The problem is the design of M+… if they let players engage in M+ in a similar manner to raiding ie its untimed and content difficulty is the bottle neck not the time in which you complete it, it gets rid of the toxicity/raiderio necessity.
If you then have timed runs for MDI or for additional stretch rewards like how the classic honour system was, where week in/weekout you rank up based on what everyone else does and at the end of the M+ season you get mounts/cosmetics its a much better model.
you can tell he’s an elitist and a jerk because of his guild name. it couldn’t possibly be a joke. they undoubtedly require you to be both elitist and a jerk as part of your trial.
That might work. But it depends on what type of player they’re catering to. I like my dungeons to be standard dungeons without increasing difficulty. So I can go in with different characters, different specs, offspec, random players where it doesn’t matter if they have the best spec.
M+ doesn’t allow that. Because to complete the harder difficulty, it needs everyone to be perfect. It’s more competition and hardcore mode, vs just a fun dungeon.
It doesn’t allow that because its timed and to some people “completing” is the goal, I just want to do 1 high key so I get my GV (pretty much where I am at) vs “I want to grind out dungeons endlessly and be the best, if we cant push the key we scrap it and start over”.
i was once in a guild called “ctl alt elites”. yet I myself was not in control of the guild, I joined on my main (not an alt!) and i wasn’t a great player. how can this be?
To be fair, the only reason I can’t heart your post is because of the following:
“a lot of them deserve it”
“pathetic”
“whining”
“arrogantly whinge”
“carry” (although I feel that this word has gotten a bad rap, but there you go)
“glad Blizz kicked their teeth in”
That’s why. You’re so frustrated and upset that you can’t frame your very valid observations in a neutral fashion that might make the demographic that has you posting go “huh”.
Many players come from other genres. Many players don’t associate with anyone better or more storied in the game than themselves. Where does the historic overview come from? Where do they get the deep-dive into the gearing cycle and how it impacts the game? How do they instinctively understand because they took so long to gear that now the pool is flooded with the same gear level but more experience, and that’s a check?
“Ignorant” was one of the better words (though used on the wrong beat); but I do wonder where they are to pick up all that info other than be in the game and really interacting with others over time? Some players only play this game.
So. Consider this my modified “like”. It is unhealthy for the game, this desire to be equal at all times, regardless of skill; but I would call for Blizzard to contextualize a players place in the eco-system. I never knew what sort of player I was until I learned to read logs (which I enjoy) - and that’s asking too much, imo. RIO is the same deal (which I’m enjoying learning).
There has to be some sort of medium between hard gatekeeping like we saw in Mists (Silver), and preventing your friends from dragging you from room to room on the floor if they should choose.
Everything raider IO does I can easily do by looking up your profile on the WoW forums, unless you have it set to private. All Raider IO does is present that information in a nice convenient way.
Well considering as previously stated RIO uses information that can be found on the WoW armory, there is no way to ‘fix’ it unless blizzard stops the addon from accessing their API, which wouldn’t mean much as you can look up the player on the armory (again, assuming their profile is not set to private).
No no, the damage meters aren’t cheating, but they completely f— with player’s heads I think. I don’t think those are cheating, just a bad idea if you really want to pay attention to your rotation. They’re okay to get an idea of if your rotation is working but if you’re looking at the damage meter constantly and not doing the other little things in the game like defensives because you’ve got to keep damage up, you’re screwing yourself over.
I’ll give you an example. In the old mythic wrathion fight with things like stacks of creeping madness, paladins can take off those stacks with freedom. And if you’re doing that during the fight, your DPS is going to go down. And I’ve done that before and had people instantly scream about your DPS is low. Yeah, it was I just saved 6 people from dying. Doing stuns is another thing. It doesn’t show up on the damage meter and just choosing to do a stun can take your DPS down a ton. So there’s a lot of little things players do during fights that don’t show up on that meter and reduce DPS and there are some people that throw a fit if your DPS isn’t up.
The add-ons like boss mods, yes I think they’ve destroyed the game. In order for Blizzard to account for people using these things, they’ve had to ramp up difficulty and take for granted that everyone uses them. And what it’s done is completely destroy it for casual players who are playing a natural game with none of these add-ons and have 3 kids, a mortgage, and a career going and don’t have time to learn this crap.
They would receive that information on the forums, but anytime someone suggests it too them (even politely) they attack the other person as elitist, neckbeard, incel, etc. They’re not innocently naive, they’re just dicks.
How many times do you need to be told that specs have different utility. If I need a Rogue’s Shroud, you doing a lot of DPS as an Enhance Shaman does me zero good. If it is a bad affixes week for melee, you being able to do more DPS on paper does nothing for me.
That’s difficult because the game has been steadily weeding the average players from the community over the last ten years, and the remainder’s perception of elitism is somewhat skewed. Behavior that used to be considered hardcore back in the day is now baseline behavior for the average player.
If raider IO is banned something else will take it’s place. Blizzard could solve these issues by opening up M+ and normal raids to random group finder, basing the level of content able to be queued for on your item level. Would many of these groups be a disaster? Yes. But atleast everyone would have a chance to play the content on their own terms, and those that want to continue on with choosing players based on their raider Io scores could continue to do that. Of course I expect their would be much wailing and gnashing of teeth if Blizz were to do something like this because the amount of people the raider Io crowd would have to pick and choose from would drop by a large amount.