didnt do a good job with the post you made trying to get blizzards attention, stated nearly zero reasoning, behind why LFG should be in the game, and missed so many ball parks. it was like watching a boss guide in a language you dont speak, nor understand. are you brian? it really felt you skimmed through the reason why we want/need RDF and just posted why the minority dont want it. there’s a very clear and overwhelming presences of people wanting RDF, just stay in retail and keep attempting to fix that.
Considering that they then backflipped on it the moment they got a blue response since:
Absolutely none of this is alleviated by new automation tool, from Retail, designed to throw you into dungeon after dungeon, in a world where players fly over any sort of PVP.
The new tool is no better than RDF, yet potentially far worse.
The removal of the RDF queue ensures that I will do the bare minimum number of heroics possible to get what I need and then just play other games.
I don’t enjoy the group building experience. I never have, and while the new tool to make the process easier is welcome, this should have been done in classic well before wrath, and wrath should have had the random dungeon finder queue, which the devs are on record as wanting in the game far earlier than it actually arrived.
Unfortunately they’ve done this before and it works. They’ll keep deleting things they don’t want us talking about. They’ll funnel the discussion into one thread and eventually we’ll just get sick of talking about it when nothing changes.
I hate this company so much. All I want is for another company to make a proper MMO.
They’ll explain it as ‘People were being too mean and rude to Brian and the Classic devs’.
Which there is some credence to, but in typical Blizzard fashion they puff out their chests, dig their heels in, and get even more stubborn in ignoring the wants of the playerbase.
When they buried the CRZ threads they never said a word. They just buried and buried it til we stopped talking about it. Took years, but they won.
I think this is just the start though. When people actually start playing wrath and can’t get groups it’ll pick up. It’ll be too late, but somehow I think thats what they want.
Most simply expected RDF to be there because it was originally.
I didn’t think Blizzard would pull that rip chord, so even though I’m all in favor of RDF being removed, I made not a single post prior to their announcement about the suggestion that it should be come WOTLK-C.
I imagine many others who are pro-removal are just like me. Said nothing prior, but since Blizzard played their hand, now we’re all in.
So demand for removal prior to announcement vs complaints about removal after announcement is a very, very poor indicator of anything resembling a good data set.
I really don’t think this is going to happen for you, and I’m just trying to be honest with you.
Look at this from their latest developer blog:
This is a very strong, firm line in the sand, more firm than even I expected it to be internally for them. It’s very clear that they are going in to this expansion very sensitive to basically anything that inherently affects the potential for in-realm communication, and it can’t be argued that a cross-realm DF that automates the group forming process is in direct contrast to this “value” (their words).
This seems to be a design pillar going in to this version of WOTLK. I’m really starting to believe that this is a pretty fruitless endeavor for you. You do you, of course, but I’ve called almost every step of this.
The EU thread still exists, and they’re as against it as we are. The majority everywhere simply want LFD. But the stubbornness of Blizz as usual prevails. That worked out so well for Retail.
The EU thread is there, but the US one exploded last night. It was gone a few hours later.
Can’t wait for folks to react to bliz wanting to add dungeon challenges to make them more difficult. At this point it’s not wrath classic anymore. They need to call it Wrath revisioned.
They said they want to add challenges to instances so they don’t feel as easy. You know, ramping up the difficulty so we feel more rewarded. Just like cataclysm!