[WotLK] Let's talk Dungeon Finder

Coming from an average player, please bring RDF. Implementing it has no impact on “ruining the community” it only helps the smaller folks and the guilds looking to build a bigger player base in recruiting for raids. I really only see RDF as a positive, as long as they keep it as dungeons only and do not extend to LFR.

Without RDF in wrath, it will take longer to create a group than it is to run the actual dungeon, and that is not fun to the average player.

8 Likes

Here is my take:
I started classic late. It wasn’t even planned. I quit in 2012 and never thought of looking back, but the pandemic lockdown along with some real life friends got me to start again. This was the summer of 2020. By this time almost everyone was max level, had a ton of gold, and didn’t do leveling/older content. I was hardly able to group up leveling, other than the few times the real life friends checked up on me. By the time I was level 60 I was pretty much done with the game; everything closed during the pandemic was opening back up, I was in a relationship getting more serious by the day, and I couldn’t find a guild that still did old content that I didn’t get a chance to experience. I stopped around the time BC launched and didn’t plan on coming back.

I did, however, come back sometime around April-June 2022 after getting married and settling in. This was, once again, about a year into the expansion. Leveling in outlands was a little bit different. I was able to find groups for 5 mans and did all but a few of them. Finding groups to do heroic 5 mans at 70 was a completely different matter. Once the raids become farms very few people continue to do heroics. All my toons are sitting in PvP gear as I missed the rush of players doing PvE. No guild was going to take me to Sunwell in questing blues and greens, and I wasn’t going to pay for gear in gdpk. I know RDF isn’t for raids, but my point is I didn’t get to experience the progression part of the game at max level. I only have a couple of hours to play each night and the time it would take to find 4 other players wanting to experience the game fresh was too much. Queueing for pvp was just the option i was forced into.

When WotLK launches I am sure that outlands is going to become barren in short time. This means that brand new players that come to the game are going to have similar experiences as I did in vanilla classic from their levels 1-70. Now it may be a little more lively during the early months of the expansion, but give it a year and the old content will be barren waste lands.

With all this I am for the RDF, however, for everyone that is against it, maybe they would be less against it half way through the expansion when no one is doing any of the older content? It won’t effect your play to allow less geared players, late to the game or otherwise, a catch-up mechanic not dependent on paying absurd amounts to be run?

TL/DR: Heroic 5 mans declines rapidly as soon as raids are on farm. There aren’t many players leveling alts anymore, and that declines too as the expansion goes on. Why not have this to help group up, especially for brand new players that come late to the expansion? If not at launch then what about including it in phase 2 when the decline in older content happens?

2 Likes

The LFG tool takes you out of the world then, by your logic.
Why aren’t you anti LFG tool also?

Again, this is on you if you used to join an RDF queue and just sit in a city waiting for it to pop.
You can actually go out in the world and interact with it while waiting for the queue to pop.
Or you can do crafting or AH business while waiting for the queue to pop.

I’ll give you a partial on the relationship comment.
If it was same server only it would help more in building relationships but you can still get people from your server in an RDF queue.

2 Likes
  1. I think that the dungeon finder not being added in wotlk classic is a huge mistake. Wrath is very focused on endgame dungeon grinding (especially in comparison to vanilla & even moreso than tbc), so forcing players to adhere to systems that (kinda) worked in older expansions that weren’t specifically designed with repeatable endgame dungeons in mind seems like an outlandish mis-step. Why would you remove a feature that’s designed to facilitate one of your core gameplay elements when no one asked you to? Doesn’t make sense.

  2. The dungeon finder specifically introduces a means to smooth out the gameplay loop of leveling without much inconvenience on the player side. You’re able to queue up for the dungeon you want to run from anywhere in the world (presumably the new questing zones) and after you complete your run, you’re placed back into the spot where you queued from. Fantastic! It also introduces completely new and valid ways to level your character by just spamming instanced leveling content. I feel like people aren’t fully understanding the implications of this in a game where there will be heavy competition over resources and npc spawns.

  3. The most common perceived downside to this system that I constantly read about is the death of ‘server identity’ and ‘the community’ aspect of the game. To this, I’d like to pose a couple questions:

    • Do you actually enjoy spamming ‘LFM/LFG X dungeon - Need X role then G2G’?

    • If you’re invested in the competitive side of raiding/pvp, are you focusing more on smaller guilds on your server? Or are you looking at how the top guilds stack up against the rest of the world on warcraft logs?

    It seems to me that more people are concerned about their standing in the region rather than how they stack up on their server. With this larger scope in mind, it seems like server identity hasn’t really mattered throughout TBC & even past the AQ event in classic.

  4. There’s currently a hybrid solution in place and it’s terrible. It’s essentially the exact same lfg tool they have in retail and I have no idea why anyone accepts it as a solution. It’s bad. End of story.

12 Likes

Yet those people get back to where they were in the world to interact with the open world when the dungeon is finished.

So by your logic Mages should not feel really immersed in the world since they can teleport so many places.
Oh wait, and warlock summons.
Oh man, and summoning stones.

2 Likes

“Based purely on my conjecture alone and ignores the fact that there are plenty of LFG groups that don’t talk to each other during runs except when absolutely necessary”

Was added in 3.3. Guess which patch devs are using for WotLKC?

Some ppl don’t want to be social. That’s perfectly fine. I still don’t see how rdf will singlehandedly destroy the need for guilds when u need to interact with people to find raids, not to mention it has 0 impact on guild membership.

So much social interaction in “LF1M dps,” “what role u going as,” “ur not playing meta spec so goodbye /kick,” “can I need.”

Is that why they also used later patches of vanilla and TBC during those launches?

Making the game more inconvenient for ppl to play will not “maintain the social aspect of WoW.”
Many of us want rdf because we do not have time to be sitting in LFG for 40 minutes waiting and then having to stop questing in order to spend 15 getting to the stone, even moreso when u want to do a dungeon that’s not in a faction area (ie Monastery as alliance or DM as horde).

I guarantee more people will be pro-rdf once the xp buff is gone after release and they realize how much of a slog the grind to 80 will be, especially if they plan on having a few alts.

Almost all of ur points here have been conjecture. There has been no connection between rdf and “social aspect being downgraded.”
If people are going to talk during dungeons in lfg, they’ll talk during dungeons during rdf. If they’re going to join a guild via lfg, they’re going to join during rdf.

The only thing that lfg brings is additional travel and wait time while forcing u to stop questing and travel to stone once group is finally full and then have a way to get back.

U purists srsly need to calm tf down.

5 Likes

Because i didnt need to do heroics when it was introduced, as a catchup mechanic for alt. I used it as a catch up mechanic for alt characters, everyone did. but when we climbed through the entire expansions content as we went from patch to patch we did it without rdf.

this is wrong. LFG doesnt eliminate the need to make friends, assembling an in game dungeon group is tedious. tedium you can avoid all of or part of by having friends to fill spots for you. guildees to run with you. Encouraging you to make friends to make the game easier on yourself.

LFG also doesnt teleport you, interacting with a tool is fine, interacting with a tool and then magically appearing halfway accross the world certainly takes you out of the world tho. This is where its different than portals and stones and hearthstones because they arent a menu tool that then teleports you into a dungeon with npcs.

The agrument that RDF poisons the well is kinda stupid as well. I was never going to do endgame content before it and i actually only ever tried actual raiding when LFR was already out and I was too casual for raiding. I just don’t really care about the grind of endgame. I just want to do the content even if it’s only once and on LFR even. It doesn’t matter to me and it never did even back in 2004. So for me this it will make people lazy argument is moronic.

2 Likes

I quit WoW when RDF dropped in WotLK because that was the tipping point when the game became a meaningless daily farm and not a rewarding, meaningful, social experience

EDIT: I am moving this entire post to a new thread. Sorry folks.

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You quit WoW when ICC came out? Wow man you missed out on some great content.

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You mean to say you’d stop being social? Well, I wonder who’s fault that is?

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i need this for dungeon. for raid? maybe they need to add some features to help social thing

LFG doesn’t teleport you to the dungeon. Have you even used these tools?

When I say it “takes you out of the world” I mean that it literally plucks you out of it, puts you in an instance, then puts you back. It literally takes you out.

Being immersed in a world means actually traveling to where you want to go.

1 Like

No. Both of these are a quality of a class. There’s immersive reasoning behind how they teleport/summon, and it’s part of their identity.

Yeah. Please delete all the summoning stones as well, and give locks their identity back. Summoning stones are stupid and make no sense.

if blizzard does not give us RDF then its proof that they dont listen to their community. it clearly shows that the majority of the players that we want RDF or something way better then the group tool we have for now.

4 Likes

One month max before its added. PVP q was step one. Pve step two :popcorn: :champagne:

see? attacking me personally but not my statements because you cant argue against the truth. typical of the anti rdf crowd simply because its not about all of your tired old excuses… its about your feeling that youre losing control. when you arent, what you are losing is alot of the crowd thats being forced into your world due to lack of other choices. so youre just mad you cant keep your thumb on the scale in favor of you and your friends.

and i dont care whether or not you consider me invalid, your opinion of me personally matters nothing to me as the only thing ive been doing is arguing against your false foundations against rdf. and i will keep responding as long as you keep babbling at me like it matters lol.

to take a page out of your book…

dont like what im saying? stop reading it, stop replying to it. deal with it and move on.

1 Like

This has to be a troll forums account

So u did no raiding, rp, or pvp?