In the big scheme of things there really isn’t a point to doing raiding above LFR anyways. As Rick says it’s just a false construct. Players aren’t really getting better after a few times of doing a raid so much as they’re acquiring better gear overtime to defeat the bosses.
How is WoW casual friendly? Blizz whips us noobs harder for our $15 bucks a month subscription than you guys! Blizz has destroyed crafting and made leveling Alts next to impossible… so quit whining!
You don’t think players learn and get better at a fight over the 200+ pulls it can take for a kill? Just a small bump in gear magically makes the entire raid handle the mechanics?
I’ll settle on 20 times. After that everyone should know the fight. Raiding mechanics aren’t really difficult to learn. It’s a memorized dance. If the fight is really close then sure some optimization or slight tactic changes can create enough damage to beat the boss.
Otherwise it’s about going out and getting better gear to create more damage next week. By the time that 99% of the players get to beating a boss there’s already videos showing them how to do it. There’s not much to learn.
Every raid we have multiple bosses that take triple digit pulls to kill despite kill videos being out for months and significantly more gear (and raid nerfs) than the first kills.
I wonder if the OP knows that there is challenging content in the game now?
Sure, its mostly gated behind an addon and you have to appease that addon and its acolytes to get in, but isn’t that just part of the super hard fun?
Hurrr the game isn’t hard enough huurrrr
MOAR CHALLENGE!!!
Isn’t that the battle cry? How are those mythic’s coming along? What are you up to? I guess you should be soloing some by now. I mean you can have as difficult a game as you want now…
oh…
wait…
OOOhhh I see.
Its not YOUR game experience that is the problem. Its everyone else’s.
You are mad that anyone else you disapprove of is having a passable time when, according to you, they should be punished in some way for failing to measure up to your well-considered and totally valid standards.
Somehow I don’t think Classic wow is gonna help with the root of that.
The game was a shallow, overtuned mindless “me grind, me smash with hammer” buggy masterpiece. It was a masterpiece becuase of the era. That era is gone and ALMOST (and I really emphasize the ALMOST) is genuinely better for the vast majority of players. Professions need help, I miss real end game progression, and a few systems need tweaked. But overall the game is leaps and bounds better than it was. It’s simply impossible to compete with a memory. As for hardcore, look at Wildstar.
I actually found classic to be significantly less of a time sink. Took longer to level, sure, but being able to actively farm reputations in addition to the lack of AP grinding or titanforging mechanics meant it was far easier to have a completely finished character. Outside of leveling and the initial gold grind for an epic mount I could easily just raid log since I could play the AH to make what I’d need for respecs and consumables that week.
Shallow? Maybe in terms of raid mechanics and PvE dps rotations, but healing and PvP felt leaps and bounds more complex and involved in vanilla than they do today. Outside of AP/titanforging it’s the pruning and homogenization of class toolkits that make me enjoy the game substantially less these days.
I’ll agree they need to reverse course on the class pruning with the exception of talents. Though we should be receiving one at every max level achieved at this point.
Exactly. It failed abysmally. By the time they realized that “casuals scrubs can get lost” was a bad way to market their game the damage had already been done.