WoW's endgame is too hard

I thought wow is an MMORPG, not a hard game that only serves some people who have gaming skills.
end game content is supposed to be a thing that makes MOST players feel like they CAN do it so they would want to do it, not a target that they would never reach.
if I have to work hard so so much for the end game, then it is not a game to me, it’s a job.
this game now is TOO hard for most players.

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I am still falling asleep in LFR as tank or heal this tier.
The only fun part is finding good spots for Stampeding Roar tbqh

It’s too hard for you. But you’re just one individual and no-one really cares. Well, maybe your mom cares. If you don’t like it there’s other games.

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This is all very subjective.

Raids are great. I love wiping with my guild for an hour or two trying to figure out mechanics.

Delves are a small challenge at tier 8, feels like the got a bit bugged cause I’m getting nuked where I wasn’t before.

PvP is just like any other ‘old’ pvp game. there’s people who’ve been playing it 10-20hours a week for 20 years now. They know the game better than the devs for PvP

LFR is only a challenge because no one is willing to even READ the Journal… you don’t need 20 WAs, a cheat sheet, and video guides to do LFR… or Normal… or Heroic really.

And button bloat, sure. Pick a class with less bloat, or spend a couple days learning a spec? Ele Shaman changed it’s Rotation completely with the changes so It’ll take me a couple days to get acclimated…

The game is harder but less time consuming than it used to be, but do we really wanna go back to MC Vanilla Raids? Frost Mages just sitting in place frostbolting till Ragnaros dies? I’d go play OSRS, since there’d be slightly more interaction.

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I felt this way about M+ rewards vs. raid rewards back in Dragonflight, too. Now we just have delves in the mix as well. It feels like the reward structure is really off and raids need to be a lot more rewarding than they are.

I think Blizzard wants to move away from people feeling like they’re “required” to do any particular kind of content to do another one, but right now, it’s hard to feel like you’re not getting at least a little screwed if your preferred PvE activity is raiding.

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Yes, you do.

Because what people did that raid each week, made slow and steady progress, while having fun with their friends. It also stayed relevant for almost the entire expansion, and I believe there wasn’t much churn in classic from start to end compared to the other eras relaunched.

Everything below Mythic Raiding and Mythic + 10 should be puggable and playable by everyone. Instead, people hit a wall very quickly once they hit 606, and let’s not even get into life after 619.

So for a season that’s supposed to last months, the majority are finding themselves uninterested after a single month.

A lot will just say ‘git gud’ or equivalent but you make a very good point. The purpose of Blizzard is to make money, they make money by having people buy games and extras. Making the game increasingly complex is not the way to do that.
I also agree that too many people see their achievements in this game as somehow being a mark of honor v being OK at a game…

In Dragonflight there were MANY LFR groups that dissolved due to the mechanics on Razageth (and Kurog towards the beginning).

In BFA there were MANY LFR groups that dissolved due to the mechanics on N’Zoth.

Many of the fights have been people collecting stacks of det until they managed to win or everyone left. I haven’t seen it with the current raid, but its pretty boring so I haven’t done it much.

I started playing LFR in WOD and it is pretty common to be in a group that just fails until someone that outgears the content joins and carries everyone.

No. There are just lots of bad players. If you cant avoid frontals, interupt…ect, you dont deserve to win. Its extremely frustrating for someone like me who views +4 keys as crest farms to get in a group who dont even know to run the first boss to the bombs in SoB. People expect to do everything wrong and then get every reward just handed to them.

Games need to evolve with time, which a lot of them don’t.

One example would be placing summoning stones inside dungeon. Another would be allowing anyone and everyone to summon others inside raids (heard it can be done in remix). 1-2 people leave the group, you now have to wait 10minutes+ to find replacement and them walking all the way to the raid.

Current talent trees are dumb, why? Quite simple, people can actually not pick interrupts in their trees… why is this even possible?

The main issue right now for new players I would say it is due to the up in difficulty. They nerfed everyone and gave nothing.
They said spike damage wouldn’t be a thing anymore and it is the same if not worse.
Weaker tanks.
Weaker healing.

But the thing is easy can mean the same thing though? In season 4 of dragonflight 3 weeks past by for each scaled up raid and then everyone quit playing because even though best in slot weapons and trinkets dropped like candy there wasn’t any point to play after finishing that content.

Personally, I found MoP to be the most obnoxious hamster wheel we ever had with so many reputations. I think that the new system is really much better for everyone and their alts.