Wow, Final Fantasy XIV is better than WoW

Funny, my experience with FF14 was it was a massive slog, with mandatory story elements that locked you out of expansion content you wanted to do, despite being the correct level for it all, because it demanded you do every single story quest in order, and was bad enough they monitized skipping it.

Not to mention the MC is a massive mary sue, and the story flip-flops back and forht between your character being a god slaying badass and a whimp whom cowards at the sight of a few monsters or is incapable of taking out a few guards.

Lets not forget the characters are absolutely stupid, and seem pretty much incapable of stopping anything from happening, are always too late to stop things, and the MC has to constantly fight off literal gods (Primals) to make up for the fact they can’t do anything right or prevent anything bad from happening.

Theo nly thing FF14 does well is housing imho, but that’s mostly because wow doesn’t have any real housing, so it’s not really a fair comparison.

This isn’t even bringing up the plethora of other annoyances and frustrations that exist in the game.

Not sure why you thought posting a positive thread of FF14 on the wow forums was going to do anything. Just stirring the pot.

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thats subjective, and also ff14 have all the final fantasy games lore to sustain the game compared to wow that have only warcraft

not necessarily a good thing

true

define freedom

cool but, not everyone does care about player housing

but the gameplay combat is worse than wow, its not as fluid or action oriented, ff14 combat gameplay is closer to those mmos where you can play by just clicking on a skill and your character will move and execute the skil on his own, and leaving no space to action gameplay

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FF bosses seem significantly more hype than WoW TBH since Final Fantasy seems to have so much lore that can be pulled form.

Like, World of Warcraft is literally pulling entirely new lore out of their butt right now. Granted, the irony of saying that when right now FFXIV is literally rehashing old raid bosses as “Alternate Time Line” versions of themselves is a bit laughable, but I can’t really think of a single boss in BFA that made me want to reactivate my sub to face. I can’t think of any and because I couldn’t I literally skipped most of BFA. What raid bosses were there in BFA? Uldir is just nothing. Dazaralor is literally “pretend” bosses without any real consequences (playing through someone telling you a story and Jaina just saying “see ya later”). Shrine of Storms is nothing. Eternal Palace is also nothing (Azshara says see ya later alligator). And in Nyalotha you shoot a squid with a friendship beam.

I don’t know how we went from expansions like BC, WOTLK, and even Legion to BFA.

FFXIV fanboys sure seem to like to flood the World of Warcraft forum with these types of posts. I’m wondering if the FFXIV forums have WoW fanboys posting these types of threads there?

WoW gets mentioned a reasonable amount, but not usually blatant threads demanding the defense of one game or the other.

Substantially fewer people posting on the FF14 version of general discussion compared to here though.

This seems like a weird criticism since most of the time characters in WoW can’t do anything either. Not only that, people in the community go absolutely MENTAL if characters actually accomplish things. Remember when Tyrande took down Nightmare Ysera while we were there? Yeah, people went MAD. They raged that this wasn’t a raid boss. Similarly, people got mad when “Green Jesus” shot down Deathwing, even though you played a crucial part in exposing his weakness (granted, that whole Deathwing thing was handled poorly, but the most vocal complaints were about “Green Jesus” stealing the kill).

It turns out that in reality most people want to be the one stopping the monsters and gods, not having characters steal the show from them.

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no one cares, bud.

This is a quality post.

I played some FF XIV when it launched, leveled a WHM to 50 then… I found the grind for other classes to be horrible and quit playing. Should have leveled a DPS class first but whatevs.

You hit the nail on the head for how well this game works for its fans. Where it doesn’t work (for me at least) is the clunky UI and the game flow. I prefer WoW for this - I know FFXIV’s UI is flexible but… omg… it suffers from overly complex Japanese MMO menu system.

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I don’t care that they kill primals. What I care about is forced stupidity, forced incompetence, and the fact the character flip flops on killing primals to being uanble to handle tasks that should be well below them.

The moment you can start picking off primals back to back to back, all sense of urgency or danger feels forced and fake.

Psst. Let me let you in on a little secret. Most of the story quests for the Primals are contrived BS in order to create a scenario for you to fight them. Nobody was paying attention to the Moogles praying to their gods? Yeah, we just made that up so you could do a Mog Council fight because we think it would be super cool.

The actual story is mostly in leveling experience stuff and the stuff leading into and through the raids. You have to understand Japanese culture and the concept of “filler episodes” I guess.

FF14 does a lot of things right and has a dense narrative for those that want one. The music and visuals are pretty great too. And Y’shtola is best girl. A better game or not is up to you, but I think it fills the niches that WoW doesn’t so they two sit essentially side by side on the market.

But I think the most impressive thing they did was in the beginning. They recognized the first iteration of FF14 was a disaster and shut it all down. Then they re-released as “A Realm Reborn.” They took the failure of the first launch and incorporated it into the primary story of the game itself. That’s pretty clever, I think. And they made a cinematic out of it:

Even if that’s the case, it’s still the “Story” on how things go down, it’s still contrived, and still terrible writing. You trying to play it off as a “Oh it’s just a silly story to set up a fight” doesn’t make it any better, infact it makes it worse, because that would imply they are just tossing things in to justify a fight without actually weaving in the world narrative well. :woman_shrugging:

I don’t know why you thought that’d be a good excuse for it, but you do you.

The primals aren’t actual gods.

Why is Mechagon in Battle for Azeroth? Because Blizzard thought it would be cool. Mechagon has nothing at all to do with Kul’tiras, Zandalar, the Horde vs Alliance war, or N’Zoth, but it’s in there because it’s fun and the Mechagon dungeon is kind of a reference to Ulduar in a way.

The first 50 levels in FF14 are so bad that it’s hard to take anyone seriously when they “just started” and claim it’s better.

They are narratively the gods of the races that are whorshipping them, they gain more power by people whorshipping them or being tempered by them.

They are etheral beings that can constantly come back even when killed through worship and sacrifices of energy.

Yeah… sure. “Not gods” :roll_eyes:

They are literally the worlds version of gods. Even if lesser gods, they are still gods in the setting.

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Yes, they do

They literally aren’t. How far did you play into the game?

I got 3 levels into stormblood, and quit playing, and regretted spending money on the game, and no longer have any interest in playing it.

You should know by Stormblood that primals are manifestations of desire and will by those that summon them.