and I know people bring up Final Fantasy a lot for the social aspects but the thing is the game is designed to be able to be a solo adventure game that happens to have other people in it.
You can queue for dungeons drop in and out, not a lot of chat in zones when you’re out leveling…people don’t really chat much in dungeons, there isn’t much open world content. If you search out posts about the world being quiet and there being little socialization there’s quite a lot of them over the past 5 years.
I think, as has been explained ad nauseam in the threads where people were begging for dual spec in TBC, that Blizzard is much more concerned about achieving a target experience with classic than they are maximizing people who sub specifically for classic only as long as it’s done “correctly” for them.
Otherwise they definitely wouldn’t have said a damn thing about possibly nerfing dual spec, they’d have just left that sleeping bear alone entirely.
You need to respect that the devs have a vision for their recreation of WOTLK, and that #somechanges is on the table. Of course you’re free to disagree with changes, I often do, but threatening to quit and what not really achieves nothing, Blizzard isn’t concerned with players like that.
So Horde having to sit in BG queues for an hour isn’t OK, but having to spend an hour+ spamming LFG and still not getting anywhere is? No consistency whatsoever.
It’s literally: “You have managed to completely deflate the interest I had in WoTLK classic that I’ve had for four years, in a matter of 24 hours. If this is what you are -opening- with, I have absolutely no trust in your ability to actually handle the expansion and make it actually feel like old wrath.”
The changes that are circulating around are absolutely awful design choices, and make me believe that those in charge of WoTLK classic, either hate wotlk classic and want it to fail, or are so out of touch they have no idea what they are doing. (One of the devs literally thought, for whatever reason you could specc change mid combat in wrath, which you could not)
Because blizzard has never before made a completely moronic decision that drove people away from the game in their history.
Hell this isn’t even the first time a dev named Brian has confidently made a moronic design decision.
Your blind fanboism might have made sense 2008, but you’ve got over a decade more of watching blizzard’s decline since that point.
This was, and remains the wrong call, and an altogether pointless change. Congrats, less people are going to do dungeons at level cap and barely anyone will do dungeons in leveling brackets… The dungeons that are being done will still have absolutely no talking, exactly like current ones in tbc, except wrath dungeons are also substantially easier and just chug n zug aoe fests which require require brain power just above a moldy potato.
…like what? All we’ve heard is potentially dual spec tweaks (which, honestly I have to know what they’re thinking first before I can comment), and lockout changes to mimic the post-TOC era.
Sounds like you should be in favor of the latter since you want everything last patch introduced no questions asked…
Any dual spec tweaks (they have literally mentioned nothing good about it, not during dungeons or locking you to a spec for a raid)
Any lockout changes beyond ToC changes (i’m not confident in them not screwing up other lockouts)
Anything else they might come up with, they’ve shown they’re willing to bring up controversial changes.
Not right away, i’d be happy with an untouched Dual Spec in Ulduar and RDF in ICC.
Personally I want to experience WOTLK in as close a way as I experienced it originally. That’s kind of the whole point of these classic realms, trying to achieve a sense of “authenticity” to the experience.
That means NO RDF until at the very earliest, when ICC is introduced.
If you want RDF at launch then you can go play on some funserver private who does all sorts of weird changes to fit your specific needs.
To me, having RDF at launch would be akin to launching having ulduar accessible at launch. It’s just a major feature that didn’t exist yet and shouldn’t at least until it originally came in to the equation.