Post Edit: This comment is no longer valid due to a hot fix.
As of 8/1/2024 the event now cycles perpetually with no downtime. This means you can complete your Heirloom Ring and farming at your leisure, returning agency back to the players (As it always should be). This demonstrates Blizzard hearing player feedback, and being willing to let us prioritize our time the way we want. There are still a couple things i’d like to see changed, but otherwise I consider this event a fun and engaging way to level up alts.
Things i’d like to see changed:
-
Currently when you log into your alt, you get a “gear update” which gives you gear that’s like 327 or something, but the event only drops gear that’s like 307. This means that every drop is useless as it will never actually scale above what you already have until you ding 70 and can start equipping the 480+ gear drops. I’d like to see the drops scaled up so that they are better than level 60 gear, but you’ll hit 70 so fast this isn’t a big deal, it’s just a weird thing, like why introduce gear that’s weaker than base line and make it a random drop?
-
Blizzard knows we funnel our currency from our alts to our main, that’s why they made the currency system an import function rather than an export function. I’d like to see a “Transfer All” button instead of typing out the numbers of each currency for each alt. This isn’t a big deal but would polish off this QoL feature.
-
I’d still like to see tagging removed from the requirements to gain experience/credit, meaning I want people to get rewards even if they didn’t tag the mob. I realize this means people will sit around leeching, and I realize that is bad, but I think it’s better to not punish people who weren’t fast enough to 1-shot everything in the area and de-prioritize tag sniping. I don’t care if a few bums abuse this, people will always find ways to bum. I notice that blizzard has made strides to reduce tagging requirements, so it is clear we’re moving in this direction anyway.
Below is my original comment unchanged, which again, is now outdated and most of it doesn’t apply anymore.
this is the first time I have ever logged out due to boredom. missed 2 of the bosses. 2 others didn’t spawn. so far only got 1 loot drop not counting the quest turn in, and I played all day. zones are empty because no one wants to play. 0 people in group finder, which you can’t use until level 50 so leveling an alt requires you to have a group ahead of time unless your server isn’t dead. and even then you get like 30 exp per kill so leveling from 10-70 just sounds like an absolute nightmare, you could level faster doing literally anything else. when you get a good group that is spaced out and getting the maximum amount of exp you can level pretty quickly, but that requires so many stars to align.
And all of that are the positives of the event.
this is genuinely just unengaging, boring, with no rewards to speak of except another wyvern/gryphon reskin and some gear you’ll replace with quest gear as soon as the expansion drops.
the only thing worth doing is getting the heirloom ring. after that, I’m logging out til the expansion drops, this is a waste of time and not even a fun waste of time.
and stop making us compete for tags. just give everyone credit/exp/currency if they are in the area. i dont care if some people sit there doing nothing soaking up rewards, that happens anyway, its worse when people are actually trying to engage with this awful gameplay and still get nothing because they aren’t able to spam multishot. blizz already knows competing for tags isn’t fun gameplay because they went from faction tags to player tags, meaning you can share tags with enemy faction now, this proves blizz knows mob tagging isn’t fun gameplay, so just abandon that awful system and let people get rewarded regardless of “tagging”.
and remove the arbitrary 90 minute timer. there’s no reason for it, and blizz admits there’s no reason for it because they already announced it’ll be a reduced timer overtime, which proves its arbitrary and only exists to time gate your progress.
tl;dr
if this event is representative of The War Within, then it sounds like it’s just designed to farm user metrics rather than actually producing a fun gaming environment. Honestly if they just removed the requirement to tag mobs and tripled the number of mobs that spawned, while making the big boss a 5 minute respawn timer, that would at least give us something to do in this event that feels rewarding even if its just the same gameplay loop we’ve been playing for 20 years. the point is to give us something to do that isn’t boring, but as it stands, all we’re doing it waiting around doing nothing and then still missing out on credit because we didn’t tag the mob or we didn’t get there fast enough.
thanks for coming to my ted talk.