If you’re talking about the daily bonus for the current emblems, that is exactly the reason many players run it who otherwise have no need of dungeons/previous tier emblems.
Badges are why people still do the daily heroic and older content, other than GDKPs.
I don’t respect your opinion, I think its entirely wrong, and you only care about your delusional community that doesn’t exist. Out of all the back and forth we’ve had over the months, you’ve still yet to give me a single downside to RDF. I have no respect for you, nor will I ever, while you hold the stance of making WOTLK Classic worse for your own selfish reasoning.
WoW still exists on retail, and there are reasons for it. Actively campaigning against a system that is very widely used, and to many a popular system, is far more, “destroying the game” than wanting to preserve what the game was in the first place.
There’s a lot of people with many different reasons for wanting to play older versions. Trying to take out one of the core features that is still popular today is a very risky move, and is more likely to cause more harm than good.
The prevailing theory is that you give up some of the additional social portions of the game in exchange for the conveniences that comes with DF. This cant really be argued as far as I can tell. To what degree and whether those social interactions are important is another debate altogether.
To that Ill say it’s just a great case of where the paved road of good intentions goes where it always does. In theory, for the time, you could make a case it was a great add. Just like many of the concessions Blizz made over the years. Look at how PvP gear went - the more accessible it became the bigger the problem it turned into for “players”. Same goes with RDF and all that it spawned behind it.
It takes a certain kind of playerbase to integrate that kind of thing into the community without ultimately destroying it. Even then there are lines that cant be crossed. This crowd just didnt have what it takes - and theres no shame in that btw.
Then people run a specific dungeon once, rather than queuing for a random - with less geared players who queue for specific dungeons because they need something from it, having shorter queues as they can match with those players that only want to do one.
Don’t forget that they also do it so they can exert more control over people.
This is true.
But it does insinuate that at the very least there is something being lost, which is something to at least consider in the question of having a LFD or not.
What is being lost and is that a cost worth making? Could there be another way to gain something similar to the LFD that would have a better outcome on the cost?
In the end, of course, it’s mostly just subjective and theoritical, but the thought experiment is still good to have.
I see what you’re saying. But I’m still willing to give Zippy and the others some benefit of the doubt that they really do believe (on an almost religious level) that RDF will cause untold irreparable harm to their community. I suspect that if these posters were actually trying to defend mass dungeon boosting operations they’d be better organized and have a lot more sock puppets trying to drown us out. And, I really haven’t seen any evidence of that yet.
Many people claim that there’s a community that exists right now that is worth harming the game overall for the bulk of players. While said community may exist in small pockets, overall there simply isn’t a community that is worth not having a popular feature that can fix problems that already exist now and have existed for well over a year.
The community argument could have been made far more convincingly in original Wrath, but many of the community at the time recognized the problems the system was created to fix - and it was generally more welcomed. And the problems that existed then are much worse now, especially the existence of dead realms.
Given how long the queues tend to be from what I’ve heard, I’m not sure if that’s true.
But we understand how it works. As someone who tried to gear an alt, it was difficult to find groups even as a desired role for the dungeons I needed that weren’t the daily heroic. And while there may be some people willing to run more random dungeons than just the daily, that population is a sharp drop from those just wanting to do the daily.
Time is the biggest consideration. I could Q, and I could get in a dungeon in 20 minutes. Do the Dungeon in another 20 minutes. In LFG chat, it might take me 30-60 minutes of fruitless searching.
The random finder also lets tanks and healers Queue more than once which increases the amount of dungeons and emblems earned per day. Heroic gear and emblems are just the first step towards getting gear for raids. Raids are where you’ll need social skills, not getting into a 5-man.
Yes, there were. Leveling had extra XP plus a helpful bag of garbage and you got extra lower tier badges every run after your first of the day at max. (2 total per run)
It needs extra rewards - the same rewards that existed for RDF - to get people to queue who don’t need the previous tier emblems nor have any reason to do dungeons outside of those emblems.
If we have RDF, there is literally no reason not to have the emblem reward in place. Making the daily heroic still be a thing over a single random one a day means people will queue specifically for that dungeon, which will sharply drop the pool of players for other dungeons.
Very few players are going to hit random dungeons when they want one of the many dungeons available, and fewer still will want to run potentially have a dozen dungeons hoping for a specific one if there’s no reward for queuing random.
Yes, there were. You got 2 of the current emblems for your first heroic of the day. Every subsequent heroic gave you 2 of the previous tier tokens. This was unlimited until you did every single heroic that day. You could potentially get 28 or so of the previous tier badges daily just by queueing RDF. You could not get these badges without queueing RDF.