Solution: Pretend that there is no “easier” way to get the gear, and just go do the challenging content for the gear.
significantly more gear (and raid nerfs) than the first kills.
Which exactly proves my point! It’s more about the additional gear (and or nerfs) then it is about acquiring additional skills.
My point of 20 is that’s all it should take to learn the fight. The rest is just being on a gear treadmill. That’s the part that’s the same with vanilla or BfA or the next expansion.
What makes BfA so silly is that gear is pretty much given out for the simplest of content that isn’t even the least bit challenging. It’s not even challenging for casuals and that’s all on the game designers.
WoW was never difficult. Tedious, yes. Difficult, absolutely not. Stop lying to yourself.
You killed M’uru first week it was out yea?
I’m starting to notice that people who say that have “unpopular opinions” actually have very vanilla opinions.
I disagree. Most people who weren’t around for vanilla have no intention of doing anything more with classic than checking it out if it’s free. The reputation you guys have earned by being trash talking chest beaters is not exactly attracting new players to your “community”.
Classic forums-------------------------->thatta way
Just go to Classic and leave the rest of the game alone.
Just stop.
I agree there is too good of gear being handed out to easily but there are dozens of bosses that take 100+ pulls with no change or increase in gear before the go down.
Jaina just this tier was > 350 pulls for the best guild in the world with no real gear improvement from their first pull to the kill since it was week one.
So basically OP, you liked the times when organizing a raid was a nightmare and you felt eight seconds of accomplishment while others “wallowed with the bads?”
Yeah, you’re right, this is an unpopular opinion. Go back to the Classic Forums.
You go have fun over there grinding your weapon skills up and sitting in trade chat looking for more for an hour.
I’ll be over here with my mount/pet/toy catalog and double your total bag space with connected flight paths.
Just stop.
I agree there is too good of gear being handed out to easily but there are dozens of bosses that take 100+ pulls with no change or increase in gear before the go down.
Jaina just this tier was > 350 pulls for the best guild in the world with no real gear improvement from their first pull to the kill since it was week one.
Keep in mind, while extremely impressive, they are the exception. 99% of the rest of the guilds in the world will rely on having much greater gear scores to pull off what they did. Also the amount of gold and all the things they did to increase their gear levels to the level it was at was insane! lol
This is like half of why Classic doesn’t really entice me in a single comment.
Bring back the hardcore
That philosophy worked out great for Wildstar.
I left out aoe looting. I couldn’t do it again.
Oh gOD I FORGOT ABOUT THAT
No, just play Classic servers when they come out and leave retail casuals alone. They already took away flying, what more do you want?
I played vanilla and it wasn’t as hardcore as some people remember, getting from like 50-60? yeah it sucked, especially since most mobs in eastern plaguelands were elites.
Reagents/ammo? More inconvenient than ‘harcore’ and also bad game design in my honest opinion, why should hunters and warlocks deserve less bag space than the other classes
Dungeons lasted a lot longer (Sunken Temple and BRD especially) but the gear that dropped was incredible compared to the questing gear, so despite being longer and a little bit harder, it was also more rewarding.
Raids were honestly a joke, bosses had very little mechanics back than, maybe 3 mechanics MAX , the only thing you needed was good gear to get into one and downing bosses was pretty easy assuming all 40 people in your raid knew what their role was
The only thing I’d say wasn’t casual friendly in Classic was questing, you’d have to bring food/drinks with you if you planned on grinding out quests, also none of the quest objectives were marked on your map, you actually had to read to quest to figure out where to go (until the addon quest-helper came out much later after launch) Hit rating also sucked but again, that’s more inconvenient than challenging
You must be new. WoW has always been casual friendly. That was the appeal.
Wow was built on Casual, it was the casual’s answer for EQ at the time (EQ = painful death, non-instance dungeons, lots and lots of down time, realllllly slow leveling etc).
*but being casual friendly does not mean boring (IMO current classes design is just that dull, a term people used to bring up was “easy to play but harder to master” maybe a good thing to shot for again, honestly I think the wrath and mop kinda hit near that sweet spot for simi hard and simi casual mode *not perfect but closest to getting both groups something, just from my perspective.
who cares if bad players get gear
People selling the runs care… thus really… is why there is so much salt about it.