And they still lost it
I would argue that this isn’t the case.
Firstly, the Night Elves still seemed to be plenty strong after WC3. They were fielding armies across the world, and even as of BFA, the Horde had to lure their armies away to have a chance of invading. Even then the Horde had the backing of numerous new races and technologies, and Sylvanas, empowered by the Jailer, had to personally take down their version of the Ban’dinoriel, something I doubt the Horde after WC3 could have done. Keep in mind, the War of Thorns was the Night Elves, minus their army, against the entire Horde, and the Horde still struggled.
I would say that is more of a Rule-Of-Cool thing, and not consistent with how we know it should have happened.
Not to mention all of the allied races are just slightly modified versions of already playable races. Lazy af.
It’s actually really thoughtful IMHO; you have someone looking back at their life and dealing with their sense of guilt.
I mean. That was sorta their thing on why they made so many so quickly.
Some turned out better than others, though.
Heres the thing: Who won and who lost the 4th war is actually complicated question since there were asymetric objectives for the various actors.
For The alliance an arguement could be made that they won because Sylvanas was “defeated” in the second battle of Orgrimarr.
For The edgehordes their is an argument that there was a big dumb war where they killed piles of people and ~were it not for Saurfang’s last stand~ it’s possible that it could have ended in victory (Anduin was basically admitting the alliance which would have included the night elves was on it’s last legs).
For the Honorable horde Saurfang put down Sylvanas and the Edgehordes and as a result brought an end to Sylvanas’s psychotic rule.
For Sylvanas, the whole point of the war was to send countless souls to the Maw and she succeeded wildly at that so her being ousted and the horde “defeated” was a moot point.
Not disagreeing. Like I said earlier, this whole mess snowballs and spirals in on itself.
I think if Dragonflight released like 4-6 years ago, I’d have played so much of it. My friends would probably still be playing. It would be peak Warcraft.
But so many of us moved on, grew disenchanted with the game, and filled our time with other things.
I think DF feels like one of the best WoW expansions, but far too late. The glue that held the game together, playing with friends, wore off for too many folks, I think.
It’s the third best single player experience the game has ever offered to me, though. I just wish I still felt drawn to the game outside of story updates.
- They had troops all over the place. So did orcs, trolls and various other forces
- The wall was nominally reinforced by the most powerful priestess of elune and the most powerful druid on the planet. And it still came down.
- You and I both know the only reason it took as long as it did was because the prepatch event was scheduled to go for weeks.
I’m not talking about the 4th war, I’m talking about Darkshore specifically. The Horde lost Darkshore, they were not able to hold it. They polluted and blightd swaths of it, but they did not take and hold Darkshore. The canonical reason for this is that the Night elves fell for obvious bait and sent the majority of their fighting force to Silithus and weren’t able to get back in time.
Please clarify whether you are talking about the warfront or the prepatch event.
I think Legion was the last one that felt “Warcraft”.
Something about BFA… I don’t quite know. It just felt off. SL and DF just took it even further off.
Only with the use of Sylvanas with a power up directly from the Jailer himself. It’s very likely no mortal force on Azeroth could have broken that barrier.
Goes back to earlier points about the story being poor and spiraling, once more: gameplay over logic and consistency.
It was their very first expansion.
No one really thought it was bad until it was looked at later.
TBC is still my favorite of all time, nothing will change that. The blend of sci-fi and fantasy is something we never really saw again until Legion with Argus.
You can like it, and thats fine.
My issue is saying “yeah, the lore is whats holding WoW back. how they muddle it. its bad. just ignore that they have always muddled it. but this new muddling, its muddlier than before. and because they mess up the lore (despite how they always messed up the lore) this time it matters. because when they messed it up before, i am giving it a pass”
Agree wholeheartedly the new development teams absolute disdain for the IP is very apparent as they used Shadowlands to sink it into the ground so they could focus on the stories they wanted to tell - which happen to be very non Warcraft stories.
It’s interesting because I think the old Dev team told engaging stories but stuck to their guns when it came to game mechanics.
The new team doesn’t give a damn about the playerbase story desires or IP but give us what we want gameplay wise
Once again.
TBC had some of the greatest attacks on known Warcraft lore of any expansion.
Absolutely loved it! #1 on my list as well.
Warcraft 3 had us go to Draenor, so TBC fit in perfectly with the lore of the game.