Every MMO that ignored OP’s complaint about being able to find people easier/quicker to do group content has died. Even WoW adapted and added battle ground queues, LFD/LFR, the group finder tool, etc, and you could argue it’s why this game has lasted so long when other MMOs have failed and are dead. The MMO genre is dying because of games like OP listed, and how much easier it is to just open them up and play the game with other people. Even other MMOs like FFXIV have realized this and have adapted their group content design around the same conclusion that the WoW devs did, and have found success because of it.
You can close your eyes and ears and pretend like this isn’t the case, but that is what the current state of gaming looks like: we aren’t in the heyday of MMO gaming anymore, the solution is no longer “just find a guild/community”. People will just leave and go play other games like the OP listed where they can quite literally just open them up and play them without the hassle of having to do a job interview or form relationships with strangers.
Yup, people lose in queued content all the time in the other games OP listed, and millions of people still open those games and play them every day and have fun in them. People fail in queued content all the time in WoW, too, and yet, they’re still playing it and enjoying the game.
Also just to be clear: I’m not suggesting to make M+ queueable at all.
The issue here is that OP is straight up ignoring a couple of factors because he just want’s to faceroll as a DPS:
Guild’s/freind’s lists/community tab exist for the express purpose of having access to a pool of players who have similar goals to you. If you aren’t using them it’s going to naturally take you longer to actually do party content.
He’s a DPS and they’re a dime a dozen because they don’t want the responsibility of healing or tanking.
If you are at the point where you are looking to do +20’s then you have to deal with an extremely small pool of players who are going to want to work with people they know and not some Rando because quite frankly that’s top tier WRT the game’s rewards; you can do content beyond that but the gear isn’t going to get any better.
This isn’t a problem with the game, it’s a problem with the player.
Yeah what the WoW devs should do is ignore the current gaming market and what kind of games people are gravitating towards based on their wants and desires, and just continue pretending like it’s 2004 and design the game around that.
Oh but wait, they already gave us Classic WoW for people who want that.
I said people fail in group content in FFXIV as much as they do in WoW. I don’t know why you think that’s a good or bad thing, that’s just the nature of playing a game? You can’t win all the time at every game.
The hypothetical changes in OP’s post? What makes you think they would increase group failure rates?
Also I’d much rather find a group easier and be actually doing the content than waiting around for one and not playing the game, even if the group fails IMO. I can accept failing at the content as just part of playing the game, but waiting around to play the game because it takes too long to find other people to do the content with just feels bad.