World of Warcraft doesn't respect your time

Every MMO that ignored OP’s complaint about being able to find people easier/quicker to do group content has died. Even WoW adapted and added battle ground queues, LFD/LFR, the group finder tool, etc, and you could argue it’s why this game has lasted so long when other MMOs have failed and are dead. The MMO genre is dying because of games like OP listed, and how much easier it is to just open them up and play the game with other people. Even other MMOs like FFXIV have realized this and have adapted their group content design around the same conclusion that the WoW devs did, and have found success because of it.

You can close your eyes and ears and pretend like this isn’t the case, but that is what the current state of gaming looks like: we aren’t in the heyday of MMO gaming anymore, the solution is no longer “just find a guild/community”. People will just leave and go play other games like the OP listed where they can quite literally just open them up and play them without the hassle of having to do a job interview or form relationships with strangers.

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I look forward to the day you do this to me if we ever group together Akston :dracthyr_nod:

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And if queue content ends up with high failure rates, think that would be good for the game?

Determination at 150 stacks with key level 150 in m+ untimed is the last thing we need.

Yup, people lose in queued content all the time in the other games OP listed, and millions of people still open those games and play them every day and have fun in them. People fail in queued content all the time in WoW, too, and yet, they’re still playing it and enjoying the game.

Also just to be clear: I’m not suggesting to make M+ queueable at all.

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I wonder if there is some other huge difference in these games that most likely attracts the millions of people vs the failure/queue rate.

I wonder if no sub fee. Or being free to play is a much much larger factor. Or being an entire different genre of game.

That is why I hate those comparisons.

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FFXIV has high failure rates?

There’s a sub fee in FFXIV :dracthyr_shrug:

A game with nearly the same sub population as WoW?

Sounds like they are doing a lot of things wrong too, then! We shouldnt copy them.

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People fail just as much in group content in FFXIV as they do in WoW

The issue here is that OP is straight up ignoring a couple of factors because he just want’s to faceroll as a DPS:

  1. Guild’s/freind’s lists/community tab exist for the express purpose of having access to a pool of players who have similar goals to you. If you aren’t using them it’s going to naturally take you longer to actually do party content.
  2. He’s a DPS and they’re a dime a dozen because they don’t want the responsibility of healing or tanking.
  3. If you are at the point where you are looking to do +20’s then you have to deal with an extremely small pool of players who are going to want to work with people they know and not some Rando because quite frankly that’s top tier WRT the game’s rewards; you can do content beyond that but the gear isn’t going to get any better.

This isn’t a problem with the game, it’s a problem with the player.

But the suggestions being given would drastically increase the WoW group failure rate.

Which means WoW would now be failing a lot more than FFXIV in group content.

Yeah what the WoW devs should do is ignore the current gaming market and what kind of games people are gravitating towards based on their wants and desires, and just continue pretending like it’s 2004 and design the game around that.

Oh but wait, they already gave us Classic WoW for people who want that. :dracthyr_shrug:

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Takes me five minutes if not less to get into a group.

These should not be solutions to finding a group to do content with easier.

This I will agree with though.

Not what I said at all.

I cant even keep up with your conversation.

You gave FFXIV as an example of a game others are failing on a lot, and has a sub.

But then you said that it has a similar failure rate as WoW.

And this suggestion would make WoW’s pve group content failure rate much worse, meaning much worse than FFXIV.

Your argument seems to be all over the place.

And it sounds like people are gravitating to WoW just as much as FFXIV.

I said people fail in group content in FFXIV as much as they do in WoW. I don’t know why you think that’s a good or bad thing, that’s just the nature of playing a game? You can’t win all the time at every game.

Sure.

Which makes your initial response to me listing FFXIV as a sub game a completely irrelevant statement.

It also means that if these hypothetical changes go through, WoW’s group content failure rate would be much worse than FFXIV.

The hypothetical changes in OP’s post? What makes you think they would increase group failure rates?

Also I’d much rather find a group easier and be actually doing the content than waiting around for one and not playing the game, even if the group fails IMO. I can accept failing at the content as just part of playing the game, but waiting around to play the game because it takes too long to find other people to do the content with just feels bad.

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Is the OP still around or has this now become an Akston vs Flower debate :smile:

I am referring to a queue system. Your conversation.

A queue system would increase group failure rates.