WOTLK doesn't need RDF

I’m not reading any of that. Just an FYI

Fine you know what lets call Class Balance a game mechanic lets roll with this. What other mechanic in the game besides the mechanic of class balance has come in at the beginning of the expansion.

I’ll take that as a concession of your points then, thanks for the conversation, and best of luck doing whatever it is that you do, Dumbcake.

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Thank you. How nice of you to say. :star_struck:

Sorry I didn’t read your comment either. Why would I post on my main and then on an alt?

Undiagnosed HPD?

That would be something huh.

I just named one, dungeon sizes. Another major one from TBC would be how consumes worked at launch vs when they added in guardian/battle types.

Or another great example, CRBG’s were in from when BG’s opened in classic.

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WoTLK was not OK. You needed raid gear to do 5 man dungeons due to gearscore. Probably one of the main reasons why RDF was added.

The find some friends/guild argument doesn’t hold water. It’s a math problem. In Wrath a 25 man raid group will have 3 tanks and 5 healers with 17 dps. That means that if ALL of your tanks show up EVERY day a maximum of 9 of your 17 main raid dps will get their daily heroic done each day. The other 8 will have to go fish outside the guild.

In Wrath, doing these dungeons/heroics are far more important than tbc. The rep requirements and token gear play a huge role in gearing your character throughout the xpac. Even though there will be more interest in running dungeons, you still have the simple fact that there won’t be enough tanks/healers to satisfy the needs of the dps players.

With dungeon finder this problem isn’t removed but it at least makes it doable. It also helps time box the commitment it requires as people enter a queue and it will eventually be their turn. They usually won’t have to deal with spec/gear checks just to get into the group for easy content.

It also allows them to continue to play the game, do quests or level professions, while waiting for their turn to come up. The current system doesn’t allow this which causes people to not play the game and eventually quit the game since they are unable to experience content even if they have the time to do so.

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Nope, guild banks were not in game at the start of tbcc.

Okay and now name all the things that were in from launch.

It’s only a math problem if you ignore the fact people can change specs, have alts, exc.

Don’t forget wotlk has dual spec and is one of the most alt friendly expansions in wow history.

I personally will be maining a hunter with a paladin and dk tank alts.

Your “it’s basic math” only applies as a truth if you ignore the ability to change specs and have alts. Heck wotlk heroic dungeons are so easy you don’t even need a tank spec, just tank gear, and you can pass as a tank for them. Will the other dps have to watch their threat? Sure, but it’s doable. Same for healing. Tbc heroics make wotlk heroics look like a joke when comparing difficulty for at level and not outgearing it. Heck tbc heroics are harder in full sunwell BiS than wotlk heroics will be in with just naxx gear.

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Don’t have to, I gave an example of something NOT in from launch of tbcc that was in tbc patch that was used for tbcc launch.

Rdf NOT being in wotlkc launch would have blizzard being consistent with how they use phases.

I gave an example, I am not required to find ALL of the examples that prove you are wrong.

But then I didn’t say all features, seems you are just bad at reading. I said in general all features.

And the list of those features is going to be a lot lot longer than the one offs of things added later in classic.

Then says

You literally just said all features.

If you mean MOST say most…

Do you really not understand or are you just being argumentative?

In original TBC you didn’t get your first mount until level 40. All the way through the game, patch after patch, that was the case. Then, very very late in the life of the expansion they lowered the level requirement to 30 and reduced the price. in Classic TBC mounts were level 30 immediately on launch. Which follows Blizzard’s stated design policy of implementing bug fixes, design changes, and quality of life features at the start and gating Content (Raids, dungeons, and certain profession recipes) behind phases.

In Original WoW (and to some extent TBC) Talents were added in and changed throughout the life of the expansion. These weren’t bug fixes, they were balancing changes, Blizzard absolutely could have decided to roll those out in phases, but they decided not to. Pretty much the only thing I can remember being delayed in TBC Classic was Guild Bank Storage and that could have been a technical hurdle that they couldn’t justify delaying the entire release for.

Demonstrably false. Most people are decrying the fact that Blizzard thought it would be a good idea to remove it. Period. That shows how out of touch the current design team is. Some of us are arguing that following their own stated design philosophy, it should be in at launch. Definitely sooner than the second to last phase - given the current situation in TBCC.

That’s a false equivalency. Raid content isn’t the same as game tools.

Portals could be installed.

Level 30 mounts were. Guild banks were the exception, not the rule.

See, you are adding this one by opinion, not facts.

Guild banks were not in tbcc launch, and that is heavily a QoL feature.

That was the exception not the rule. Most of the quality of life features were there during pre-patch. Guild banks weren’t added until patch 2.3 so they were definitely earlier in classic than originally.

https://wowpedia.fandom.com/wiki/Patch_2.3.0

If there was an exception to something that is purely QoL then it wasn’t kept out for being QoL mounts at lvl 30 is arguably a leveling speed change as they increase the speed of leveling, not just QoL.

They wanted people to be able to level quickly for tbcc through “old vanilla” content. Hence the level boost option they had for tbcc. So they didn’t have lvl 30 mounts just for QoL, it fell in line with their desire to get people leveled to outlands faster, not because it offered some QoL.

Now you could argue rdf gives leveling speed, but that’s at the cost of not even seeing most of the “old world” (vanilla and tbc content for wotlkc leveling). The mount at 30 didn’t remove your interaction with the old zones, it just helped you get through it faster, not directly encouraging the player to skip it, but reducing the time it took to do it. (Boosts exist, but that’s player made, not blizzard design intended, and I hope blizzard kills it)

The lvl 30 mount allowed players to level quicker without the intention of outright skipping the leveling experience. Rdf basically encourages you to skip basic questing (yes it’s dependant on queue times and such as well) and can make players never even see the world of wow from lvl 15-80 (looking as if in wotlkc) by using the rdf as their primary way of leveling. Which wasn’t at all uncommon for people to do, especially with today’s playerbase. (Proof is boosts)