WoW is an elitist mess

Oh don’t worry. FF14 still has addons and things like logs.

Turns out players like being the best they can be in multiplayer games.

Going back isn’t difficult either. I switched to Kyrian on Sunday, decided Monday I didn’t like it after all and picked up the first quest to go back to Venthyr. Turned that quest in Tuesday and did the second quest (the one that changes you back) on Wednesday. It takes less time to go back than it does to rank up a new one.

edit: The two quests are just fill a bar that can be done by doing the 2 faction dungeons + 1 World Quest.

You mean ACT? ACT is terrible.

Probably? I didn’t know the exact addon since it was my roommate who played it.

Was basically an out of game version of recount, and he also had logs which had most of the functionality of WCL.

Thats ACT. Its alright, but it could be a lot better. Its just in that null zone without dev approval to be used.

Makes sense. Either way, my point is that in multiplayer games life…I mean min-maxing finds a way.

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On the contrary, my experience is on a 180º from yours. Things were fine from Classic up to Wotlk… but somewhere in Pandaria it started spiraling towards optimal playstyle over anything else… until the mess we have in Shadowlands.

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Even then min-maxing in that game is so easier when usually the highest item level gear is usually your best gear available (i.e. you really dont have to shop around based upon the stats)

Sorry. If you don’t know what confirmation bias is, I’m not going to write a textbook and spoonfeed it to you.

The min-maxing is an answer to “solving problems”.

In Classic, where the content was as easy as possible to most guilds (until Naxx), ppl were clearing stuff blindfolded. Then the parse era came about, and people started competing for Speed in clearing.

I prefer that in every regard to what we have in current… min-maxing or not getting into groups/guilds, being benched.

Thing is: the elitism has some merit.

M+ has never been as hard as it is in Shadowlands. The new affixes are hellish for melee DPS, the timing of the seasonal affix and consecutive pulls are what define good tanks, and mana management through all that mess is what defines good healers.

Rotations/ resource management difficulty went through the roof for most specs WHILE the tiniest adversaries in any dungeon has one or another mechanic requiring specific interactions, moving, clicking…

Everything is designed to sap away your concentration from the actual fight. Playing at 100% of your character performance while doing mechanics perfectly (which you HAD TO STUDY BEFOREHAND) is harder than ever.

In WotLK a good healer could keep DPSers alive in the fire for minutes. You weren’t required to play as skillfully as you are now.

The WoW Devs did this to the game. Not the players, not Raider IO.

Making a game more complex, pretty much, is like sifting players.

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Do you mean in vanilla? Speed clearing of raids was a thing in Classic week 1.

I highly doubt thats the case. SWToR doesnt allow addons either but then again you can re-arrange it however you like.

Most companies that dont allow addons are because they either dont use LUA code base, or specifically dont want to open source their code to prevent private shards etc

Oh I agree.

The harder content is, the more necessary gatekeeping is if you want to succeed in it.

We’ve seen it time after time after time in WoW, where Blizzard will create a fight that requires an inordinate amount of coordination and personal responsibility and groups that gatekeep have absolutely zero issue with it.

But in groups that don’t gatekeep, such as LFR where the only barrier for entry is ilvl? Well, Determination exists for a reason.

Fights like N’zoth, Durumu, Garalon and Nazgrim were completely forgettable for people in (now) Normal to Mythic level groups, because when you filter and gatekeep, you don’t have to deal with people who don’t fail something as basic as getting Mind Controlled or Standing in the Big Circle That The Dungeon Journal And Inbuilt Raid Warning Explictly Tell You Not To Stand in.

But in LFR, people couldn’t do something as simple as “don’t hit Nazgrim in defensive stance”, and because of that, those fights still live on in infamy.

Point is, even if they don’t realize it consciously, people have realized that the looser the filter, the worse your quality of groups are. Combined with the fact that the recruitment advantage is heavily slanted towards the group maker in LFG means that excessive requirements are both the norm and easy to fulfill.

No reason to attempt something with adequately geared and experienced pugs when you can overkill it and brainlessly +2 it.

How is it elitism to say the hardest content should drop the best rewards?

Just look to the game Director, former GL and a member of (Elitist Jerks) guild. It tells your everything you need to know. You know this guy looks down on everyone that can’t raid 72 hours a week. Oh, and btw - he has not PVP’d at all this xpac. Again, tells you a lot.

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The rewards do not match the effort invested into the content. That would be why.

As a teacher in real life I have no problem working with people who may not know the mechanics. The problem occurs when you try to teach someone how to do the mechanics and they don’t listen. Personally, I don’t find dying in plaguefall 5 or more times because they can’t dodge tentacles fun…

Typically I will give people a chance regardless of IO and ilvl. IO can be bought so it’s not a true indicator of actual competency. Neither is ilvl. I try to fill my team with things my team needs. Don’t have someone that can lust/hero? then I’m looking for mage/shaman. Have a lot of magic dealers? Then DH would be preferable for magic buff. Stuff like that just makes the run easier.

With that being said it has come to the point where there are certain servers I typically don’t run with. I don’t exactly find that elitist though. I’m not a min/maxer because I find that tedious and boring. But… as people say. It’s a game and people are allowed to play the way they want.

Sure, but that dude was just a moron. I’ve done keys as high as he has, and his stance didn’t come from elitism, he’s just an idiot that had no arguments, so used whatever tools he could to defend himself.

People don’t hate casuals

People hate bad players that think they have the right to get carried though content living under the misconception they can just play how they want and not attempt to match a groups performance
Then get salty when they get called out

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Its a game that is all it is to me and many others, we dont want or need to think about it any deeper than that honestly.