[WotLK] Let's talk Dungeon Finder

This is like the twilight zone, for real. It is like you are operating as if they never announced a nix to dungeon finder. oh my

And here goes Blizzard absolutely destroying yet another one of the arguments for DF:

https://tbc.wowhead.com/news/blizzard-reducing-efficiency-of-boosting-groups-in-bc-and-wrath-classic-dungeons-327453?webhook

Fewer people overall leveling. Outside of during this 50% event, I doubt there will be many people at all using the tool while leveling.

Point is I don’t wanna see anyone using the argument that boosting is somehow promoted by removing DF (even though it was a stupid argument even before this change, tbqh). It’s literally exactly what I was predicting, that they’d take what they learned from SoM and apply it here/to WOTLK-C.

And people wonder why I act confident when I keep being so correct…

:point_up_2:

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So now instead of people paying for 1 or 2 runs they’ll have to pay more for 5 or 6 runs to get the same XP now…? I’m sure the boosters are crushed…

Gate-keeping is not a problem Blizzard needs to solve. That’s a community problem that is solved by community-based solutions.

Blizzard solved it for dungeons originally with RDF.

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The whole idea this time around is for them not to solve it. That’s the goal. Blizzard doesn’t want to solve the problem themselves. They want the community to solve their own problems, thereby not diminishing the social fabric of the game.

You’re almost there.

They sure did. Way back in 2009 when the gatekeeping wasn’t nearly as prevalent as it is today.

Dungeon finder is so much more needed now than ever before. Instead….here’s a system from Retail that doesn’t solve any of the problems going on in TBCC.

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That would require a community that could fix it on its own. Outside of the first few months of P1 Classic, that community doesn’t existe.

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They don’t want to solve it because they hope that if the community gets bad enough while also eliminating any tools that might allow the community to deal with or work around those problems the players in the classic bucket will naturally funnel into Dragonflight. Just look at the marketing material for that expansion. It almost comes out and says “play retail cause it’s now more classic than classic!”

Meh, agree to disagree. It’s in your benefit to pretend like what you’re saying here is true, I get that, but…it’s just not.

Apart from your exclusion of the heroics, you just described the original implementation of RDF. It wasn’t until later that the teleport and cross-server were added but you anti-RDF people all seem to not realize that.

That wasn’t the RDF feature - that was an altered version of the LFG tool we currently have. The only real differences became Tank/Heal/DPS check boxes, and the option to volunteer for leadership, and the “auto-join” feature.

You still had to specifically look for certain dungeons.

Cross-realm (including the teleport) was a “launch” feature of DF. You are in error.

We don’t realize it because it’s completely false and doesn’t reflect actual historical reality.

Being able to queue for BGs destroys the social fabric of realms, the fact that they are cross realm makes it even worse!

I request that all bgs must be queued for at the actual bg portal in the world. Being able to queue from cities and teleporting to the BG destroys organic world populations and deprives the players of organic world pvp opportunities.

Also, being able to queue into a random BG with randoms that you’ll probably never see again destroys social connections. All BGs should require full premades that travel to the zone portal in order to join the BG.

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It’s obvious, we want LFD.

It’s obvious, you’ve decided not to do it and you’d rather develop a half baked solution without giving us what we want.

It is literally another “You think you want to play Classic” moment.

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I feel the new tool is fine for content at the forefront but (though the LFD tool is better in most ways), but it doesn’t address any of my major issues with the current system in providing support for people who are behind the curve so to speak.

Without giving access to a cross realm player pool, non-mega servers are going to wither much much faster than the mega servers. As normal dungeons fade out of significance for raid mains there will be very few groups going later in the expansion and leveling groups are still going to remain pretty dead for most of the expansion. This is only going to be MORE amplified in my own region (OCE), as our alliance faction has slightly more than 1/10th the amount of players as say Benediction. Without having access to more players very few of our problems with the CURRENT LFG system will be solved.

It also seems that blizzard have just given up on making leveling interesting and fun by just padding leveling with a significant exp boost. Because the few leveling players are leveling faster, the odds of having players within your level range to do dungeons is going to be even LOWER than before. The lack of this cross realm player pool for leveling players combined with no LFD creates a situation where the only real way to level is to quest again.

I would have LOVED for them to stylize the exp bonus into a particularly weekly event that rotates. For example, you could have Dungeon mobs + quests give 300% one week followed by extra boss drops, then PvP could give 400% more exp and honor, then quests give 300% exp and bonus gold, have a week where a bunch of crafting quests spawn where players can make/gather old world items/materials with proffessions and trade them in for exp as well as increasing the amount of materials you can gather from Azeroth and Outland nodes. There was LOTS of creative ways to implement this bonus AND create some level of engaging gameplay. But just a flat exp modifier seems REALLY lame.

Some good ideas in this post. I will say the boost will be nice during the mass leveling on the fresh servers. For at least a little while, we’ll be playing a fun game.