Lines like this is why you come across as just trolling.
“If you disagree with me, you are just dealing with a lot of personal issues”
Anyone that likes the game = wrong
Lines like this is why you come across as just trolling.
“If you disagree with me, you are just dealing with a lot of personal issues”
Anyone that likes the game = wrong
Nope, just -1; the goal is to reward finishing the key within a reasonable amount of time to show you belong in that key range. (10% is generous too.) But it would be a strict cutoff at 10% in this example.
Read it this way:
Except that…it is. Content is much higher quality nowadays.
Fresh and bold ideas generally get shot down by the community.
I’m doing both, though. Like I said I was just healing a nelth’s lair. It’s fun to help people with any issues they may be having on here.
Like people who’ve been posting for years about how unhappy they are. I hope they find something enjoyable.
What’s crazy is that everyone generally agreed BfA was bad and just wanted to move on from it, and Blizzard was like “hold my beer” and made something even worse, lol.
Beta-for-Azeroth into Bad-o-lands, or Systemlands if you prefer.
I genuinely think there’s some mismanagement happening internally, that’s partially to blame for these sub-par products. Some stuff is for-sure being rushed, like how the talent trees were on release and they had to move a bunch around, clearly was untested.
Because resto druid hasn’t been picked since forever until relatively recently. So rather when did you think they were good?
Quit healing when WoD launched.
My luck has been pretty bad with battlegrounds. Like 10 in a row, losing streak.
There are some Unkillable shadow priests in battle grounds. Not as many paladins as I used to see in Shadowlands.
Definitely a lot more warlocks and shadow priest.
——
Also, this is completely derivative. But I would love to have like a gear switch option.
As in you deck out your toon in PVE gear in slot one. You click on slot two and it opens up all of your placement for PVP gear.
That way when I want to PVP or war mode, I’m already technically wearing the gear it is just reserved on slot two. And perhaps if you get flagged for PVP it defaults to that gear slot.
Actually, I think DF respects my time the most. Besides maybe professions. The only thing I could wish is PvE gear vendor so that it’s not full RNG.
On top of that, when you are a tank you basically get to be the group’s “dad”; you keep everyone safe, you pick the route, you have to save the morons when they butt pull and you have to go at a decent enough pace to time a key… all while being blamed when you don’t go fast enough or you can’t handle a gargantuan number of mobs or that your DPS isn’t good enough.
And it’s like that for healers too; they have to keep everyone alive, juggle a bunch of stupid affixes, be efficient with their mana, cleanse, brez and DPS.
Like, their is absolutely an intimidation factor involved in those roles
Well, let’s consider this:
What other negatives exist for not timing a key in terms of rewards? (depleting ofc, but not within the context of this discussion)
I’d actually do M+ if that was a thing.
I’m just too lazy to sort through my bags, and manage two sets of gear, trinkets, and weaponry, keeping them upgraded constantly alongside upgrading my PvP pieces.
I’m sure I’d have time for both too, but when I come home after a long day, I just want to spill some blood and swiss-cheese some Orcs with my gun.
Also, fun fact: I have not won an Alterac Valley on this character, not yet lol. Six battles, all losses.
I’ll trade you one Wintergrasp for the 10 AVs I’ve won.
I wish we had a voting option. And we all collectively bounce to the next battle ground based on majority rule.
I’d argue that Proffessions respect your time probably more then anything else; I’ve been putting time into this character’s proffesions pretty much every week since launch, grabbing every last specialization point I can for my BS and it’s paid off; everyone in my guild knows that if they need weapons or armor I can make it for them and guarantee a 5 star on just about anything put in front of me.
I’m sure that there will be a catchup system for those starting new so that they don’t have to sink 7 months into learning everything, but the system absolutely works and it feels good.
If you kept the same key, it would drastically inflate scores on raider.io. I’d envision the time sink alone (in obtaining a new key of the same level) keeps it somewhat in check.
Awarding skill vs time spent.
Also TGP tends to end up higher than live realm due to no depletion penalty.
No, I don’t.
Again, just look at PvP. It’s an environment in which you get penalized for losing (or in the cased of Solo Shuffle, just… not overwhelmingly destroying your opponents), and typically lose about half of your games.
Are there stats on how many people do M+ through the groupfinder vs groupfinder-when-guildmates-not-arround vs avoid-groupfinder-at-all-costs?
Tanks are the dads.
Healers are the moms.
As a healer, I like some of my kids more than others.
I would say that these are two completely different beasts.
We already have regular complaints about the difficulty of m+ and people claiming others are constantly “toxic”. This would increase.
Some time’s it’s not that hard of a choice, eh Sophie?
To a degree, I think that’s fair? Are scores going up because players are able to complete keys they’ve barely missed, or because they’re participating more? In both those cases, I think it’s a good player-friendly reason why inflation might occur. But I’m not sure of other downsides to inflation, after 20’s it’s just a matter of testing yourself.
But maybe before 20’s, players would just focus on pumping up those easier keys?
And yeah, TGP rewards those insane pulls without risk of depletion, but it’s also a competition for our entertainment. It needs some polish if TPG were to be a real system in-game.