World of Wildstar

I mean I was working in a previous gig around 60-70 hours a week, I absolutely loved it. Never crossed my mind about mythic raiding, I knew I would need at least 6-12 hours to commit to a raid schedule. I didn’t even bother, I just did what I was able to do. World quests and maybe some m+ and pug heroic and a few mythic bosses, but mostly I did take the casual route but the majority of my time spent was making gold which I had only researched it for like 3-8 hours at most over a few weeks time, logged in maybe 1-3 hours every 1-2 weeks and made over 30 mill in the first 6 months of bfa. It was an absolute joke with how easy it was.

But getting back on topic, I would never in my life expect blizzard to give me gear just to fit to my playstyle I adapted to playing less time and putting in less effort into the game. I wouldn’t want to receive the same or better rewards than those that put in that time and effort.

I’m seriously not following. Is this supposed to be some sort of reverse psychology thing?

Wow has a linear reward structure, with a few different options. There is (roughly) normal raid quality gear, heroic quality gear, and mythic quality gear with ways off the beaten path to progress your character such as vision which award loot, but not the BEST loot in the game.

The structure part comes from, say it with me, effort and difficulty equating into reward. I am not defacto agreeing with a single thing you said and I sincerely have no clue what you’re talking about. You are really making this 10x more complex than it really is.

If i couldn’t make this any clearer, i do not want titanforging.

Using exploits, as people have been doing for 15 years now. Remember that paladin who abused reckoning stacks in vanilla to solo Lord Kazzak? Maybe youre aware of rextroy abusing unintended effects of talents and mob mechanics to solo current BFA content? That doesnt mean the game is designed around this, nor should it be.

Meanwhile classic broke sub records while having the same design philosophy.

Why does wow need to do what every other game does? Wow is undisputed king of the mmo genre, let it be its own thing, let it have its own design philosophy, instead of doing what every other MMO is doing. Theres a reason it has reigned king for 15 years.

What I am saying is.

You can’t just say something is good because it is what currently exist. Specially when there was a better way of doing things that was ripped away from people that enjoyed it. If something is good just because it existed, then nothing should change. This includes Titanforging.

I can’t speak on SWTOR but FF14 has hardly any solo content. Not sure what you are talking about there.

FF actually wisened up a bit and let you take NPCs into dungeons with you. Sadly you still have to do all that grouping until you reach their current expansion and able to use the npcs.

I’m not really on the same page. Raids are raids, and are by definition group content. Unless you overpower a raid, it shouldn’t be soloable. Solo content should 10000% exist, and I’ve been saying for YEARS we need more stuff like visions/torghast/the maw whatever. But again, as a game based around group play at the top end, the top end should still require group play by definition.

Me personally you can’t even compare classic to vanilla, vanilla was so much better because was at or near the same skill level, the game was new, everything was enjoyable even leveling for me. Now you won’t catch me leveling unless I intend on using them to mythic raid and I binge level them in 8 hrs to cap. I’d rather boost and go from there anymore, it’s a chore to get to the real game. Leveling was only fun the first like 6-8 times in vanilla and I’m still burned out from it.

But the lack of information and such this game actually felt like an adventure back then.

I literally never said this though.

Yes I’m sure people enjoyed getting items from content they did not complete because fun casino game with supposedly linear loot, but that doesn’t mean it was good for the structure of the game. (In the long run)

Still no clue what you’re talking about.

To do what? The gear is outdated already. Any actual meaningful content still requires groups of people, like all of it.

What? I’m not the one that wants a to play an MMO by himself. Also this just seems like a rant about the OP wanting to get stuff that can only be obtained by group content. NO MORE LFR. NO MORE WELFARE GEAR.

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Whats OP actually mad about?

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I feel like this is no different than you being able to solo stomp any non current expansion content in WoW, and nobody is saying that shouldn’t be a thing. Talk to me when Wow or ff14 brings in NPCs you can raid with in mythic.

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Most people just use them for leveling because once you hit max level, those NPC runs are mostly worthless.

You can choose to do different content that gives you the rewards you want with absolutely zero punishment. Meanwhile if I want different gameplay I have to change my aesthetic and grind to do so, or have to take an aesthetic I dislike in the first place to enjoy gameplay.

Nothing. A bunch of people ripped him apart and the thread devolved into gotcha moments that weren’t really saying anything, and some weird reverse psychology to make some of us think we were agreeing with him all along.

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I wont deny that but it still should be recognised that classic carries a very similar design philosophy to wildstar (considering wildstar was developed by former wow devs), and not only broke sub records, but maintains high sub retention. Wildstar’s issue wasnt really the design philosophy (though im sure some modern players werent all that into it), but the execution, that ultimately killed the game.

What was he originally mad about? There doesn’t seem to be a point to his OP besides complaining about those dang elitists doing something unspecified.

All in the first paragraph the rest was mostly for flaire.

I can’t really speak to wildstar as I never tried it, it was all hyped up and a month later I stopped hearing stuff about it, didn’t even know it died until like this month lol. But as far as what I heard they only catered to the elite or just didn’t use their time wisely, someone said they spent too much time on player housing, another said they didn’t update it frequently enough to attract people to stay. All I know is it was a flop.

But classic in general will attract a lot of players to play it, mostly those that played on private servers and those that didn’t experience it the first time. There will be those that only played vanilla like my self that wanted to go back for the experience but to say the least it was disappointing, I knew it wouldn’t be the same experience but gave it shot anyway.

I agree with some of the hardcore vanilla players it shouldn’t have had the post nerfs or what ever that they did back then, players that played classic will typically already out skill the single mechanic on every boss. Should’ve made it a lot more difficult or even overtuned to compensate.