I would point out that Shadowmoon Orcs existed for a very long time there for one, and the fact that Shamanism and the Oshu’gun worship could of intersected. Orcs probably should of had Priests from day 1. While not Necromancers, a lot of the Warcraft 1 Lore on Necrolytes could of functioned beautifully, especially the dual nature of an Orc’s soul.
As someone who has worked in the business, I can tell you it does not. It takes a spell Id, a palette swap, and the spell being given a number assigned to a player for it to work. Two of those can be created in a matter of minutes. It is not a large amount of work. Heck if they gave Mag’har the Shadowflame spell effects already created, we could rationalise Mag’har locks as being Blackrock Orcs or the like. Simple.
The problem here is we both know Blizzard. We both know their history and their track record. We need them to outright SAY these things, because when you add stuff like this that totally undermines the lore or past expansions? It damages the game, and not every new player is going to stick around for the time required for them to fix it SOMEDAY in the future, maybe.
It makes Blizzard look like a greedy joke, and maybe that’s a fair assessment to have given it really looks like less of a lore driven or game improving idea, and more of an idea focused on earning them the sale of as many character services as they can.