[WotLK] Let's talk Dungeon Finder

At this point I’m fully willing to believe anti-RDF players are just here to argue. There doesn’t seem to actually be that many of you and you bring up the same three points constantly as if they mean anything beyond being fancy buzzwords for youtubers to pick up on and Blizzard can look at and go “See? People are arguing in favor of this! We should continue!” without doing any further research on either side of the fence.

As someone who is a fan of RDF, I would be absolutely be happy with realm-locked RDF. Have it so it only searches on your realm for the first 5-10 minutes, and then beyond that it takes the first group it can find regardless of realm. Don’t let there be a player-choice function to remove the initial realm-locked timer, but have it be there as a backup for players on dead realms or for the somewhat significant number of players who can only play on off-hours where there aren’t as many people on.

During peak time when this “interaction” would normally take place, you should never see people from other servers (unless the server in question doesn’t have enough players capable of forming a party), and so your valued “community” isn’t broken up. People still have to be social and most of the time even have to be polite because you’ll still be seeing people from your server.

You cannot genuinely tell me that an RDF that effectively entirely bows to you and your demands would still promote toxicity and chaos. Why is it bad to promote more varieties in ways to level? That’s why BGs give Experience in Wrath, right? That’s why you’ll be able to queue for battlegrounds in the open world, right? That’s why the Random Dungeon Finder was added, right? Or, even further, why are the bonus rewards a problem? If they are limited to a certain number per day (Say, one, as I believe it existed in wrath) you’re promoting more people who otherwise wouldn’t queue to still do their one daily random dungeon. And for the most part, they’re all pretty easy- meaning you still have to come out, be social for your 15 minutes, and be done.

People progress through content at different paces, and there will be people joining 6 months to a year from now when a good chunk of the population who only raidlogs will be DONE with doing the heroics, and they will be hard stopped from progression because no one else is running the dungeons anymore on many servers. There will be a handful of servers with “high pop” and the rest will be low pop like they were during TBCC, and then when content picks up again during new raid releases people will be shamed for moving to try and actually BE ABLE TO PLAY THE GAME once again like people have been shamed over this last couple weeks, for making the choice to be able to play the game that they are paying for. But, good job, Classic Andies. Keep gatekeeping the game and show us just how strong your community is! It’s worked so well so far.

9 Likes
  1. Betrayed
  2. Get to do more of the content I enjoy
  3. None, there is not a single down side to RDF
  4. Really should not be a hybrid solution as there is no problem, RDF is the defining feature of WOTLK Classic, it should be included. However, server only rdf would be ok with me (this won’t help mega queue times though). WOTLK RDF would go a long way in reducing queue times.
14 Likes
  1. It should def not be in at launch and if it is added it should be amended to be something less modern MMO content lobby game based.

  2. Easier leveling. Thats p much it.

  3. Literally everything it lead to the death of the MMORPG GENRE as a whole. After it every single MMO launch turned into a WoW clone that copied this same feature creating lobby game MORPGs to replace the old school MMORPGs.

  4. Yes compromise is pretty much the only option to not completely split the community.

watching this thread

I really couldn’t care less either way. If I had to have a choice, I’d keep it since it was there in the OG game… Speaking of, wake me up when you guys start pushing/asking about an actual re-release of Wrath as it were. Thanks.

1 Like

I’ve been off and on the forums every since the announcement in April, engaging in discussions, debates, and arguments over LFD or RDF, whatever you want to call it. Two things stick out the most.

  1. Cross-realm grouping. The issue doesn’t seem to actually be the system forming a group for you. The problem seems to lie with the anonymity of everyone being from a different server. I think 1-70 content could benefit from a hybrid system of trying to make a group on the server first, then resorting to cross-realm after a period of time. 70+ content should be only server wide.

  2. Teleporting to the dungeon. Personally, I don’t have an issue with this, but others do. So fine, Northrend isn’t that big. Make people travel/summon to the dungeon.

I think if you changed those two things, most of the other complaints are really just used for ti-for-tat discussions and aren’t terribly relevant.

I think the other issue is that Blizzard made the decision while saying that they think it’s better for the community without consulting the community. Coming from the company that said, “you think you want Classic, but you don’t,” that feels pretty insulting. That’s my 2 cents, and I think Blizzard should do a poll to see where the community stands on putting it in and possible changes, and publish the results of such a poll.

2 Likes
  1. Very positive. I feel like I am finally part of a target demographic group for something other than kitchen appliances. I’m not sure where Blizzard is getting their data, because they have certainly never asked my opinion, but I am appreciative that they’ve elected to take this path.

  2. I guess I liked the bribery bags I frequently earned as a healer or tank, since I seldom play DPS. Unfortunately this was only ever a positive for me and I felt it did breed resentment.

  3. Aside from the conversation about the long-term decline of the game overall, the immediate negative was the swift and dramatic shift in player attitudes, treating other members of the group as obstacles and reacting with hostility. Blizzard was constantly scrambling to apply bandages to the system - limiting what loot you could roll on, allowing everyone the use of an enchanter’s tradeskill, causing BoEs to bind on need rolls, etc. All of the behaviors which generally earned a bad reputation on your realm prior passed without consequence in Dungeon Finder.

  4. There is a solution currently present in the game. The interface is inelegant and it could use a few tweaks but the group finder is available. Working on ideas to improve the functionality of the current tool may be your best tactic.

Then your very weird. RDF has zero impact on the social experience and is a very silly reason to quit wow. But you can still enjoy no-RDF in Classic Vanilla. RDF was in Wrath, as you stated. So it should be in wrath classic.

5 Likes

people don’t want dungeon finder because theyre a mod in thier realm/pug discord and don’t like people can play game without asking them

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Can still enjoy a no RDF game in Wrath as well its called don’t participate in it. Group with friends and Guildies i truly believe the biggest argument against RDF is players who want to be able to boost lowbies and also sell Heroic Runs for gold.

3 Likes

1.Should be in the game was with original WOTLK
2.Tons of Positives Gives people Catch up mechanics / Alt Leveling / If you wanna play solo
3.Almost no Negatives honestly maybe 1 bad side affect is getting grouped with Flakes who leave dungeons but then you will usually get a new person pretty quickly.No Need to Hearth to Town and spam LFG or Anything like that to fill the spot
4. My Post Below Covers This

Honestly I believe they could just bring it out on Launch but with one change if its technically possible to this. Since you can Circumvent the Heroic Dungeon Per day thing just make it so RDF can only que you for each heroic dungeon once so you would only per able to Que and enter 12 Heroic Dungeons per day at least until later phases.

At the end of the day Wrath was at its core a Start of more conveniences more accessibility and it shows wrath brought in the most players. Having these things doesn’t stop the players who don’t wanna use them from playing the game but it does harm the players that do

8 Likes

I’ve put many cents on this and I’ve said many times that I don’t think it should be added at the start but that older content really needs it, but even if it was added at launch, whether added now or later has no affect on me whatsoever, Might as well give the people what they want. I don’t see a really good reason for removing it entirely other than to make people buy boosts and I also think any small change in wotlk that isn’t popular is just to make their new expansion more appealing so people buy the expansion now Tin foil hat At the end of the day as I said, it affects me none at all.

2 Likes

answer me this, who are ANY OF YOU to tell anyone else how they MUST experience their gameplay? thats the mind boggling part. PRO RDF just want choices and anti RDF want to limit those choices. its pathetically sad and i pity the anti rdf crowd. how horrible their lives must be to want to FORCE other people to play the way they need them to play to validate their own lives.

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Removing #1 kills a large part of the value of the tool for smaller realms. Even without queues servers are currently containing populations that rival entire battlegroups from Wrath, so the idea that cross-server damages anything is a farce. Removing #2 kills it off for leveling dungeons, and a notable boon of RDF is that it reinvigorates the leveling scene and gives people the ability to run dungeons which would otherwise be abandoned.

2 Likes

You’re talking about a totally different system all togethar that designed more for soloing. MMORPG started out being big time sinks and requireing socialization to a certain level to progress through all the content. That’s by design and what the developers wanted to convey with THEIR PRODUCT.

This is the nature of those people. NOTHING stops people from falling into the same scenario but themselves. Make your own groups then because from the sounds of it there are ALOT of people such as yourself with the same problem so those groups should be simple to create.

yes they did start that way with the OGs Ultima/Everquest/Runescape etc then WoW came and started making things easier and more convenient even vanilla was a trend of more causal game IE more casual than the games I listed the RDF doesn’t Harm anyone that doesn’t choose to use it nor does it go against the games principles especially Wraths which was trending towards even more casual / accessibility

2 Likes

Yes it was more casual but be a little more casual and extremely more casual is 2 different things. They started making so groups werent necessary to do alot of the content which was questing but still dungeons and raids needed communication / communities to develop. Removing features that have shown long term effects will compound harder in this day and age. They simply would rather it not exist then take the chance of the past/present repeating itself with 1.5 decades of metrics.

Don’t get me wrong, i like RDF as a feature but only for 1-70 normal dungeons. Past that, i believe is when community becomes extremely important and can understand the restraint. Again, i think 1-70 dungeons is a fair area to have RDF because it’s almost 100% where it’s truly needed.

In today’s game and I stress that hard when. I say today’s game cause both classic and retails trade /lfg/general chats look exactly alike the word community is pretty much just your guild