Hello couple of thoughts on the matter of classic fresh and the beta.
1: experience change must happen. Why you ask? Throughout classic mage boosting has prevailed. This is not because it is by any means fun. Players do it because of two reasons; meta play aka fast and efficient, and a far greater interest in end game content. This is not going to change anytime soon, therefore you must adept. However, the adaptation must be with great finesse! Rather than doing something as dumb as 25% quest experience increase use your brain for one second. Currently in classic the game actively incentives open world solo play or repetitive dungeon grinding, which you would know if you actually played the game. Any MMO rises and falls with community. Obviously there are other factors such as storemounts -_-, but a healthy community is one of the, if not the, biggest contributors out there for any MMO. With that in mind how can you possibly justify that in Classic, if you choose to make a fellowship in the open world, the game actively reduces your experience to an extend you will not be able to reach level cap. And to the disingenuous people that will say “But Sir if you have 3 or more people in your party the fellowship receives a group experience bonus”; It does not even remotely make up for the loss of grouping up. My suggestion is the following: do not reduce any open world experience if you group up with players. Ontop of that have a slight bonus experience for 3 or more players. Allow a group to share quest item loot. This will prevent them for being stuck in a zone because of one zebra hoof not dropping. Can you imagine the packs of players roaming and the incredible world pvp that would be inevitable. Whether you should decrease the overal experience / level is something to be considered more to TBC intent.
A tiny footnote for the people that say “this is how classic was intended.” Even if intent that predates 2005 should be considered legitimate, which I don’t think it should, I refer back to world buffs (WB)
WB > used in raids > admitted not intended by many devs > removed in TBC.
Exp/level > very long journey > reduced in TBC.
- any good MMO since the dawn of time has aspired to group activity.
2: raids. Please you lazy scum. Rather than having a small increase in health, damage and a very vague pre nerf mechanic, can you keep the raid but provide new mechanics similar to 4 horsies. There is so much beautiful opportunity in classic raids. Do better and for once don’t flip off your community with this laziness. And if you are afraid to upset people with whatever new raid mechanics follow this instruction: skill not gear. Heigan, 4 horsies, Thaddeus in Naxx are the perfect examples. And just to spell it out for you, because I have no faith any of you actually gets it. Nobody wants to be one-shot by unavoidable boss damage. Instead give them a mechanic they can avoid, that will one-shot them if they don’t.
Footnote: please be cautious with randomness. For end bosses it can be a lot of fun, but early MC and even BWL shouldn’t be insanely difficult. Kelthuzad however, go wild!
3: world buffs this is a topic I tried to avoid because there is no good answer. Both sides of the argument (keep them vs drop it) have great merit. Personally I lean to the keep them, but with a couple of changes. The Boon is good. I would like to see all world buffs to be unable to be dispelled. Have world buffs drop every two hours. Allow alliance to obtain WCB, perhaps with some pvp event near Orgrimmar (again community and world pvp). Yes world buffs will be a practical nightmare to balance in raids but that should never been an issue. First your laziness shouldn’t affect our gameplay and secondly difficult well balanced raids are not equal to a fun game. #retail
Footnote: engaging and fun raids are in skill and if I happened to be on steroids while doing them so be it.
4: I want more! Dragonisles, mount hajal, Karazan crypts. How about Foror’s mount for the ultimate (questline) one per server ofcourse. And please finish your story with the ash-bringer make it holy again! And what is up with that tiger cave east of Booty Bay. Again obvious engaging great things. Ivory raptor mount! So many things left unexplored.
5: players eligible to hunt for bots. You are clearly incapable and even that is an understatement, shame! Have guilds provide one player they believe to be honest and help you solve the epidemic.
6: pvp system overhaul. I have no suggestion how, because I barely pvp competitively, but what I do know is what you have currently does not work. The focus is too much on speed. AV finished in 5minutes come on. Something that can be fun is quadruple open world honor during certain times a week for 4 hours of so.
7: rework racials to bring balance to the game. Paladins and shamans are great balance. Both very different but both very good. But take Tauren and night-elf druids for example one has a stealth and the other has an aoe stun and 5% extra health. And how about orcs vs humans, one both have weapon damage, but one has an 75% stun immunity (those who claim 25% have lost their marbles) and the other has 10% reputation increase.
There is more but those are the most important in my eyes.
Here are a few things that should be considered but not taken as without the game break.
Balance classes.
Increase world boss spawns, decrease spawn windows.
Same faction grieving 2 week time out
Shared reputation?
Last footnote: mage boosting is a symptom of the disease! Cure the disease and the symptom will disappear.