WoW killed itself for raiders over 7 years

The design principles behind Shadowlands have proven beyond a shadow of a doubt that WoW devs were willing to continually kill WoW (in terms of both number of players and design quality) over the past 7 years to make a game that raiders would praise.

Virtually all of the bad design decisions made throughout the past 7 years can be explained through the lens of pleasing raiders, or creating systems complimentary to raids to keep raiders subscribed and doing content outside of raids.

Mythic+ end-of-dungeon rewards had to be nerfed starting in 9.0 so that raiders don’t feel forced to run keys repeatedly for the “free” loot. This undid most of the development progress in creating 5-man content as an alternative endgame progression path, something many players had wanted for years.

PvP gear had to be nerfed starting in 9.1 so that raiders don’t feel forced to do rated PvP for the “free” weapon. This undid most of the development progress in bringing back PvP vendors as a legitimate gearing method.

World content and soloable content gear rewards had to be nerfed starting in 9.0 so that raiders would not feel that the “free” rewards were too close in power to raiding rewards. This undid most of the development progress in providing power-related content for the average or casual player.

Despite the progression systems we had in the past that targeted all players, the special progression system of 9.1 (Domination Shards) was created specifically as a raiding reward, and allows raiders to enjoy up to 5 passive bonuses in all content, as well as one overpowered set bonus in select content. The complete exclusion of non-raiders was intentional, and proves that no sacrifice was too great to keep the raiding minority subscribed.

Torghast in particular was anticipated to be a major expansion feature for the entire max-level playerbase, but provides no gear progression, and is instead tuned to the power levels of mythic raiders, who can exploit the full bonuses of their gear and earn the supplemental power upgrades that interest them.

Legion was the only recent expansion where the everyday players were allowed to shine in their chosen content, and we saw almost universal praise of that expansion, except for the constant whining of the raiders who could not bear to see World Quest Andy or Andrea get their BiS legendary from an emissary cache.

WoW developers need to learn that the sound of millions of casual players clicking “unsubscribe” on the Blizzard website is more dangerous than thousands of hardcore raiders sighing on Twitch that non-raiding rewards are too good.

9.1.5 is bringing a lot of necessary changes to the game that could benefit all players, but the covenant swapping stands to most benefit the higher end players, who have not even thought of unsubscribing.

9.1.5 needs to address gearing issues for solo players and alts, or it will just end up being fan service for the higher end players, and subscriber numbers will continue to plummet in the long wait for 9.2.

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Bro what raiders have been happy with the game over the last 5 years

These kinds of things are so dumb lmao. Don’t blame players for why Blizzard can’t make a good game. They invested a TON of resources into casual oriented content with Warfronts, Islands, Torghast, Covenants were supposed to be a war on Min-Maxing, etc. It isn’t the raiders fault that they all flopped.

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raiding is what WoW exists for. everything else is diversity and fluff.

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I am not blaming the actual raiders, but clearly the intent behind development to please the raiders is the issue. The development efforts were clearly not successful in pleasing anyone.

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I would say that the rise of M+ directly refutes the title hypothesis.

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Yeah running 1000 islands the first 2 weeks of raid in BFA was def meant to please raiders.

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What in the hell are you talking about? CE raider here and they have overwhelmingly made changes in favor of people who dont in spite of us. Master loot? Grinds to be competitive for mythic? Arbitrary loot systems in raid? Lowered raid loot considerably?

Lowered loot drops increased the need for vault loot, and Dom slots made that even MORE likely to not net any usable rewards.

You are crazy.

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Er, did we ever actually end up getting that game? Serious question.

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we got rid of 10man raiding to add 5man raiding…

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End-of-dungeon rewards used to be above Heroic raiding item level. Now they are below it. It was nerfed so as not to compete with raiding gear, and now shares Great Vault rewards with raiding gear (meaning raiders could still get a weekly cache without doing keys at all).

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How was it undone?
You can still spam 5 mans as much as you like all week any time of the day in less than an hour for each one.
You still get a Mythic Raid level piece for just finishing a 15. You don’t even need to time the key.
The end of Dungeon rewards are only 3 iLevels lower than drops from Heroic Raids and are much easier to acquire and have no lockout to acquiring them.

This constant idea that the evil Raiders are killing the game is ridiculous. Raiders probably do more keys than M+ only players.

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Raiders didn’t have to run islands infinitely. The best AP rewards were from the islands weekly, raid boss kills, and weekly caches, and these only got better over time due to AP catch-up mechanisms.

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Praise Lord Ion.

He loves raiding.

Praise Lord Ion and raiders

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No, I honestly think that raiders are less happy than ever, as the systems have gotten worse each expansion/patch. The obsession of development on raiders and non-raiding rewards as supplements for them is the problem.

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It’s the people who don’t like casual content that wanted to nuke the entire game. And make the game only Raids and Dungeons. Lame.

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You are right about all of that, but only players who are already geared and skilled and have enough time to run multiple keys constantly have a good chance of making M+ a significant source of gear.

I do not blame the raiders directly. The problem is the combination of bad design philosophy and the obsession within the higher end community of doing every possibly thing for every last possible power advantage as soon as the game will physically let them.

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Dude this game has been about raiding since Vanilla. WTF? :rofl:

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The last time I raided outside of LFR was Cataclysm. As a matter of fact, in my (small) circle of friends who play wow, I don’t know one who does anything more than lfr.

If wow only exists for content only a minority of players care for, then that would explain the spiral of players leaving

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Nothing wrong with having a target audience.

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sounds to me like your small circle of friends is the minority.

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