[WotLK] Let's talk Dungeon Finder

On a team that creates software, who has final say in the finished product?

Yeah, and there’s no designers on the Classic WoW team.

Someone might be the best at flipping burgers at McDonalds. Doesn’t mean they should be running the company.

I’m listening …

This is well said and explained. I respect the perspective and mostly agree.

I think we would agree that development and production generally have a wider view of the field. If there was, say, totally hypothetically, a problem that a certain system could largely mitigate, but simultaneously there was already a planned solution in the works for that problem, the need for that certain system would be lessened, right?

Where we might disagree is where the agency lies to implement those solutions. Players do not own the IP. At the end of the day - at least until we have a voting system for proposed changes - we are here to provide insight only.

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Yeah maybe it wasn’t the best word to use :upside_down_face: Was just my turn to post some cringe.

Intending to convey ‘people hired and paid to do the things’.

Correct, but players have other options to spend their time/money on. Tbh I’m very disinterested in doing more than raid logging atm because of the toxic transactional culture Blizz has cultivated on their servers. I’m giving them a chance to fix RMT/GDKPs/Bots/Faction imbalance/Server Populations and add LFD with WotLK. If they don’t I’ll just go play a pserver or other MMO. If they want to cater to whales then they can have fun maintaining their whale sanctuary after the whales discover they’re only playing with other whales.

It’s going to be hard for Blizzard to keep ignoring the playerbase and showing their arrogance when more and more players leave. This decision, along with the horribly abusive and horrendous thing that is Diablo Immortal, is probably going to ruin what little image they gained back with Classic.

Blizzard has been riding their name and reputation while making subpar games for so long, it’s bound to end somewhere.

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This maybe bears explaining: Classic Mantra is a term I stole from Sixx over on another thread. It refers specifically to where we are NOW in terms of the Classic Dev team’s attitude toward changes vs nochanges (#somechanges) and how that applies to the entire bundle of classic products, namely Classic/TBCC/WLKC. I don’t personally take it to refer to any one level of QoL (so you wouldn’t expect to backport Guild Banks to Classic, for example), but more of a respect for each entity as it was, with the understanding that those entities may be flawed and improved upon with the intent of the original in mind.

You pointed to three examples and say they are inconsistent. I say it is perfectly consistent with a team that started from a pretty strict authenticity stance and who have moved away from that slightly over time to where we are now (#somechanges) - and who have mostly chosen to maintain the game as it was.

  1. Implementing spell batching on the modern client was about as nochanges as you can get. It was literally reverse engineering a classic system and putting it back into the game. That is a pretty pure example. I didn’t like it either fwiw - although I think shortening the batches to something more reasonable would have gone a long way to fixing it instead of going from 400 to 0 overnight.
  2. Rejecting Dual Spec is again an example of nochanges… But I mean come on, dual spec in TBCC would have been a massive change. So a rejection of a massive change meanwhile they were taking baby steps in TBCC by fixing energy ticks and battle chicken.
    A dual spec compromise in TBCC, fwiw, might have been something like reducing or removing respec costs. And I guess you could argue not implementing a compromise wasn’t QoL enough. My only point here is TBCC is when the team started to open up to small changes.
  3. Rejecting restrictions to Dual Spec is again nochanges! So at least these three examples are consistent.
    Moreover, I take your point here to be that considering Dual Spec restrictions is anti-QoL and that’s bad, irrespective of whether it is true to the source material (which it wouldn’t be, I’m just saying). Would it be fair to say you would be for a more QoL-friendly Classic in general?

I just wanted to mention this, because I too remember hearing Ion say this. I remember feeling awfully skeptical for MONTHS after that remark.

Maybe it is time now.

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And instead of going through all this trouble, they should excercise the power vested in them to do so.

This can really only be described as a form of narcissism.

I’m not about to say your feedback wasn’t heard, but they never said they were going to change dual spec, just that they were considering it. They just ended up not doing anything internally. To take responsibility like that was your doing is…silly.

You spent a good chunk of TBC preaching for dual spec to get in TBC and I tried to tell you over and over it wouldn’t happen. Take it from me, the devs have a vision here and twitter-begging isn’t going to do the trick.

I think there’s a slim chance it gets brought back on ICC patch, at best.

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Just look at Josh Strife Haye’s video and breakdown of how predatory and despicable Diablo Immortal’s monetization is.

They really are exploiting players for money.

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Nah, going to keep posting so you forum trolls have something to do with your lives.

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And you’re a mature adult, I’m sure.

  1. I think it’s stupid. I’m literally being screwed out of playing the game. I do not like forming groups, so I spend my time “LFG” and not “LFM”. Those who want to be social butterflies can still talk with the randos. But no. We have to appease them and screw everyone else that dislikes being thrust into leadership positions.

  2. I don’t have to sit around wasting my time.

  3. There are none. Any perceived notion there are is instantly nullified by the fact those problems either do not exist or are a very very small percentage in other games (ie: ESO and FF14).

  4. There aren’t. Pagle-US is basically Alliance. But there’s still about 15 or so Horde that raid Kara. Are they to be screwed out of some ‘hybrid dungeon finder’ that only pulls from the server?

Blizzard sole reason for removing RDF is to slow down player level and player gear progression.

FACT: In TBCC, players spent their ‘leveling time’ running dungeons.
FACT: In TBCC, players ran dungeons ad naseum to get gear to jump into Kara and then dip into Heroics.

Blizzard has seen this and decided if Wrath Classic isn’t “done differently” then players will blow throw what content there is at the start.

Blizzard does not care about ‘community’. If they did they would of banned Boosting in its entirety.

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I have absolutely zero desire to do any of what you just said.

You say this like it’s a bad thing. I would say that’s a good thing (even if it was true).

Very true. That’s the level of agency we have.

Sort of like figuring out you don’t actually pay that cop’s salary.

Just pitty them and move on. This is probably one of their last sources of attention in life.

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There’s better ways than gutting a system that encourages people to login and play.

Who wants to spend hours sitting in a city so they can watch both Trade and LFG Chat, using an addon to monitor one while they watch the spam (or just having the Addon manage both if it can).

I personally think the dungeon finder should be available for normal dungeons only. That way lower level alts can use the dungeon finder and when leveling through northrend. This way people who believe the dungeon finder caused a mass split in the communication aspect of WoW can be pleased and the people who believe the dungeon finder makes leveling alts much more engaging can be aswell. This I think is the best solution.

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Or finding out they don’t have a legal obligation to do their job nor protect citizens.

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I trust the developers to know their game better than the players, frankly. We may have insights, but big decisions are best left to the professionals.

I like the philosophy of the Classic Mantra. I like how the developers have progressively made more changes to the Classic game as time has gone on.
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OK to a certain extent I kind of agree however changes I mean really As far as changes in tbc and classic They didn’t change hardly anything and didn’t address most of the problems until way too late I mean how long did we have to wait before the Corona boom displace or came in ?

2 weeks before tbc launched They initially said there was going to be at 2 months pre patch Randomly decided oh by the way it’s gonna be 2 weeks.

I do agree with what they did with drums but what they should have done is just put in the debuff there is no reason to put in the other set of drums.

And that changes the blacksmithing quite frankly there is no reason why the one hand or shouldn’t have just been 1 handed not main handed In the argument was Balance?

When that weapon would have been bissed for 2 classes And every single caster was going to be using the tailor gear What sense did that make exactly.

And that’s before we talk about the awful state of pvp They should have done something about that grind way sooner there was such a huge barrier to entry No wonder hardly anyone does it.

And that’s before we talk about the really big elephant in the room Bots and gdkps and real reason why they didn’t put in LFD Because the reality is they make more money if they don’t.

So when you say just trust in the developers blindly Ah no At this point I would be OK with the wow token.

Because the changes they would have to do to get the economy in a somewhat decent state no one would like on any level.

1 a gold cap going into wrath I would say 5K per character.

2 A gold reset Which everybody would absolutely hate.

3 Increase the gold awarded from quests so quests so you’re more average player could actually hope to catch up.

And I’m willing to bet if blizzard suggested any of these everybody would be livid well maybe 3 less people but still So again yeah let’s be honest here Blizzard hasn’t exactly handled classic well.

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