WoW Hotfixes - Updated January 23

Please hotfix the first boss in AV. The slimes all spawn explosives…

1 Like

Yep why disable them for overgrown ancient and whelps, but keep them for AV first boss which spawns just as many.

Please acknowledge discipline priest. The “Buffs” on the PTR are still bugged, and I don’t have confidence that they’re going to be fixed in time for 10.0.5 release.

  • Shadow covenant does not buff VE healing, or Shadow Divine Star/Shadow Halo healing.
  • Abyssal Reverie does not buff the atonement transfer from Schism, Mindgames, Shadow Word: Pain, Shadow Word: Death, Expiation, Shadowfiend/Mindbender, Dark Reprimand, Shadow Divine Star/Shadow Halo.
  • Schism does not buff the damage from Expiation or Inescapable Torment.

Even if these bugs are fixed, we are getting a minimal healing buff in raid in exchange for an even more complex ramp.

Hey all! Here are today’s hotfixes.

January 18, 2023

Classes

  • Warlock
    • Fixed an issue where Grimoire of Synergy would not function while Grimoire of Sacrifice was active.

Dungeons and Raids

  • The Nokhud Offensive
    • The Raging Tempest
      • Surge of Power can no longer be removed with player immunities.
  • Mythic+
    • Azure Vault
      • Leymor
        • Explosive Affix - Volatile Saplings no longer spawn Explosive Orbs.

Professions

  • We have re-enabled the ability to skip some profession tutorial quests.

Wrath of the Lich King Classic

  • Auction House
    • Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
    • Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
    • Searching an item name in quotes will now perform an exact match search for that item name.
    • Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
  • Creatures and NPCs
    • Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we’ve asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we’ll re-enable it once we’ve fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
  • Dungeons and Raids
    • Defense Protocol Alpha
      • Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
      • The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
      • The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus Emblems of Conquest.
    • Obsidian Sanctum
      • Sartharion
        • Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
        • 10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.
2 Likes

Can’t for the life of me understand why that wasn’t done in the same time as AA and RLP. They are the same kind of effect… but good fix.

1 Like

THANK YOU!

Glad to see this was indeed bugged and not intentional.

but can you fix soul swap being on a 30 second cooldown on 10.0.5 ptr?

that isn’t intended…

The communication (or lack thereof) on soul swap and doubletap is really puzzling. The notes given on the soul swap change appear to be either intentionally misleading or just wrong, in terms of how the ability actually functions on the PTR. Since no notes have been given since, players are left to wonder if they’re really just nerfing soul swap or if it’s just bugged. It would be one thing if we were in the beginning of a PTR cycle, but we are at the very end.

Doubletap is equivalent to bladestorm, shadow dance, storm earth fire, etc. to marks hunter in arena, and is just being flat removed. The talent replacing it looks like it should be a placeholder, actually adding no mechanical or numerical value to the spec. While doubletap is polarizing in pvp, it’s definitely a core/iconic ability for the spec, and they’re replacing that active ability with a passive. With no note or explanation on this, players are just left to guess why you’re doing it and hope that you at least notice how bad the spec is outside of doubletap gos and do something to shore that up.

When you fail on communication, it makes your players stop trusting you. We all understand that tuning, buffs, and nerfs happen. Abilities come and go. You’ve made promises to us about communication so that we can plan our time and energy accordingly. Idk, its just bad.

What the devs are doing to hunter in dragonflight is killing part of the game for me. Removing double tap and replacing with a very minor buff to cd isnt ok when they are the most squish class in the game in pvp. Hunters are the least played spec in the game in rss and they are nerfing them hard… just delete the class if you hate them so much

Hey all! Here are today’s hotfixes.

January 19, 2023

Dungeons and Raids

  • Stratholme
    • When zoning into Stratholme from the exterior world, players now have access to all of the dungeon’s bosses instead of the two-wing Looking For Dungeon counterparts.
4 Likes

Does this mean you’ll be sending the 6 badges out to players that did the day 1 and day 2 dailies on H+ and didn’t get the Satchel?

When are you going to hotfix soul swap bug on ptr?

it unintentionally has 30 second cooldown on the ptr

Given up asking if totemic surge will ever do what it says it does.

so this (Strath) is gonna be one of next seasons M+ rotation???

Oh Man would that be sweet

(i was replying to thread not “leadhead” not sure why it replied to you just fyi)

this is said about the WRONG CLASS. this needs to be said about rogues. Where are the rogue utility and control NERFS?!?!?!

annnnnnnnd…Rivendare’s Charger available maybe in M+ version?

Dh-went from 1636 rating to 1378 solo que any other Dhs feeling the nerf? i am 421ilvl and feeling it i use my stuns and prison on healers and i coordinate who to kill and interrupt and have the right talent build and stat priority.

Hey all! Here are today’s hotfixes.

January 23, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Vexamus
      • Fixed an issue allowing players to line of sight Mana Bombs and Arcane Fissure.
  • Mythic+
    • Affixes
      • Thundering
        • Mark of Wind now prefers tank specialized players.
          • Developers’ note: We’ve heard the feedback from players that safely removing their mark on tank players can be overly dangerous in many situations. Tank players will still have the option of being involved in removing Marks of Lightning, but we believe this change will offer players increased flexibility in terms of how they choose to approach the affix.
    • Halls of Valor
      • Olmyr’s and Solsten’s health reduced by 25%.
      • Valarjar Aspirant health reduced 20%.
      • Valarjar Marksman health reduced by 10%.
      • Valajar Purifier health reduced by 20%.
      • The health of the four kings found in Odyn’s throne room has been reduced by 20%.
      • Valajar Champion’s no longer use Enraged Regeneration.
      • Ebonclaw Worg no longer use Ferocious Bite.
      • God-King Skovald
        • Is now less verbose when stating his claim to the Aegis of Aggramar.
      • Hyrja
        • Health reduced by 10%.
      • Fenryr
        • Health reduced by 10%.
        • Ravenous Leap bleed effect now has a 30 second duration (Was infinite).
      • Odyn
        • The periodic damage on Runic Brand has been reduced by 20%.
    • The Nokhud Offensive
      • Balakar Khan
        • Nokhud Stormcaster health reduced by 20%.
        • Balakar Khan’s Static Spear prefers not to target the same player for subsequent casts.
        • Balakar Khan’s Static Spear area of effect damage reduced by 30%.
      • Teera and Maruuk
        • Ancestral Bond is now applied when Teera and Maruuk are 15 yards apart. (was 10 yards).
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Reduced the base damage on Stoneslam Detonation by 63%. This will reduce the need to bring only tank-specialization classes that can avoid the effect by being immune to it.

Items and Rewards

  • Fixed an issue with Darkmoon Deck: Dance where the cast was bouncing more or less than intended for certain cards.
  • Fixed an issue with Darkmoon Decks where players would sometimes not be granted a Card after the cooldown had completed.
  • Fixed an issue where, if a player lost their Spiteful Storm Aura, all players also using the trinket on the same target would lose their auras as well.
2 Likes

man those are HUGE HoV nerfs! I was expecting like 2-3 mins added to the timer but this is way more intense

1 Like

May still need a timer adjustment, time will tell. lol.

But these look good.

AV next!