lol I just broke 2300 and was like nice self achievement, then I looked not long after and im under 2300. I have failed!!
Can you please fix pet frames in parties? They arenât showing up in the raid frames. This has been going on since the expansion launched.
Hey all! Here are todayâs hotfixes.
February 2, 2023
Classes
-
Druid
- Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
-
Guardian
- Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
-
Evoker
- Temporal Anomaly can now be cast while moving when releasing it through Stasis.
-
Monk
-
Mistweaver
- Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.
-
Mistweaver
Items and Rewards
- Fixed an issue that prevented Blueprint: Utility Mechanoclaw from dropping from the Caustic Mechaslime in Mechagon.
Player versus Player
-
Classes
-
Evoker
- Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
-
Evoker
-
Solo Shuffle
- Fixed an issue where summoned petsâ cooldowns were not correctly being reset between rounds.
Professions
- Rabul of the Artisanâs Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
- Developersâ notes: Weâve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
-
Inscription
- Fixed an issue with Darkmoon Decks where the Sagescale Sigilâs shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
Hereâs some bugs from Rogueâs talent which need be fixed.
1.Talent: Finality
âEviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 30 sec.â
In this talent, Black Powder is the only spell which canât be buffed at the second hit.
2.Talent: Shuriken Tornado
âFocus intently, then release a Shuriken Storm every sec for the next 4 sec.â
In this talent, the released shuriken storm cannot trigger 4-set bonuses from roger.
3.Talent: Lethality
âCritical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.â
In this talent, Shadowstrike can not get 20% critical strike damage bonus.
4.Talent: Weaponmaster & Lingering Shadow
âShadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.â
âBackstab deals an additional 50% damage as Shadow, fading by 2.8% per sec.â
When Shadowstrike and Backstab triggered the talent weaponmaster, lingering shadow didnât work(can not be trigged).
How about account wide renown?
Still waiting for a fix to not being able to conjure Mana Gems while you still have less than 3 charges of them in your bags.
Hey all! Here are todayâs hotfixes.
February 3, 2023
Dungeons and Raids
-
Algethâar Academy
- Fixed an issue causing Echo of Doragosaâs Arcane Missiles to fail to cast.
-
Mythic+
-
Shadowmoon Burial Grounds
-
Bonemaw
- Quaking will no longer apply to players during Inhale.
-
Bonemaw
-
Shadowmoon Burial Grounds
Items and Rewards
- Rare Vintage Arcwine now correctly consumes upon use.
Professions
- The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.
Quests
-
Stormâs Fury
- The map icons for âStorm Warningâ will no longer overlap with the event icon, obscuring if the event is active.
Wow, 3x primal chaos but still 20x pet charms and a low-tier mana potion.
I get almost as much primal chaos from a single WQ, and each paragon is the equivalent of ~30 WQs.
I knew getting excited about this hotfix was a mistake.
I mean, Iâm a pet battler so I donât mind the charms, and technically they didnât have to add anything to the Paragon boxesâŚbut yeah. 3 Primal Chaos and a rare chance for one singular profession knowledge point or one Bottled Essence seems very low.
Donât get me wrong, Iâm glad they didnât add mounts to them again (seriously, thank you devs for that!) so collectors donât âneedâ to grind rep forever, but now? The rewards are so meh, at best, I donât feel inspired to continue earning rep at all after having them all maxed out.
Again, they didnât have to add anything to them, and Iâm not asking for anything absurd like 100x Chaos and 10x Shards/Essence per paragon box, but it would be nice for them to feel a little more rewarding. -shrug-
nooo my infinite arcwine!
Hey all! Here are todayâs hotfixes.
February 6, 2023
Classes
-
Death Knight
-
Blood
- [With weekly restarts] Heart Strike damage increased by 15%.
- [With weekly restarts] Blood Plague damage increased by 15%.
- [With weekly restarts] Blood Boil damage increased by 15%.
- [With weekly restarts] Death and Decay damage increased by 20%.
- [With weekly restarts] Shattering Bone damage increased by 5%.
- [With weekly restarts] Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
-
Frost
- [With weekly restarts] Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
- [With weekly restarts] Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
- [With weekly restarts] Frost Fever damage increased by 15%.
- [With weekly restarts] Glacial Advance damage increased by 20%.
- [With weekly restarts] Frost Strike damage increased by 10%.
- [With weekly restarts] Frostwhelpâs Aid damage increased by 100%.
- [With weekly restarts] Frostscythe damage increased by 35%.
-
Blood
-
Druid
- Fixed an issue that caused Natureâs Vigil to transfer damage from Verdancy and Embrace of the Dream.
- Natureâs Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
-
Guardian
- [With weekly restarts] Armor bonus from Ironfur increased by 20%.
- [With weekly restarts] Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskinâs damage reduction by 10% (was 5%).
- [With weekly restarts] Ursocâs Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
- [With weekly restarts] Reinvigorationâs Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
- [With weekly restarts] Layered Maneâs chance to trigger increased to 10/20% (was 5/10%).
- [With weekly restarts] Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
- Developersâ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
-
Restoration
- [With weekly restarts] All healing reduced by 3%. This does not apply to PvP combat.
-
Evoker
-
Devastation
- Living Flame healing will once again have a chance to grant Essence Burst when cast with Leaping Flames.
-
Preservation
- [With weekly restarts] All healing reduced by 5%.
-
Devastation
-
Hunter
-
Beast Mastery
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
-
Marksmanship
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
-
Survival
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
-
Beast Mastery
-
Monk
-
Mistweaver
- [With weekly restarts] All healing increased by 3%.
- [With weekly restarts] Vivify healing increased by 5%.
- [With weekly restarts] Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
- [With weekly restarts] Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
- [With weekly restarts] Spinning Crane Kick damage increased by 15%.
- [With weekly restarts] Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
- [With weekly restarts] Lesson of Doubt increases healing and damage by up to 40% (was 35%).
-
Mistweaver
-
Paladin
-
Protection
- [With weekly restarts] Avengerâs Shield damage increased by 10%.
- [With weekly restarts] Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
- [With weekly restarts] Hammer of Wrath damage increased by 15%.
-
Protection
-
Priest
-
Holy
- [With weekly restarts] All healing done increased by 3%.
-
Holy
-
Shaman
- [With weekly restarts] Healing Surge healing increased by 10%.
- [With weekly restarts] Chain Heal healing increased by 10%.
-
Restoration
- [With weekly restarts] Healing Wave healing increased by 10%.
- [With weekly restarts] Healing Rain healing increased by 10%.
- [With weekly restarts] Overflowing Shores healing increased by 10%.
-
Warlock
- [With weekly restarts] Inquisitorâs Gaze Fel Barrage damage increased 35%.
- [With weekly restarts] Inquisitorâs Gaze no longer casts Fel Blast.
- [With weekly restarts] Summon Soulkeeper damage increased 35%.
- Developersâ notes: Inquisitorâs Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as weâd like. After this adjustment, weâll continue to watch Warlocksâ overall performance and we will make further adjustments if needed.
-
Demonology
- [With weekly restarts] Wild Imp damage increased 15%.
- [With weekly restarts] Vilefiend damage increased 30%.
-
Destruction
- [With weekly restarts] Soul Fire damage increased 20%.
- [With weekly restarts] Incinerate damage increased 5%.
- Developersâ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.
Dungeons and Raids
-
Vault of the Incarnates
-
Sennarth, the Cold Breath
- Suffocating Webs now reliably hits the intended number of targets.
-
Sennarth, the Cold Breath
Items and Rewards
- Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
- [With weekly restarts] Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
- Vestment of the Raging Tempests and Drakebreakerâs Vestment should now be eligible for the Revival Catalyst when fully upgraded.
Player versus Player
-
Items
- [With weekly restarts] Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
-
Classes
-
Demon Hunter
- [With weekly restarts] Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
- Developersâ notes: Weâve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
-
Druid
-
Guardian
- [With weekly restarts] Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.â
- Developersâ note: This is intended to offset Reinvigorationâs buff noted above.
-
Guardian
-
Evoker
- [With weekly restarts] Living Flame healing increased by 30% in PvP Combat.
- [With weekly restarts] Verdant Embrace healing increased by 20% in PvP Combat.
- [With weekly restarts] Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
- Developersâ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evokerâs PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as weâd hoped, so we are slightly increasing its effectiveness.
-
Hunter
-
Beast Mastery
- [With weekly restarts] Stormwing Harrierâs Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
-
Marksmanship
- [With weekly restarts] Rapid Fire damage increased by 15% in PvP Combat.
- [With weekly restarts] Aimed Shot damage increased by 15% in PvP Combat.
- [With weekly restarts] Chimaera Shot damage increased by 30% in PvP Combat.
- [With weekly restarts] Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
- Developersâ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
-
Beast Mastery
-
Monk
-
Mistweaver
- [With weekly restarts] Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
- Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
-
Mistweaver
-
Priest
-
Shadow
- [With weekly restarts] Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
- Developersâ notes: Psyfiendâs healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
-
Shadow
-
Rogue
-
Assassination
- [With weekly restarts] Vault Delverâs Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
-
Developersâ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
- [With weekly restarts] Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
- Developerâs note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
-
Assassination
-
Shaman
-
Restoration
- [With weekly restarts] Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
- Developersâ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
-
Restoration
-
Warlock
-
Affliction
- [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
- Developersâ notes: After our recent changes to normalize Unstable Afflictionâs backlash damage, weâre seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
- [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
-
Destruction
- [With weekly restarts] Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
- [With weekly restarts] Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
- Developer Note: Weâre addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so weâre increasing its damage to compensate for the bug fix.
- [With weekly restarts] Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
- Developersâ notes: Fel Fissureâs healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
-
Affliction
-
Warrior
-
Arms
- [With weekly restarts] Executionerâs Precision is now 30% effective in PvP Combat (was 50%).
- [With weekly restarts] Martial Prowess is now 33% effective in PvP Combat (was 50%).
- [With weekly restarts] Overpower damage increased by 20% in PvP Combat.
- [With weekly restarts] Slam damage increased by 40% in PvP Combat.
- Developersâ notes: Weâve seen Mortal Strike come to represent too much of Arms Warriorsâ total damage in PvP. Additionally, it often results in spikier damage than weâre comfortable with, so weâre moving toward an overall rebalance across several abilities.
-
Arms
-
Demon Hunter
Professions
-
Alchemy
- Potion Cauldrons have had their size greatly increased.
-
Enchanting
- The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.
Quests
- [With weekly restarts] Gold rewards from world quests have been increased.
-
The Azure Span
- Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
- [With weekly restarts] The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
- Developersâ note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.
Nothing about the missing Trading post mount and tokens?
One again
Where are the fix for the evoker there the Pathfinding issue with deep breath and dream flight
Also there issue with the empower sometimes when itâs will reach level 1 it will not cast
Also there a issue with the essence when I have the needed essence for disentegrate itâs will not cast and my UI will says I not have the required essence but I have it
Come on at least communicate with us this is you flagship class no way you will not fix it during all the extension no wonder no one pick it for the world championship for the bugs that plagues the evoker
unfortunately might be a while for them to fix the pathfinding issue seeing as vengeance demonhunters still have this problem for infernal strike. its been 3 expansions with no fix.
I also find that sometimes I need to move to cast. Itâs like the game doesnât realize that Iâm already facing the mob dead on.
Live beta.
Hey, making a class operate differently in pvp than outside of it is bad design. Drastic hits to playstyle in pvp has the same bad effect as your template idea in legion. Get it together.
Can we please revert some of the changes to Resto Druidâs damage? Itâs already being outperformed by Evoker and potentially even RSham at this point. Protector of the Pack was great, and now itâs mediocre; additionally nerfing Natureâs Vigil damage seems out of place.
Our HPS throughput was outperforming, and thatâs okay to bring into line with the rest, but with the tree changes and the damage nerfs halfway through the season, it makes me wish I was playing prevoker all season to push the highest keys (which canât be the goal).
Hunter hotfixes(5% damage and pvp 15% damage to RF and aimed and chimera 30% buff) does not seen to be online.
No Outlaw changes? Really!!!
I see Rogues are getting another nerf. However, Blizzards seems fine with Spear + Bladestorm. Disappointing to say the least.