Donât be intentionally obtuse with your statements based off your bias.
with no metric to measure it itâs inconclusive what the playerbase wants, but iâm sure player numbers will speak for themselves a month or 2 after wrath launches as to what people wanted.
This is the same phrase as what I said. It doesnât really matter how you switch it up â it has the same same truth value regardless and the same message.
Right, nice of you to admit that.
I have my doubts, if the numbers havenât spoken yet, why would they suddenly speak later?
1 - Toggle would be optimal, especially for people on low pop servers
2 - Also make it optional if you wanna waste your time feel free
3 - no opinion, lock heroics thats fine.
4 - also can get on board, specific roles shouldnât need incentive.
my whole point of typing it contradictory of your way is that anyone can make that claim it doesnât make it valid.
I donât have to admit anything, iâve never been of the opinion of one group is greater⌠if you look at the social media the backlash against not having is bigger than people advocating for not having it in. But thats anecdotal at best.
The polls are geared the same way, but as you said they can be manipulated.
That doesnât mean i wonât continue to advocate for a feature i believe in because itâs the only hope i honestly have for playing wrath at this point. iâm already 50/50 on the fence without it because it was an integral part of my original wrath experience and helped me switch from hunter main to my lifelong main druid. Without it i would have probably never experienced other classes and had that enjoyment. Obviously milage varies.
Yes because people still have hope it can be turned around, they might even remain hopefully playing launch like myself. Thats why i said after a month or 2 when the shine wears off and the game becomes inconvienient all the people who are already 50/50 will just walk.
some people like 18 people out of the 30 that were coming have already said no not that that is any indication itâs a tiny sample size in the playerbase, but itâs over half the people we thought we were taking into wrath with at least another 6 including myself 50/50 on playing.
Iâd like to point out that the pro-rdf crowd, myself included, are not suggesting the ability to create your own pug group the way you want with /4 or other means should be removed. Why? Because we are confident that there will be enough people who also want to queue up and weâll get the dungeon finished.
On the other side, they want RDF to not be an option at all. Why? Because they too are confident, but confident that so many people will be using RDF that there wonât be enough people around to form pug groups with the old way.
I want to log into Wrath, queue up, and then go do some quests or farm some mats or work on achievements. You know, generally be out in the world interacting with people and exploring. Once my dungeon pops, I run the dungeon, re-queue, and go back to those same activities. Run another dungeon and log out having spent 90% of my time actually playing the game. I would have been able to experience nearly every type of content in that play session.
Without it, wrath is going to consist of logging in and making a choice between trying to spend all my time forming dungeon groups and maybe running some dungeons or doing the other types of content such as questing or exploring. It will end up being one or the other as you will have to be very active in the LFG tool refreshing the group/player list over and over. Requesting invites and hoping you get picked out of the other 10 people who hit the same button, or even knowing that you werenât picked so you can move on to the next group. As a dps youâll spend maybe 40% of your time playing the game.
These two types of experiences are vastly different and Iâm pretty sure I know which is ultimately more healthy for the game. Anything that promotes players spending more time playing instead of more time navigating some party forming mini game should be applauded and encouraged.
Itâs deficient compared to the retail tool for a number of reasons(and thatâs ignoring that presumably it wonât be cross realm)
The retail tool only lists people forming groups not people who are just looking for groups. And it gives you a nice window with all the people who have requested to join your group with class/role easily visible when forming a group.
If youâre trying to form a group you can only see one personâs join request at a time and you would have to shift click their name in chat to see what their class is and thereâs no way to see their role(this is going to lead to a lot of people getting invited and instantly kicked when the group doesnât like their class/role) And if you list yourself and get an invite you have no way of knowing what group/person it was from until you get accepted, this isnât a problem in retail as you never list yourself as a single player open for invites.
The wrath tool also doesnât show comments or exactly what the group is for on the main list view, you would have to mouse over each one to see. Which is really just terrible, the retail tool prominently displays that information.
The retail tool also shows which groups youâve applied to and whether youâve been accepted or not making it much easier to keep track of(and as far as I can tell thereâs nothing stopping someone from spamming the same group, intentionally or inadvertently)
It also doesnât update in real time. Now in retail this isnât a problem because itâs cross realm the pool of groups is so big that you only need to refresh it once in awhile and youâll still have a big pool of groups to apply to. Without that larger pool of groups the tool is actually worse than the LGF BB add on weâre using now for DPS because theyâll have to manually spam the refresh button constantly to see available groups as soon as they come up if they want to have a chance to get a tank/healer.
In short they took the retail tool and made it significantly worse and less usable, and thatâs just the pure functionality of the interface ignoring that it likely wonât be cross realm.