The problem with any of the content that 14 has is that it’s mostly useless to do beyond once.
The gear from dungeons is trash. The gear from alliance raids is trash. The gear from regular raids is trash. Crafted gear is better than all of these. The only meaningful gear is from current tomestones and Savage raids. These are all capped per character, so you can really only do one job (or omni-role minus weapons) at a time. Since the game is so alt-unfriendly, you really only get to do it once. So once Tuesday’s lockouts are done…I guess you just RP.
After that, there’s no incentive to do dungeons except to level up, which itself is finite. Or to farm mog tokens for…earrings with a pig on it?
End-game is fun for a while, but ultimately you find yourself with nothing to do and unable to really feel good about rolling alts.
It’s great for people who like to collect glams, look cute AF, and hang around crafting all day.
But for people who are into power progression, 14 is not the game for you.