This thread is full of people who have not played a MMORPG other than WoW in a decade.
It’s the only way to explain these 2008-era “too many buttons” takes.
MMORPGs play just fine with controllers, and they plays fine on consoles. And they have for years now. “Too many buttons” is an outdated meme-tastic argument that gets routinely trotted out by PC snobs to dunk on console users, but it hasn’t been true in a long time.
You can’t tell a Console player from a PC player in FFXIV from strictly gameplay unless they tell you, and anyone who says they can is a liar. That’s how well the Control scheme works on Playstation in that game. It would be the same in WoW, unless Blizzard just totally craps the bed.
In even the most button-bloated MMORPG you have probably 30 buttons to press, and you press 10-15 constantly and the others you press on occasion. This is including things like Mounts and consumables.
An Xbox Controller with a proper control scheme offers upwards of 40 possible inputs, not including the two thumbstick buttons.
The only REAL downside is lack of addons, tbh. I can’t fathom playing WoW with the default interface permanently.
The only thing holding games like this back from Consoles is the fact that MMORPG developers have abandoned the old traditional slow, “lotsa buttons” tab-target MMO style for a faster, more twitchy Modern action-combat and/or hack-n-slash style.
The industry has largely moved on from the style of MMO that WoW is, at least combat-wise.
If Microsoft ever made the decision to port WoW to Xbox after the ActiBlizz acquisition is complete, I’d switch in a heartbeat.
But they won’t though. They absolutely won’t. They aren’t buying ActiBlizz for WoW. They’re buying it for the Mobile and all the other properties like CoD, Diablo, and such. They’ll be content to just let WoW be until its over.