Worried FFXIV will kill WoW

Which 3? Depending on the game, its different. The majority of them had action-turn combat. FFXIV has MMORPG combat, and Final Fantasy Origins: Strangers of Paradise has VERY fast combat because its more Nioh/Dark Souls like in gameplay then a traditional FF game. Other FF games experimented with different combat which was also very interesting like FF11. And now you have FF7 Remake which is action combat as well and very fast paced.

The guy that did the combat in Devil May Cry 5 did the combat for FF16 :star_struck:.

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They kind of blur together in my head, this dates back to the early 90s for me when I was in college.

But 11, in particular, I found extremely boring because it felt like turn-based combat. Which maybe was what they tried to do? I dunno.

You should give FF7 Remake, Strangers of Paradise, and possibly FF16 a try then. They are very fast paced games, unlike traditional games. Maybe FF15 too then, but that game’s combat is of different opinion depending on who you ask, but its fast as well and more action like.

I don’t have to play FF7, you can’t escape people talking about it all the time.

Because its that good tbh, not a traditional turn by turn, the story was great, and the combat was something that needs to be going forward with all older remakes. They nailed the combat real good. It feels like a game made with heart and soul, not cash grab $$.

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If anything was going to kill WoW it would have done so in the almost 2 decades that have passed.

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I got the same vibe. And yes the story in FF14 is WAY overrated. SWTOR was far better, but I don’t play an MMO for story. That’s best left for single player games. How fun is it to play? How is the combat? How responsive is it? How are the dungeons and raids? You know, things that actually matter in an MMORPG.

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So if I say something and you bring no evidence to the table to dispute it am I truly wrong? I’m genuinely curious because to me it just sounds like you didn’t like what I said. Anyone can just make statement, but Wow at it’s peak had over 15 million subscribers and the last real number we got was around 3 million. The genre is in a decline. A game you have to spend months if not years on to progress isn’t appealing to your average video gamer. It’s just not and any cursory glace at any data about it proves you wrong on all counts.

Very true. That’s why mobile games are so big and Blizzard is trying to get in on that action. I hate it, but I can’t blame a company for doing what they have to in order to stay in business. So long as they leave this game out of it.

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Everyone does in fact have phones. And as much as I don’t like it that is the future of gaming.

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FFxiv and WoW are 2 completely different MMO’s one is really story driver the other
well honestly i don’t know at this point lol.

I prefer 14 atm, and probable will be my mmo of choice for a bit.

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If it does it does.

I honestly do not care. lol

I’d like to think that the better FFXIV does the more inspired WoW will be to be better also.

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I tried FFXIV last year and it was really good. The combat felt tight, the graphics were good, and the world was cool. I just couldn’t make it through the trial experience because of how boring the questing was for me. It was basically an interactive novel.

Watch cutscene.
Read quest text.
Go to location.
Read more quest text.
Go to location.
Kill 3 enemies or 1 big enemy.
Go to location.
Repeat.

For every 30 mins of gameplay, there were 15 seconds of combat. There’s loads of content to the leveling experience but that’s basically it. I had over a hundred hours on my character before quitting and I was about half way through the first expansion. Each time I think about going back I think of the combat but then I remember all the quest text in between.

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And unfortunately that’s how it is in Endwalker as well. Say what you will about Wow, but at least there’s some variance in their questing. One quest I’m killing 10 enemies and then the next I’m shooting a turret or piloting a vehicle or even picking up poop. Variety is the spice of life.

Look I love the story and such as much as the next person, but when I play FFXIV’s main story I feel like I’m playing a cutscene simulation and not an actual game. Sure the story is grand, but what am I actually doing? Not in story, but in real life? I’m talking to an npc, teleporting to the next one and if I get lucky I get to kill something or shoot something with the point and click quests. It’s just structurally boring.

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I thot it killed it already no ?

Nope, not even close. They may have knocked it from 1st to 2nd or 3rd out of hundreds but that’s about it.

It probably has more to do with it being designed to be played on consoles and also the fact that most FF games during its heyday had either turn-based combat (FF10 for example) or some type of variant of turn-based combat, like Active Time Battle (probably most FF games from FF4 onward), where the game doesn’t really pause to wait for you to decide your next move but because there’s a delay between when a character attacks and when they’re ready to attack again, it does feel like you’re taking turns whacking each other. They’ve had fast-paced games but the slower style is closer to what they’re known for.

If they want the game to feel at least somewhat like a traditional FF game then it isn’t really in their interest to ever make it as fast and fluid as WoW.

You’d think with how long these forums have been around people would get used to how bait works.

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