Which 3? Depending on the game, its different. The majority of them had action-turn combat. FFXIV has MMORPG combat, and Final Fantasy Origins: Strangers of Paradise has VERY fast combat because its more Nioh/Dark Souls like in gameplay then a traditional FF game. Other FF games experimented with different combat which was also very interesting like FF11. And now you have FF7 Remake which is action combat as well and very fast paced.
The guy that did the combat in Devil May Cry 5 did the combat for FF16 .
They kind of blur together in my head, this dates back to the early 90s for me when I was in college.
But 11, in particular, I found extremely boring because it felt like turn-based combat. Which maybe was what they tried to do? I dunno.
You should give FF7 Remake, Strangers of Paradise, and possibly FF16 a try then. They are very fast paced games, unlike traditional games. Maybe FF15 too then, but that gameâs combat is of different opinion depending on who you ask, but its fast as well and more action like.
I donât have to play FF7, you canât escape people talking about it all the time.
Because its that good tbh, not a traditional turn by turn, the story was great, and the combat was something that needs to be going forward with all older remakes. They nailed the combat real good. It feels like a game made with heart and soul, not cash grab $$.
If anything was going to kill WoW it would have done so in the almost 2 decades that have passed.
I got the same vibe. And yes the story in FF14 is WAY overrated. SWTOR was far better, but I donât play an MMO for story. Thatâs best left for single player games. How fun is it to play? How is the combat? How responsive is it? How are the dungeons and raids? You know, things that actually matter in an MMORPG.
So if I say something and you bring no evidence to the table to dispute it am I truly wrong? Iâm genuinely curious because to me it just sounds like you didnât like what I said. Anyone can just make statement, but Wow at itâs peak had over 15 million subscribers and the last real number we got was around 3 million. The genre is in a decline. A game you have to spend months if not years on to progress isnât appealing to your average video gamer. Itâs just not and any cursory glace at any data about it proves you wrong on all counts.
Very true. Thatâs why mobile games are so big and Blizzard is trying to get in on that action. I hate it, but I canât blame a company for doing what they have to in order to stay in business. So long as they leave this game out of it.
Everyone does in fact have phones. And as much as I donât like it that is the future of gaming.
FFxiv and WoW are 2 completely different MMOâs one is really story driver the otherâŠwell honestly i donât know at this point lol.
I prefer 14 atm, and probable will be my mmo of choice for a bit.
If it does it does.
I honestly do not care. lol
Iâd like to think that the better FFXIV does the more inspired WoW will be to be better also.
I tried FFXIV last year and it was really good. The combat felt tight, the graphics were good, and the world was cool. I just couldnât make it through the trial experience because of how boring the questing was for me. It was basically an interactive novel.
Watch cutscene.
Read quest text.
Go to location.
Read more quest text.
Go to location.
Kill 3 enemies or 1 big enemy.
Go to location.
Repeat.
For every 30 mins of gameplay, there were 15 seconds of combat. Thereâs loads of content to the leveling experience but thatâs basically it. I had over a hundred hours on my character before quitting and I was about half way through the first expansion. Each time I think about going back I think of the combat but then I remember all the quest text in between.
And unfortunately thatâs how it is in Endwalker as well. Say what you will about Wow, but at least thereâs some variance in their questing. One quest Iâm killing 10 enemies and then the next Iâm shooting a turret or piloting a vehicle or even picking up poop. Variety is the spice of life.
Look I love the story and such as much as the next person, but when I play FFXIVâs main story I feel like Iâm playing a cutscene simulation and not an actual game. Sure the story is grand, but what am I actually doing? Not in story, but in real life? Iâm talking to an npc, teleporting to the next one and if I get lucky I get to kill something or shoot something with the point and click quests. Itâs just structurally boring.
I thot it killed it already no ?
Nope, not even close. They may have knocked it from 1st to 2nd or 3rd out of hundreds but thatâs about it.
It probably has more to do with it being designed to be played on consoles and also the fact that most FF games during its heyday had either turn-based combat (FF10 for example) or some type of variant of turn-based combat, like Active Time Battle (probably most FF games from FF4 onward), where the game doesnât really pause to wait for you to decide your next move but because thereâs a delay between when a character attacks and when theyâre ready to attack again, it does feel like youâre taking turns whacking each other. Theyâve had fast-paced games but the slower style is closer to what theyâre known for.
If they want the game to feel at least somewhat like a traditional FF game then it isnât really in their interest to ever make it as fast and fluid as WoW.
Youâd think with how long these forums have been around people would get used to how bait works.