So everyone can find their own level of challenge? That’s the great thing about M+. Once upon a time, just getting KSM felt good to me. I kept improving, and starting expecting KSH. Then KSH started feeling easy, so now I push for 3k (totally imaginary achievement that Blizz doesn’t even recognize). Point is, at each point I had something I could strive for that was challenging to me. The game doesn’t need to be brought down to a point where every player can do everything, while the best players are bored. The game needs scaling challenges with scaling rewards, which is what we have. They can always continue tweaking, but the overall approach is best for overall community.

There is more variety in our content than ever before. Blizz adding challenges at top end for top players does not mean every average player needs to do that. They also add Delves and all kinds of zone events. Several tiers of raid difficulty. Infinitely scaling M+. What more do you want? Mythic carries or life is not fair?


For perspective, I do not consider myself a top player, although that’s all relative. I don’t raid mythic, but I don’t harbor a grudge for those who do. I’ve never earned title in M+, but I don’t resent Blizz having that reward for those players. I’m an AotC, 3k M+ kind of player, and I own that. I don’t look down on those who do less, and I don’t complain about rewards for those who do more. The game is best when we all have room to grow and explore and test our personal limits.


I would agree that having gilded crests drop at 9 felt tough, but they already tweaked that and now they drop at 8. For me and my friends, that feels very doable in 619 gear. If nothing else, farm the easier dungeons for crests to upgrade H gear. Then in mid-620s it becomes easier to do 9s and 10s. That’s where we are now, farming 8s and transitioning into 9s and 10s.


WoW offers everything from pet battles and delves to cutting edge for mythic raiders and title for M+. With lots of tiers in-between. Everyone gets to find their own level of challenge; everyone has room to grow. Which is a good thing.

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What an absolutely dumb argument. Are you insisting that expecting players to play in a proper way in end-game content is unacceptable, and that players should be able to do all content while playing in a way they feel like playing?

Sheesh.

There’s a lot of hate in this thread. The OP is certainly entitled to their opinion that aspects of the game are overtuned and/or unbalanced, that some rewards are not worth the effort invested, etc.

Just because one person thinks parts of the game are too hard, does not mean the game “isn’t for them” or that they should “go play Fortnite.” It especially does not mean that they want everything handed to them with zero effort, as several posters raged.

This isn’t a black-or-white, all-or-nothing issue. Using false dilemmas really sours the conversation.

Its not hard per say but it is not rewarding.

They need to be more generous with the loots

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I think I there are two things here.

  1. WoW’s endgame isn’t one level of difficulty. You can reach the level you find fun and stay there if you want and still have a lot to do. You don’t have to get KSM or KSH or AotC to participate in the endgame.
  2. That said, higher difficulties don’t currently feel rewarding enough, which is a legitimate issue.

As I once heard said about a different game:

I can keep at it and eventually reach my goal - the problem is I’m not having fun in the journey to reach that point.

When the only good thing about obtaining an award, is the award itself, and when the emotion you feel is relief rather than satisfaction…there’s an issue in the VIDEO GAME.

As a stupid example, I was really happy when my uber casual guild knocked off bosses in the heroic raid last week, but then shocked to realize the vault gear from delves was better. Don’t get me wrong, I love delves, but I was like “do you know how much harder the raid was?”

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