[WotLK] Let's talk Dungeon Finder

So I’m asking you this:

  1. How do you feel about Dungeon Finder not being added to WotLK Classic?

I’m sad and let down. I have been playing classic since beta. I have been patiently waiting to get to wrath for Dungeon Finder. I work off hours and I hate inconveniencing my guild to ask for help. I’m new to their guild, they’ve been playing together for years. My retail guild died in cataclysm. So I have been playing solo since that time. A little more independence to run something is nice.

  1. What do you think are the positives of having Dungeon Finder?

Solo players can play more freely. Able to spend my time playing instead of begging for help or LFG in chat.

  1. What do you think are the negatives of having Dungeon Finder?

None, you can still do guild runs, but bringing along a pug. You can do LFG chat. Literally nothing is taking away from that.

  1. Do you think an hybrid solution could be implemented, whether it be a partial Dungeon Finder or a different solution altogether, and what could that solution be, if you can think of any?

I’m fine with a hybrid solution, so long as I can still play solo. But it has to better than playing world of boost chat. It’s nice queuing for an instance while still maintaining to play the game. Someone up above linked a roll out schedule and I feel like that’s honestly the best way to go about it.

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So raiding you didn’t need purple gems, or orbs, or maybe some heirlooms you didn’t grab before?

Lemme put in simple terms, I dont want to get stuck in a group by a bot with the kind of people that maliciosly attack others over opinions and drag any form of sociailization into a 3rd grade level mud-slinging free for all. Its not lfd I have a problem with its the the negative nancys and the ego lords that will so to say. “Poison the well” .

no repeatable quest is necessary. there’s no need to incentivize it. everybody will use it anyway.

Getting a full Tier 9 set from dungeons isn’t special?

Yeah and that would be fine, the rewards would stay the same and people who don’t even want to open the LFD interface would be able to get them too.

Which you couldn’t do, it was only a handful of pieces. If you wanted full gear for current tier you had to step into raids.

No, it was actually the full tier 9 set

Oh I agree, if LFD is included, people will use it over forming groups manually for the convenience.

I meant more for the case you don’t want to use the LFD.

I didn’t say current tier. I’ve said about 5 times I’m talking about 3.3 and beyond.

I was responding to someone who claimed once you hit 200ilevel the emblems become useless. Which is false. Each tier unlocks a new tier you can buy with those emblems.

Let’s say Wrath Classic launched with dungeon finder. Those emblems would buy…whatever blues the dailies in early Wrath gave I guess. When tier 8 gets added, now you can buy tier 7 with emblems of triumph. When tier 9 gets added, now you can buy tier 8 with emblems of triumph. When tier 10 gets added, now you can buy tier 9 with emblems of triumph 9 (aka when dungeon finder was added).

Thus dungeons stay relevant and important throughout the expansion. They will see massive participation. Always a reason to keep doing dungeons. This is good design. Why take away? Why diminish it? Slowing down players just to slow down players is such a Retail thing to do.

You could pick up all 5 pieces of the tier 10 set with frost too, but obviously that would take a LONG time with no raiding.

Tier 9 was ToGC, and it was available for Triumph emblems in the ICC patch.

Click picture to see the state of emblems in patch 3.3 (ICC):

You could trade the higher tier emblem for its previous tier all the way down to heroism

Okay yeah I was confusing tier numbers, then to answer his question no getting T9 when ICC was out is not special.

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nah, because thatll just give the incentive to both instead of one side. this is one thing that doesnt need incentivizing either way.

Badge gear has pretty much always been catch up gear except for phase one.

Is tier 9 launching in 3.0? No. That’ll come in 3.2 when they add trial and the trial catch up dungeons. You’ve just jumped gear levels by a full year and 2 full patches.

On launch they’ll get you… 187 gear? Is that special? Not really.

One day people will read posts and it’ll be amazing.

If I might chime in again. Lets look back at classic instead of looking forward at WotLK

What are the non-social issues with grouping in TBC right now?

  1. Leveling groups do not exist outside of paid (gold) boosts. This is heavily impacted by the presence of the paid boost causing new players to skip the 1-58 content and then acquiring enough gold on the newly boosted character to simply pay for boosts on alts.

  2. Dungeon groups for non-current content are severely diminished. During the opening phase of the game, groups are being made for all dungeons. But as dungeon content recedes into irrelevant content for the raiding population, players looking for that content becomes incredibly scarce. For example, finding a MGT group right now might take 5-15 mins, but a normal Mana tombs or Sethekk halls can take hours making the experience for those not at the fore-front very miserable.

  3. A lack of new players entering the playerbase reduces population support for older content. In essence, we are completely dependant on people continuously rolling alts in order to create the population needed to allow players to participate in group content prior to 70 (and even normal modes at 70).

By simply doing nothing, you are dammed to walk the same road again. Once the initial rush of pre-raid gearing for players is over, no one will be looking for normals with any regularity besides the odd alt character (and this is ONLY if the boosting community do not figure out an easy way to boost people from 70-80… which they will).

Once the raiding community has their main and an alt or two raid geared (which is MUCH easier in WotLK due to the very low difficulty of Tier 7), even heroic content will fall off a hill. Only a few people will be looking to do the badge daily and I would be willing to bet that MANY of those players would simply look internally to their guild for a tank and healer as opposed to pugging, thus diminishing the available players for that content even further.

LFD helps address these issues by:

  • Increasing the available player pool for leveling players.
  • Increasing the available player pool for non-current content.
  • Creates a more social and engaging leveling experience for alts and non-boosted players. Even when cross realm, being able to participate in group activity is better than none at all.
  • If dungeon levelling from 1-70 is faster via RDF groups than that of paid boosting services, you will find more people actively levelling their alts as opposed to paid boosts. Which in turn, provides a healthier and more social levelling experience for new players.
  • Provides badge incentives to attract players who no longer require anything from normal/heroic dungeon content.
  • Promotes players to play with groups outside their immediate social circles, resulting in more groups for everyone.

I feel that many people have created skewed views about the current dungeon population as the experience fostered by a mega-server is drastically different for those on a mid/low pop realm.

For example, I am on Arugal, the highest population server for my region with a total of 3226 active alliance raiders, Benediction alone has 29393 alliance raiders… nearly 10x the active playerbase available to us. So for any player who is on a mega-server and says that there are enough dungeon groups for all manner of content on their server, it is likely because they have access to so many more players.

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What would be amazing is getting tier 9 gear from heroic dungeon badges on launch week. That’d be nothing short of a miracle.

Considering no one said that, I’m not sure what your point is.