WOTLK doesn't need RDF

Pretty much. Thats why i dont quite understand why people are so against it.

I’d understand their position more if blizzard was forcing you to use it. For example if you were literally blocked from the ability form group or enter dungeons without using the tool, or if blizzard blocked/banned LFG chat.

I see it like pet battles in retail. Do i like it? No. Do i use it? No. Do i feel the need to adamantly fight against its extistence because other players dont share the same opinion about it as me?.. No.

The problem with this is, the existing system is painfully slow for many players. So because of network effect and efficiency in gaming, over time, the pool of players stubbornly using the chat channel will dry up and be left only as the booster spam.

That’s why RDF needs to exist, but be limited to the realm only.

Pet Battles in Retail are an optional part of the game. Dungeons are the core gameplay element of the early expansion game.

What about a compromise where they implement LFD, but dont code in the “teleport to the dungeon” feature. This way everyone still has to walk there or whatever for roleplaying reasons etc.?

That’s not the problem. It’s the cross-realm aspect, where someone being toxic has no repercussions, because when they do it, they aren’t limited in their next group. If it weren’t cross realm, they’d quickly expend the list of people who don’t have them on an ignore list, and the dungeon grouping would slow down.

Teleporting to the dungeon can only be removed once they remove the cross realm aspect, because that’s why it was implemented.

Here is the repercussions for being toxic: they get vote kicked from the group.

Why does there need to be a greater punishment implemented? Just move on. Those kinds of toxic players exist whether there is LFD or not. I see them all the time when forming manual groups in tbc.

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Being toxic on your own server rarely has repercussions - particularly if you’re already in a guild and have secured your raid spot.

Over half of the worst instances of dungeon toxicity I ever saw were before RDF and came from someone with at least two other members of their guild present. IE: they were being terrible right in front of - and thus effectively with the support of - their guild. Why would they care what a couple of randos thought about what happened in a dungeon? They were there for badges or to help gear up a member of their guild and everyone else could go jump off a cliff.

Just this week I has sitting on top of a nightmare vine killing the mob that aggroed when someone flew down and snaked it out from under my butt - literally. I recognized him as the main tank of a really active guild. Do you honestly think anyone in his guild is going to care about him pulling a Richard move?

RDF makes sure that we don’t have to rely on people like that for gear.

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And immediately get another group by requeuing.

Because this is the inflection point where the toxicity of the game rose and the number of people enjoying it started to drop. It accelerated in Cataclysm when Heroics became hard again, so RDF teams were under more stress, and people became more toxic, but this is the point.

This is true, because people have brought their mindset back after years of it being ingrained. And on the megaservers, the same effect as RDF is definitely still there, because of the same reasons. There’s so many people who don’t know you, that you can get away with anything.

It’s like living in a city vs living in a small town. When everyone knows you and your reputation, you’re far less likely to be able to get away with things.

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The modern mindset came from RDF. You’re describing incidents that are happening now, which are a result of RDF (and LFR) in the original game.

Oh puh-leeze! This greedy garbage was in the game in November of 2004. Please tell me you’re not naïve enough to actually believe this nonsense that you’re typing.

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I mean… I was there. I remember the shift in behavior.

I was there, too. I saw no shift. People were downright awful before RDF ever hit the servers.

I was in groups where they would change to master looter right before the boss that dropped the loot for their guild member. I saw 4/5 guild groups make up reasons not to fairly distribute the shards from disenchanting at the end of the run. All of this before RDF was even a rumor.

This honestly makes more sense than anything else.

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Maybe being on an Australian server, then having RDF expose us to Americans was the shift then. :rofl:

The amount of toxicity that happens in LFD is vastly blown out of proportion. The majority of people just want to get in and get their dungeon done.

Now it would be reasonable for it to prioritize same realm first and only go cross realm if it can’t find a group same server. Which would let it keep the ability to black list people but still work for the situations where it legitimately needs to be cross realm.

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Then I retain my stance of “Don’t make LFD cross-realm” :rofl:

In that case, I understand and respect your position while I simultaneously maintain mine. It is extremely unlikely to get worse for me and the potential for improvement is drastic.

There is a 30 min debuff timer when you drop a group. They can probably extend that to people who get kicked too. Though, i dont agree that there is more punishment needed.

Right now in tbc, its a massive pain in the butt when you get a toxic player. Usualy you’re mid dungeon, and you have to go through the whole lfg chat spam thing again for 30 mins, and thats IF you even get another person. Usually the remaining 4 have to pool together enough gold to bribe someone to join the group, or everyone just leaves and the run is over. Its the worst.

The LFD feature allows for a MUCH easier way to deal with toxic players and still compete the dungeon.

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Considering most of us play on a handful of mega servers, there is a good chance you will already have people from your server. Benediction Alliance are always the majority of players in my BG groups, because they are the largest Alliance server by far.

As I’ve said repeatedly, I want the LFD matching. However, I don’t want cross-realm, because it’s where the lack of repercussions comes from.

There is a middle ground, if Blizzard is willing to take it.

Just have the system prioritize players from your own server, and only pull from other servers after x minutes.

What are the current repercussions with our current tbc model? None. All the non-toxic players get shafted and the toxic player goes on with his day.

At least LFD could be modified to apply the 30min debuff to quitters/kicked ppl. As it stands right now there is zero repercussion… i think you have it backwards.

Also, i dont agree that we should just scrap a feature and make the entire playerbase suffer because “someone might be toxic”. Thats when the toxic players win.

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