At this point ?
He’s been trolling using bad bait since the begining of this thread.
At this point ?
He’s been trolling using bad bait since the begining of this thread.
Which at the same time could work for a casual gaming experience. You could have challenging questing and dungeon experiences. Professions and auction house selling was it’s own experience. Players had social experiences in their guild and on their server.
I agree. Casuals can enjoy the game as much as people who put a lot of time into it.
Another issue is that current wow gives end game to everyone forgetting that the journey was half the game in the first place.
LIke I said earlier, I am doing one of the new EQ servers. I thought I would give myself more time an take the monday off after launch for a 3 day jump. In my guild (for the server that doesnt exist yet) There are 3 that are not working and plan to no life till 50 and a few more taking the week off to do the same content they start over on ever year (with each new TLP server). On a 20 year old game / content.
Planning 3 days of no life just leveling and I am a light weight and teased for not being serious enough.
The hardcore players are too few in number and too fickle to rely on as a customer base. This argument has been beaten to death over the last 14 years. Blizz noticed a pattern of hardcore people beating things then leaving for months until new things came out. Turns out that the everyday shmoes who pay consistently are more numerous and pay more often. In short, no, it will never go back to the old ways. Should gearing be checked somewhat? Ansolutely. Should the elitists be catered to anymore? Absolutely not.
I don’t disagree with any of that. One point of view would be what I said earlier. They’ve given the end game to everyone forgetting that the journey was half the game in the first place.
It generally seems that no one even completes most questing, they only do it to level then they sit in Boralus only to pop out for wqs and assaults.
WoW feels less like a world now. Prior in older expansions you were forced to traverse the world to engage in the content. Now its more of a chore and not apart of the game experience.
It seems more casuals left than hardcore players. The Hardcore playerbase seemingly is still fine. Its hard to determine how many hardcore players left. Lets be fair. What we all agree on is that a lot of people left, most players aren’t hardcore so you can assume the millions that left in the past 6 or so years were not hardcore.
The problem is that people aren’t pleased with the current game. Its not a world anymore. There really is no journey.
TO me there still is a journey. I really like BFA. Way more than Legion. I love the current game. Yet I can see why others don’t like it. Even though I personally enjoy the gamy we cannot ignore the millions who have decided to drop the game.
Community is essential to this game and all of us should be aware and Blizzard desires this sort of feedback. I hope they listen to us. None of us want WoW to fail. Whether you’re pro-bfa or anti-bfa and whether you’re pro-classic or anti-classic.
Been going on for well ever a decade and buying runs is still the best way to get higher gear above you skill lvl. Titanforging isnt that reliable
I agree with you for the most part. But I would like to also see a lot more meaningful casual progression designed into WoW. BfA has so little of that. It’s like lite WoW. Less feeling and less rewarding.
But I do think that hardcore mythic raiding has a place in the game. I don’t think it should be the focus of the entire gaming experience either. Think of professional racing that car companies sponsor for the benefits it proves for PR purposes.
I agree that all levels have a place in the game, but you just cant rely on your smallest and least loyal customer segment as your mainstay. I think the content challenge level should go up, but you really have to play to your base as a company if you want to stay in business.
Even thou you’re a Hordie I couldn’t agree more with you.
you’ve summed up what will be the main complaint about “Classic.”
It took a global village for YOU to do anything.
That global village has to EXIST, as well as ALLOWING you to be in it.
Many people won’t fully realize this, until languishing at 60. Then the real Classic complaints will start.
Then the replies will be, “So start your own guild that has enough people and is really good at stuff!”
Why? You’re not even attempting any of the moderate to difficult content that exists. At least on the character you’re posting on. No Mythic+ Dungeons. No Heroic Raiding. Some PVP.
You don’t even have top level World Quest gear.
I came from DAOC to be honest waiting for camelot unchained still will play wow for sure but miss me some camelot
the only thing I agree with, because of “muh vanilla” even we lose QoL changes like portals…
There was a game that was designed along the lines of your philosophy.
It was called Wildstar.
Remember what happened to that?
So why haven’t you killed Mythic Jainia yet?
This topic is new and exciting!
You’re right, and wrong.
When you talk about Vanilla being work, you’re right. It was like a job, it took a massive time commitment, and missing a bit of time could be very costly- you could go back weeks if you slacked on the GM grind.
Don’t even compare Vanilla to Mage Tower. Mage Tower was purely a test of skill- yes, gear could make it much easier, but by the end even casuals could have decent gear, plus the AK boost in the last stretch.
Vanilla was purely a test of time- there was nothing challenging about most of it. The hardest job in a raid was that of the leader coordinating everything. Actual skill challenges were extremely limited, with a few like the dungeon 0.5 sets and the hunter demon quest.
Vanilla is a major cranking down of the difficulty- it was a time when the game made people who had way too much time feel skilled because they were twice as hard to kill while dealing three times the damage of non raiders. That’s not skill- it actually made it so raiders needed less skill than anyone else to accomplish the same things.
Now, you’re right that Vanilla wasn’t casual friendly, and there’s nothing wrong with liking Vanilla for how it was. But never, ever try to pretend that difficulty had anything to do with Vanilla WoW.
I played Wildstar. I didn’t raid though, I don’t raid much in any game I play. I played it from start to finish. I’m a casual player. Yes, it had it’s hardcore aspects, but the whole game wasn’t designed to be hardcore. I have no idea where people got this idea from(that one guy that did that one sarcastic video???). Wildstar didn’t fail because of it being “Hardcore!tm”. It failed because of bad marketing, being unable to counteract the rampant negativity and misleading reviews, people being unwilling to give it a go and finding out on their own what it was like, not being able to keep up with bugs and stuff, and being a small company tied to a big company that dropped stuff as soon as it started looking bleak instead of giving it a chance.
Sorry, still sad it’s gone
While this is true, it was trumpeted from the start as being a “return to hardcore gaming”. This quote from an article is fairly accurate:
One of the values that Wildstar as an MMORPG sold to players prior to launch was that it wanted to make MMOs hardcore again. That meant harder raids and end-game content. While this for the most part is true about the higher, harder tiers of the end-game content post launch, it also pretty much killed it for everyone else. With where the MMO community is today, one could argue a more casual and accessible approach with the optional hardcore end-game would be more preferable. The playerbase have ‘aged’ since vanilla WoW. The once upon a time youths of hardcore MMOs have grown up to start families and work jobs, and that’s a possible result for the low demand for hardcore MMOs these days. As a result, this shunned many potential players away from the game or for sticking around longer than necessary.
So yes, it did fail because of that “hardcore” aspect, as well as other issues that it had. It wasn’t the only problem, but it was still there. And trying to enforce a more hardcore approach to WoW would almost certainly achieve the same result. Which is probably why Blizzard has wisely not done it.