I dunno. I fall sleep in raids all the time, maybe just a personal preference.
Bull . When LFR was announced i LOVED the idea, i thought it would be normal raiding with a queue system and i always run tons of alts so i figured iād benefit from it.
Once i played it i realized it was a neutered version of the raid with no real challenge and the inevitable toxic nonsense of a queueād group without responsibility. Outside of āforced queueāsā (fishing for legendaries in Legion) iāve never done LFR since.
there you go again, off quoting a group of people who youāve made up yourself and apparently live rent free in your head.
Indirectly, yes.
Korthia was the elitist development teamās answer for those who wanted power progression through casual, open world, or solo content. (See Preachās interview with Ion.)
Elitist high-end-content streamers praised Korthia for being an option for casuals, while also commenting that they would never want to do it themselves. (See various streamers comment on 9.1 PTR content.)
The problem with Korthia is that the currency and rep grind is too extreme, while rewards are highly dependent on RNG and much time wasting. Previous expansions allowed people to earn Heroic-ish gear by doing targetable activities with reliable rewards.
Korthia (and 9.1 overall) just proves that Shadowlands developers were not willing to change their tune on gear elitism. It was probably originally conceived as Stygia 2.0 for raiders to grind out sockets and conduits.
I donāt raid mythic, but we should get AOTC. I have no problem with LFR. Iāve even done some in the past to fill in conduit and memory gaps. I think itās a good system that lets people see the content without needing to join a more dedicated raid guild.
It used to be that you could tell a raider just by looking at them, but those days seem long gone.
Iām looking forward to Pantheon to see how this works in this day and age. On one hand Iām excited about going a bit oldschool again, but on the other Iām not sure how realistic it is for me at my age with my responsibilities either. I just canāt dedicate the same amount of time I used to.
Then why am I wearing half M+ vault/valor pieces like every other raider in the game that hasnāt been 10/10M for 3+ weeks?
It isnāt incorrect. You are speaking on a theory. I am speaking on reality. M+ loot is literally fine.
The chance at an upgrade diminishes every week for EVERYONE, not just the great vault. It is the same deal in raid.
That is why someone who only does one will always be at a disadvantage against those who do both. The reason raiders iLvl is typically higher is because they almost always do both.
The problem with Korthia is that the currency and rep grind is too extreme, while rewards are highly dependent on RNG and much time wasting
This depends what rewards youāre looking for. A ton of players do not care about the conduits or sockets and are only there for mounts and achievements, which are a very easy grind.
Easy gear acquisition obviously isnāt as pressing of an issue to the large majority of the playerbase otherwise it would be addressed more frequently. Stop thinking your desires represent the broader audience and you may get somewhere.
Elitist high-end-content streamers praised Korthia for being an option for casuals
What are you doing?
Shadowlands gives free normal and heroic gear to solo players as it is.
What it really is that solo players want is free max level bis gear for logging in.
Itās not going to happe.
It kind of sounds like the OP is mad he is not getting endgame gear from non endgame content? Why do you need 252 gear if youāre not progging in Mythic SoD or pushing +20s? What do you expect to be the reward for doing end game content if itās not endgame gear?
PvP gear had to be nerfed starting in 9.1 so that raiders donāt feel forced to do rated PvP for the āfreeā weapon.
It wasnāt just the weapon. The Badge and Insignia were BiS trinkets for a ridiculous number of specs in PvE content. Itās part of the reason arena boosting became so popular. You canāt whine about player choice in how they want to gear and also whine about PVP vendors/gear getting nerfed in PvE content.
I wouldnāt say itās easy. I still have yet to see Fleshwing mount after like weeks and weeks of killing him daily.
The drop %s arenāt the difficulty though. What I mean is anyone can do them, they donāt take a lot of time, and thereās frequent respawns so you can do them whenever. thatās what I mean by easy.
To say thatās elitist-driven content like the other guy said is just wrong
ya fair enough.
The conduit/socket grind is terrible tho. I do wish theyād increase relic drops a bit.
What are you doing?
The main value of Korthia for me now is to send an alt from each covenant there every day to make sure there arenāt any daily quests with transmog rewards.
Otherwise, 9.1 is a break patch for me until my sub runs out. (Had to get the pretty birdie mountā¦.)
If 9.1.5 introduces Torghast gearing, or some other gearing system improvements, I would be willing to come back.
Virtually all of the bad design decisions made throughout the past 7 years can be explained through the lens of pleasing raiders, or creating systems complimentary to raids to keep raiders subscribed and doing content outside of raids.
To some extent this is true. But the fact is that those in charge of future design do not have a finger on the pulse of any segment of the playerbase. Even when they try to satisfy raiders they do inexplicable things that piss them off.
PvP gear had to be nerfed starting in 9.1 so that raiders donāt feel forced to do rated PvP for the āfreeā weapon. This undid most of the development progress in bringing back PvP vendors as a legitimate gearing method.
The work that went into PvP gearing is the opposite of ādevelopment progressā. Rating-locked ilvl is a system that was rightfully abandoned numerous expansions ago by devs who explained at the time why it was bad for PvP. PvP participation has fallen off a cliff, and the minuscule changes they are making in 9.1.5 are unlikely to bring back any players who have quit the content or the game entirely.
World content and soloable content gear rewards had to be nerfed starting in 9.0 so that raiders would not feel that the āfreeā rewards were too close in power to raiding rewards.
The complaints were that people who didnāt deserve gear - because they donāt do progression - were getting crap gear they didnāt deserve through easy content. The rewards were never relevant to raiders, but some of them felt the appeal of vendor value for useless gear to be irresistible.
sounds to me like your small circle of friends is the minority.
You think you have thousands of close personal friends but you donāt.
The work that went into PvP gearing is the opposite of ādevelopment progressā. Rating-locked ilvl is a system that was rightfully abandoned numerous expansions ago by devs who explained at the time why it was bad for PvP.
I agree that the rating-locked upgrade system is bad for PvP gear, and think that there should just be Honor and Conquest gear without upgrades, both earnable in unranked PvP. However, getting that PvP vendor finally after Legion and BfA felt like progress.
PvP participation has fallen off a cliff, and the minuscule changes they are making in 9.1.5 are unlikely to bring back any players who have quit the content or the game entirely.
We donāt have official numbers, but from my experience it is much harder this patch trying to find players to do rated PvP. One of my PvP communities is even doing SoD runs now instead of rated BGsā¦.
you know iām right. itās okay. you canāt win them all. certainly not against me.
What? Dungeons drop purples?
They did for a while. Surprised me when i got a few out of deadmines. But then they changed back.
What it really is that solo players want is free max level bis gear for logging in.
Itās not going to happe.
Stop lying. No one wants that. We know you THINK everyone wants it, but no one does.
10 man still exists?