I feel like most people don’t understand the problem that high-end players have with solo content in wow. Let me try and clarify.
I do not care at all if there is solo content in this game. That content isn’t for me–I don’t want to do it. But I am in no way harmed by you having a fun time, so I don’t have an issue, in principle, with the content existing for you to enjoy. And I genuinely hope it’s fun and that you have a blast.
However, and this is the important part, rewards design can ruin this completely and make your fun thing actively hurt my personal gameplay experience.
If high-end loot can come from Delves, then I have to do Delves to gear optimally. I don’t have a problem working hard for gear (I’ve run around 60 keys so far this week, I have a vault full of myth track options, plus cleared all of normal and most of heroic in a 6-hour raid schedule). And all of it (ok maybe not all of it, I’m looking at you BRH) was fun.
But if I could get a 480 weapon by digging up Disturbed Dirt all over the Dragon Isles, I’d have to be doing that to try and get it. That’s extremely unfun. It’s also brain-dead easy. Rewards from content in this game need to scale with the difficulty level. I don’t want to add another chore to the list in the form of content that has, historically, been terrible (i.e., Islands and Torghast). I worry that the rewards designers will inflate the rewards in Delves, making them the de facto gearing choice for everyone. I can hear it now, “bro why do keys when delves are so free?”
One of the great things about wow is that there is an endgame for everyone. It’s just not reasonable to expect that /cheering Nozdormu should give you a BiS trinket. And it really seems like a lot of people (not speaking of you specifically, but I read this on the forums a lot) feel a sense of entitlement to loot in this game. Loot is not given, it must be earned.
I am here to play a massively multiplayer online role playing game. That means, I am here to play with my friends. And I have made so many deep and lasting friendships through WoW. Playing alone is antithetical to what WoW is to me–if my friends stopped playing, I’d have no interest in playing whatsoever.
I would encourage anyone who plays to try and find a guild that does some coordinated content at whatever level you play at and try and make some pals. I promise this game is better with friends.
tl;dr:
- Rewards need to scale appropriately with the difficulty of the content.
- Rewards should be exclusive such that nobody has to do multiple forms of content to gear (i.e., I shouldn’t have to cap delves and keys and raid for vault each week)
- Many players, myself included, enjoy group content and don’t enjoy solo content. I’m sure Blizz has all kinds of stats on keys run, etc., that demonstrate that. So please do not design a system that incentivizes me to do solo content that I probably won’t enjoy–I’m happy running keys and raiding. I don’t need more to do!
- (not directed at OP specifically) Find a guild and make some friends. They’ll all be weird, just like you. It will enrich your life, genuinely.
- I hope they make content for WoW that you enjoy. It seems unlikely that we should be in a group together, because we play the game very differently, and that’s ok! I just don’t want to get stuck doing the content you enjoy any more than you want to get stuck doing the content I enjoy.